Create glitch connections in advance for dungeon generation.
Add overworld glitches to the gui.
This commit is contained in:
5
Main.py
5
Main.py
@@ -11,6 +11,7 @@ import zlib
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from BaseClasses import World, CollectionState, Item, Region, Location, Shop, Entrance, Settings
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from Items import ItemFactory
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from KeyDoorShuffle import validate_key_placement
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from OverworldGlitchRules import create_owg_connections
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from PotShuffle import shuffle_pots
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from Regions import create_regions, create_shops, mark_light_world_regions, create_dungeon_regions, adjust_locations
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from InvertedRegions import create_inverted_regions, mark_dark_world_regions
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@@ -123,6 +124,8 @@ def main(args, seed=None, fish=None):
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create_regions(world, player)
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else:
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create_inverted_regions(world, player)
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if world.logic[player] in ('owglitches', 'nologic'):
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create_owg_connections(world, player)
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create_dungeon_regions(world, player)
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create_shops(world, player)
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create_doors(world, player)
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@@ -419,6 +422,8 @@ def copy_world(world):
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create_shops(ret, player)
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create_rooms(ret, player)
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create_dungeons(ret, player)
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if world.logic[player] in ('owglitches', 'nologic'):
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create_owg_connections(ret, player)
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copy_dynamic_regions_and_locations(world, ret)
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for player in range(1, world.players + 1):
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