Individual settings: crystals_ganon crystals_gt openpyramid

This commit is contained in:
Bonta-kun
2019-12-16 19:09:15 +01:00
parent 04f5f2fa84
commit dc26dfce77
5 changed files with 28 additions and 21 deletions

View File

@@ -339,7 +339,7 @@ def global_rules(world, player):
'Ganons Tower - Pre-Moldorm Chest', 'Ganons Tower - Validation Chest']:
forbid_item(world.get_location(location, player), 'Big Key (Ganons Tower)', player)
set_rule(world.get_location('Ganon', player), lambda state: state.has_beam_sword(player) and state.has_fire_source(player) and state.has_crystals(world.crystals_needed_for_ganon, player)
set_rule(world.get_location('Ganon', player), lambda state: state.has_beam_sword(player) and state.has_fire_source(player) and state.has_crystals(world.crystals_needed_for_ganon[player], player)
and (state.has('Tempered Sword', player) or state.has('Golden Sword', player) or (state.has('Silver Arrows', player) and state.can_shoot_arrows(player)) or state.has('Lamp', player) or state.can_extend_magic(player, 12))) # need to light torch a sufficient amount of times
set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has_beam_sword(player)) # need to damage ganon to get tiles to drop
@@ -455,7 +455,7 @@ def default_rules(world, player):
set_rule(world.get_entrance('Floating Island Mirror Spot', player), lambda state: state.has_Mirror(player))
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_Pearl(player) and state.has_sword(player) and state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword required to cast magic (!)
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid)
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
set_rule(world.get_entrance('Ganons Tower', player), lambda state: False) # This is a safety for the TR function below to not require GT entrance in its key logic.
if world.swords[player] == 'swordless':
@@ -463,7 +463,7 @@ def default_rules(world, player):
set_trock_key_rules(world, player)
set_rule(world.get_entrance('Ganons Tower', player), lambda state: state.has_crystals(world.crystals_needed_for_gt, player))
set_rule(world.get_entrance('Ganons Tower', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player))
def inverted_rules(world, player):
# s&q regions. link's house entrance is set to true so the filler knows the chest inside can always be reached
@@ -610,7 +610,7 @@ def inverted_rules(world, player):
set_rule(world.get_entrance('Dark Grassy Lawn Flute', player), lambda state: state.can_flute(player))
set_rule(world.get_entrance('Hammer Peg Area Flute', player), lambda state: state.can_flute(player))
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid)
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
set_rule(world.get_entrance('Inverted Ganons Tower', player), lambda state: False) # This is a safety for the TR function below to not require GT entrance in its key logic.
if world.swords[player] == 'swordless':
@@ -618,7 +618,7 @@ def inverted_rules(world, player):
set_trock_key_rules(world, player)
set_rule(world.get_entrance('Inverted Ganons Tower', player), lambda state: state.has_crystals(world.crystals_needed_for_gt, player))
set_rule(world.get_entrance('Inverted Ganons Tower', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player))
def no_glitches_rules(world, player):
if world.mode[player] != 'inverted':
@@ -706,7 +706,7 @@ def swordless_rules(world, player):
set_rule(world.get_location('Ether Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has('Hammer', player))
set_rule(world.get_entrance('Skull Woods Torch Room', player), lambda state: state.has_key('Small Key (Skull Woods)', player, 3) and state.has('Fire Rod', player)) # no curtain
set_rule(world.get_entrance('Ice Palace Entrance Room', player), lambda state: state.has('Fire Rod', player) or state.has('Bombos', player)) #in swordless mode bombos pads are present in the relevant parts of ice palace
set_rule(world.get_location('Ganon', player), lambda state: state.has('Hammer', player) and state.has_fire_source(player) and state.has('Silver Arrows', player) and state.can_shoot_arrows(player) and state.has_crystals(world.crystals_needed_for_ganon, player))
set_rule(world.get_location('Ganon', player), lambda state: state.has('Hammer', player) and state.has_fire_source(player) and state.has('Silver Arrows', player) and state.can_shoot_arrows(player) and state.has_crystals(world.crystals_needed_for_ganon[player], player))
set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has('Hammer', player)) # need to damage ganon to get tiles to drop
if world.mode[player] != 'inverted':