Options added for door_type_mode and new partitioned mode
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@@ -205,6 +205,7 @@
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"door_shuffle": [
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"Select Door Shuffling Algorithm. (default: %(default)s)",
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"Basic: Doors are mixed within a single dungeon.",
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"Partitioned Doors are mixed in 3 partitions: L1-3+HC+AT, D1-4, D5-8",
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"Crossed: Doors are mixed between all dungeons.",
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"Vanilla: All doors are connected the same way they were in the",
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" base game."
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@@ -216,6 +217,13 @@
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"3: And shuffles dungeon lobbies",
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"random: Picks one of those at random"
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],
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"door_type_mode" : [
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"Door Types to Shuffle (default: %(default)s)",
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"original: Shuffles key doors, bombable, and dashable doors",
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"big: Adds big key doors",
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"all: Adds traps doors (and any future supported door types)",
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"chaos: Increases the number of door types in all dungeon pools"
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],
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"decoupledoors" : [ "Door entrances and exits are decoupled" ],
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"experimental": [ "Enable experimental features. (default: %(default)s)" ],
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"dungeon_counters": [ "Enable dungeon chest counters. (default: %(default)s)" ],
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