Options added for door_type_mode and new partitioned mode
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@@ -395,8 +395,8 @@ class DoorKind(Enum):
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Bombable = 0x2E
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BlastWall = 0x30
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Hidden = 0x32
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TrapTriggerable = 0x36 # right side trap or south side trap (West, South)
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Trap2 = 0x38 # left side trap or north side trap (East, North)
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TrapTriggerable = 0x36 # right side trap or bottom side trap (West, North)
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Trap2 = 0x38 # left side trap or top side trap (East, South)
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NormalLow2 = 0x40
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TrapTriggerableLow = 0x44
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Warp = 0x46
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