Use new bombbag item gfx if bombbag mode
This commit is contained in:
5
Rom.py
5
Rom.py
@@ -1080,6 +1080,11 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
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0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
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])
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])
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# item GFX changes
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if world.bombbag[player]:
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rom.write_byte(snes_to_pc(0x22C8A4), 0xE0) # use new bomb bag gfx
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rom.write_byte(snes_to_pc(0x22BD52), 0x02)
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# set Fountain bottle exchange items
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# set Fountain bottle exchange items
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rom.write_byte(0x348FF, ItemFactory(world.bottle_refills[player][0], player).code)
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rom.write_byte(0x348FF, ItemFactory(world.bottle_refills[player][0], player).code)
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rom.write_byte(0x3493B, ItemFactory(world.bottle_refills[player][1], player).code)
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rom.write_byte(0x3493B, ItemFactory(world.bottle_refills[player][1], player).code)
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