Implement basic HMG logic
* Ice Palace Lobby Clip * Kikiskip to Pod * Mire -> Hera -> Swamp - Mire small door to rupee room is removed - Hera and Swamp keys are placed without logic - Swamp locked by vanilla rules or having all mire smalls * Above as connectors in ER
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18
Rules.py
18
Rules.py
@@ -8,6 +8,7 @@ from BaseClasses import PotFlags
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from Dungeons import dungeon_table
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from RoomData import DoorKind
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from OverworldGlitchRules import overworld_glitches_rules
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from UnderworldGlitchRules import underworld_glitches_rules
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from source.logic.Rule import RuleFactory
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from source.dungeon.EnemyList import EnemySprite, Sprite
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@@ -48,7 +49,7 @@ def set_rules(world, player):
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logging.getLogger('').info('Minor Glitches may be buggy still. No guarantee for proper logic checks.')
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no_glitches_rules(world, player)
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fake_flipper_rules(world, player)
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elif world.logic[player] == 'owglitches':
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elif world.logic[player] in ['owglitches', 'hybridglitches']:
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logging.getLogger('').info('There is a chance OWG has bugged edge case rulesets, especially in inverted. Definitely file a report on GitHub if you see anything strange.')
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# Initially setting no_glitches_rules to set the baseline rules for some
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# entrances. The overworld_glitches_rules set is primarily additive.
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@@ -73,7 +74,7 @@ def set_rules(world, player):
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if world.mode[player] != 'inverted':
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set_big_bomb_rules(world, player)
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if world.logic[player] == 'owglitches' and world.shuffle[player] != 'insanity':
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if world.logic[player] in ['owglitches', 'hybridglitches'] and world.shuffle[player] != 'insanity':
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path_to_courtyard = mirrorless_path_to_castle_courtyard(world, player)
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add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.world.get_entrance('Dark Death Mountain Offset Mirror', player).can_reach(state) and all(rule(state) for rule in path_to_courtyard), 'or')
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else:
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@@ -85,7 +86,11 @@ def set_rules(world, player):
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set_bunny_rules(world, player, world.mode[player] == 'inverted')
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if world.mode[player] != 'inverted' and world.logic[player] == 'owglitches':
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# These rules go here because the overwrite/add to some of the above rules
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if world.logic[player] == 'hybridglitches':
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underworld_glitches_rules(world, player)
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if world.mode[player] != 'inverted' and world.logic[player] in ['owglitches', 'hybridglitches']:
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add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.world.get_entrance('Ganons Tower Ascent', player).can_reach(state), 'or')
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@@ -1898,7 +1903,7 @@ def set_bunny_rules(world, player, inverted):
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def get_rule_to_add(region, location=None, connecting_entrance=None):
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# In OWG, a location can potentially be superbunny-mirror accessible or
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# bunny revival accessible.
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if world.logic[player] == 'owglitches':
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if world.logic[player] in ['owglitches', 'hybridglitches']:
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if region.type != RegionType.Dungeon \
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and (location is None or location.name not in OverworldGlitchRules.get_superbunny_accessible_locations()) \
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and not is_link(region):
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@@ -1928,7 +1933,7 @@ def set_bunny_rules(world, player, inverted):
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new_path = path + [entrance.access_rule]
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new_seen = seen.union({new_region})
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if not is_link(new_region):
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if world.logic[player] == 'owglitches':
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if world.logic[player] in ['owglitches', 'hybridglitches']:
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if region.type == RegionType.Dungeon and new_region.type != RegionType.Dungeon:
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if entrance.name in OverworldGlitchRules.get_invalid_mirror_bunny_entrances():
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continue
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@@ -2154,6 +2159,9 @@ def add_key_logic_rules(world, player):
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add_rule(dep.entrance, eval_func(door_name, d_name, player))
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for location in d_logic.bk_restricted:
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if not location.forced_item:
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# Skip BK restricted locations in hybrid glitches. Bad, but necessary for now.
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if world.logic[player] == 'hybridglitches' and d_name in ['Tower of Hera', 'Swamp Palace']:
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continue
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forbid_item(location, d_logic.bk_name, player)
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for location in d_logic.sm_restricted:
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forbid_item(location, d_logic.small_key_name, player)
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