Not allowing Lower Layer keydoors for now. vanilla Lttp engine does not handle them

Killed the restrictive Eastern key rules - in prep for real key logic
This commit is contained in:
aerinon
2019-10-07 14:32:34 -06:00
parent 19a78f2a0c
commit db155950f2
5 changed files with 20 additions and 37 deletions

View File

@@ -1,24 +1,11 @@
Notes:
(Fixed?) HD Staircase up to HC Main Map Room was wrong location
(Fixed?) Key door between Hyrule Castle East Hall S <=> Sewers Key Rat Key Door N not paired
AgaTower usually doesn't have enough Key Door candidates
(Testing) Camera spots in Aga Tower: Push Statue, Lone Statue maybe?
(Fixed?) Spiral stairs without keys look funny - change to Incognito instead of Normal
(Testing Waterfall Now) Spiral stairs without keys look funny - change to Incognito instead of Normal
Key door on Layer 1 not working (Aga Tower)
Key door in HC Lobby E door not passable - look into it?
Zero camera out skips quad logic
The armory guard room and the room above have fake layers. Trap doors
Notes 2:
(Fixed) this is 0060 but looks like should be 0460 layer again
(Fixed) Wrong layer for Compass room WN?
(Fixed partially )Guardroom N Door is set to $8000, I think it was supposed to be Eastern Compass Area SW $02a8 that how this get teleported back to HC. Wrong room index. Still might be a toggle door
(Fixed) Courtyard N is set to $02D8 - typo
(Fixed) Sanc N is $0650 but should be $0250 which I think is right. typo again on the wrong layer
(Fixed) Eastern boss had wrong room
(Can't Fix yet) Key door on Layer 1 not working (Aga Tower)
(Can't Fix yet) Key door in HC Lobby E door not passable - look into it?
Pairing Notes
30-34 4f-37 #$18,-24