Options added for door_type_mode and new partitioned mode

This commit is contained in:
aerinon
2022-07-06 10:06:29 -06:00
parent 2e9d132985
commit d9f0e2a7b6
18 changed files with 722 additions and 258 deletions

View File

@@ -205,6 +205,7 @@
"door_shuffle": [
"Select Door Shuffling Algorithm. (default: %(default)s)",
"Basic: Doors are mixed within a single dungeon.",
"Partitioned Doors are mixed in 3 partitions: L1-3+HC+AT, D1-4, D5-8",
"Crossed: Doors are mixed between all dungeons.",
"Vanilla: All doors are connected the same way they were in the",
" base game."
@@ -216,6 +217,13 @@
"3: And shuffles dungeon lobbies",
"random: Picks one of those at random"
],
"door_type_mode" : [
"Door Types to Shuffle (default: %(default)s)",
"original: Shuffles key doors, bombable, and dashable doors",
"big: Adds big key doors",
"all: Adds traps doors (and any future supported door types)",
"chaos: Increases the number of door types in all dungeon pools"
],
"decoupledoors" : [ "Door entrances and exits are decoupled" ],
"experimental": [ "Enable experimental features. (default: %(default)s)" ],
"dungeon_counters": [ "Enable dungeon chest counters. (default: %(default)s)" ],