Damage Table shuffle
This commit is contained in:
15
Rom.py
15
Rom.py
@@ -33,6 +33,7 @@ from source.overworld.EntranceData import door_addresses, ow_prize_table
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from source.overworld.EntranceShuffle2 import exit_ids
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from OverworldShuffle import default_flute_connections, flute_data
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from InitialSram import InitialSram
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from DamageTable import DamageTable
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from source.classes.SFX import randomize_sfx, randomize_sfxinstruments, randomize_songinstruments
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from source.item.FillUtil import valid_pot_items
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@@ -1667,6 +1668,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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world.data_tables[player].write_to_rom(rom, colorize_pots, world.enemy_shuffle[player] == 'random')
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write_enemizer_tweaks(rom, world, player)
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randomize_damage_table(rom, world, player)
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write_strings(rom, world, player, team)
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# write initial sram
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@@ -1766,6 +1768,19 @@ def write_enemizer_tweaks(rom, world, player):
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rom.write_byte(snes_to_pc(0x0DB6B3), 0x82) # hovers don't need water necessarily?
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def randomize_damage_table(rom, world, player):
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if world.shuffle_damage_table[player] == 'randomized':
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rom.write_bytes(snes_to_pc(0x0DB8F9),
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[0x00, 0x01, 0x02, 0x03, 0x04, 0x08, 0x10, 0x40,
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0x00, 0x01, 0x02, 0x03, 0x04, 0x08, 0x10, 0x40,
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0x00, 0x01, 0x02, 0x03, 0x04, 0x08, 0x10, 0x40,
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0x00, 0x01, 0x02, 0x03, 0x04, 0x08, 0x10, 0x40,
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0x00, 0x01, 0x02, 0x03, 0x04, 0x08, 0x10, 0x40])
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dmg_table = DamageTable()
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dmg_table.randomize_sword_subclasses()
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rom.write_bytes(snes_to_pc(0x31C800), dmg_table.get_bytes())
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def hud_format_text(text):
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output = bytes()
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for char in text.lower():
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