Options added for door_type_mode and new partitioned mode
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Main.py
1
Main.py
@@ -106,6 +106,7 @@ def main(args, seed=None, fish=None):
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world.enemy_damage = args.enemy_damage.copy()
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world.beemizer = args.beemizer.copy()
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world.intensity = {player: random.randint(1, 3) if args.intensity[player] == 'random' else int(args.intensity[player]) for player in range(1, world.players + 1)}
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world.door_type_mode = args.door_type_mode.copy()
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world.experimental = args.experimental.copy()
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world.dungeon_counters = args.dungeon_counters.copy()
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world.fish = fish
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