Bug fixes for pottery lottery changes
This commit is contained in:
8
Rom.py
8
Rom.py
@@ -35,7 +35,7 @@ from source.item.FillUtil import valid_pot_items
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'dea3a3bc1435aa0895181c5d46dc6d43'
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RANDOMIZERBASEHASH = '83bdcdbe989281b7eb36a10150314997'
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class JsonRom(object):
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@@ -746,7 +746,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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valid_loc_by_dungeon = valid_dungeon_locations(valid_locations)
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# fix hc big key problems (map and compass too)
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if world.doorShuffle[player] == 'crossed' or world.dropshuffle[player]:
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if world.doorShuffle[player] == 'crossed' or world.dropshuffle[player] or world.pottery[player] != 'none':
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rom.write_byte(0x151f1, 2)
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rom.write_byte(0x15270, 2)
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sanctuary = world.get_region('Sanctuary', player)
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@@ -875,13 +875,15 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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credits_total = len(valid_locations)
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if world.dropshuffle[player] or world.pottery[player] != 'none':
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rom.write_byte(0x142A50, 1)
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rom.write_byte(0x142A50, 1) # StandingItemsOn
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multiClientFlags = ((0x1 if world.dropshuffle[player] else 0)
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| (0x2 if world.shopsanity[player] else 0)
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| (0x4 if world.retro[player] else 0)
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| (0x8 if world.pottery[player] in ['keys', 'lottery'] else 0)
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| (0x10 if is_mystery else 0))
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rom.write_byte(0x142A51, multiClientFlags)
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rom.write_byte(0x142A55, ((0x1 if world.pottery[player] != 'none' else 0) # StandingItemCounterMask
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| (0x2 if world.dropshuffle[player] else 0)))
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write_int16(rom, 0x187010, credits_total) # dynamic credits
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if credits_total != 216:
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