Not allowing Lower Layer keydoors for now. vanilla Lttp engine does not handle them
Killed the restrictive Eastern key rules - in prep for real key logic
This commit is contained in:
5
Doors.py
5
Doors.py
@@ -116,10 +116,9 @@ def create_doors(world, player):
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big_key(create_dir_door(player, 'Eastern Big Key NE', DoorType.Normal, Direction.North, 0xb8, Right, High)).pos(0),
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ugly_door(small_key(create_dir_door(player, 'Eastern Darkness S', DoorType.Normal, Direction.South, 0x99, Mid, High))).pos(1),
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# Up is a keydoor and down is not. Only the up stairs should be considered a key door for now.
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# Todo: add key door?
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small_key(create_spiral_stairs(player, 'Eastern Darkness Up Stairs', DoorType.SpiralStairs, Direction.Up, 0x99, 0, HTH, Z, 0x1a, 0x6c, False, True)),
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small_key(create_spiral_stairs(player, 'Eastern Darkness Up Stairs', DoorType.SpiralStairs, Direction.Up, 0x99, 0, HTH, Z, 0x1a, 0x6c, False, True)).pos(0),
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ugly_door(create_spiral_stairs(player, 'Eastern Attic Start Down Stairs', DoorType.SpiralStairs, Direction.Down, 0xda, 0, HTH, Z, 0x11, 0x80, True, True)),
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create_dir_door(player, 'Eastern Attic Start WS', DoorType.Normal, Direction.West, 0xda, Bot, High).pos(0),
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create_dir_door(player, 'Eastern Attic Start WS', DoorType.Normal, Direction.West, 0xda, Bot, High).trap(0x4).pos(0),
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create_dir_door(player, 'Eastern Attic Switches ES', DoorType.Normal, Direction.East, 0xd9, Bot, High).trap(0x1).pos(2),
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create_dir_door(player, 'Eastern Attic Switches WS', DoorType.Normal, Direction.West, 0xd9, Bot, High).trap(0x4).pos(0),
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create_dir_door(player, 'Eastern Eyegores ES', DoorType.Normal, Direction.East, 0xd8, Bot, High).pos(2),
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