Options added for door_type_mode and new partitioned mode

This commit is contained in:
aerinon
2022-07-06 10:06:29 -06:00
parent 2e9d132985
commit d9f0e2a7b6
18 changed files with 722 additions and 258 deletions

View File

@@ -106,6 +106,7 @@ def main(args, seed=None, fish=None):
world.enemy_damage = args.enemy_damage.copy()
world.beemizer = args.beemizer.copy()
world.intensity = {player: random.randint(1, 3) if args.intensity[player] == 'random' else int(args.intensity[player]) for player in range(1, world.players + 1)}
world.door_type_mode = args.door_type_mode.copy()
world.experimental = args.experimental.copy()
world.dungeon_counters = args.dungeon_counters.copy()
world.fish = fish