Placing Sanc Drop in DW if HC in DW and non-crossworld
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@@ -444,17 +444,19 @@ def do_holes_and_linked_drops(entrances, exits, avail, cross_world, keep_togethe
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random.shuffle(hole_entrances)
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if not cross_world and 'Sanctuary Grave' in holes_to_shuffle:
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hc = avail.world.get_entrance('Hyrule Castle Exit (South)', avail.player)
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chosen_entrance = None
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if hc.connected_region and hc.connected_region.type == RegionType.DarkWorld:
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chosen_entrance = next(entrance for entrance in hole_entrances if entrance[0] in DW_Entrances)
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if not chosen_entrance:
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chosen_entrance = next(entrance for entrance in hole_entrances if entrance[0] in LW_Entrances)
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hole_entrances.remove(chosen_entrance)
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sanc_interior = next(target for target in hole_targets if target[0] == 'Sanctuary Exit')
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hole_targets.remove(sanc_interior)
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connect_two_way(chosen_entrance[0], sanc_interior[0], avail) # two-way exit
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connect_entrance(chosen_entrance[1], sanc_interior[1], avail) # hole
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remove_from_list(entrances, [chosen_entrance[0], chosen_entrance[1]])
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remove_from_list(exits, [sanc_interior[0], sanc_interior[1]])
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if chosen_entrance:
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hole_entrances.remove(chosen_entrance)
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sanc_interior = next(target for target in hole_targets if target[0] == 'Sanctuary Exit')
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hole_targets.remove(sanc_interior)
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connect_two_way(chosen_entrance[0], sanc_interior[0], avail) # two-way exit
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connect_entrance(chosen_entrance[1], sanc_interior[1], avail) # hole
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remove_from_list(entrances, [chosen_entrance[0], chosen_entrance[1]])
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remove_from_list(exits, [sanc_interior[0], sanc_interior[1]])
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random.shuffle(hole_targets)
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for entrance, drop in hole_entrances:
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