Initial work for fixing standard (basic only so far)

This commit is contained in:
aerinon
2020-01-17 16:35:18 -07:00
parent fd83eaa16e
commit da027d08ea
14 changed files with 210 additions and 70 deletions

View File

@@ -195,6 +195,15 @@ def generate_itempool(world, player):
world.push_item(world.get_location('Ice Block Drop', player), ItemFactory('Convenient Block', player), False)
world.get_location('Ice Block Drop', player).event = True
world.get_location('Ice Block Drop', player).locked = True
# if world.mode[player] == 'standard': todo: multi
if world.mode == 'standard':
world.push_item(world.get_location('Zelda Pickup', player), ItemFactory('Zelda Herself', player), False)
world.get_location('Zelda Pickup', player).event = True
world.get_location('Zelda Pickup', player).locked = True
world.push_item(world.get_location('Zelda Drop Off', player), ItemFactory('Zelda Delivered', player), False)
world.get_location('Zelda Drop Off', player).event = True
world.get_location('Zelda Drop Off', player).locked = True
# set up item pool
if world.custom: