Bug fixes for pottery lottery changes
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@@ -140,7 +140,6 @@ class World(object):
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set_player_attr('pseudoboots', False)
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set_player_attr('shopsanity', False)
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set_player_attr('keydropshuffle', 'none')
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set_player_attr('mixed_travel', 'prevent')
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set_player_attr('standardize_palettes', 'standardize')
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set_player_attr('force_fix', {'gt': False, 'sw': False, 'pod': False, 'tr': False})
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@@ -2866,7 +2865,7 @@ class Settings(object):
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args.enemy_health[p] = r(e_health)[(settings[8] & 0xE0) >> 5]
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args.enemy_damage[p] = r(e_dmg)[(settings[8] & 0x18) >> 3]
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args.shufflepots[p] = True if settings[7] & 0x4 else False
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args.shufflepots[p] = True if settings[8] & 0x4 else False
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args.bombbag[p] = True if settings[8] & 0x2 else False
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args.shufflelinks[p] = True if settings[8] & 0x1 else False
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if len(settings) > 9:
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