Fix generation issues in HMG
This commit is contained in:
8
Main.py
8
Main.py
@@ -598,10 +598,10 @@ def copy_world(world):
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update_world_regions(ret, player)
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if world.logic[player] in ('owglitches', 'hybridglitches', 'nologic'):
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create_owg_connections(ret, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(ret, player)
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create_dynamic_exits(ret, player)
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create_dungeon_regions(ret, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(ret, player)
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create_owedges(ret, player)
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create_shops(ret, player)
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#create_doors(ret, player)
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@@ -795,10 +795,10 @@ def copy_world_premature(world, player):
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update_world_regions(ret, player)
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if world.logic[player] in ('owglitches', 'hybridglitches', 'nologic'):
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create_owg_connections(ret, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(ret, player)
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create_dynamic_exits(ret, player)
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create_dungeon_regions(ret, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(ret, player)
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create_owedges(ret, player)
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create_shops(ret, player)
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create_doors(ret, player)
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