Overworld map code
This commit is contained in:
54
Rom.py
54
Rom.py
@@ -16,8 +16,8 @@ except ImportError:
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raise Exception('Could not load BPS module')
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from BaseClasses import CollectionState, ShopType, Region, Location, Door, DoorType, RegionType, PotItem
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from DoorShuffle import compass_data, DROptions, boss_indicator
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from Dungeons import dungeon_music_addresses
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from DoorShuffle import compass_data, DROptions, boss_indicator, dungeon_portals
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from Dungeons import dungeon_music_addresses, dungeon_table
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from Regions import location_table, shop_to_location_table, retro_shops
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from RoomData import DoorKind
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from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
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@@ -26,13 +26,13 @@ from Text import Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
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from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
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from Utils import output_path, local_path, int16_as_bytes, int32_as_bytes, snes_to_pc
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from Items import ItemFactory
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from EntranceShuffle import door_addresses, exit_ids
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from EntranceShuffle import door_addresses, exit_ids, ow_prize_table
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from source.classes.SFX import randomize_sfx
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '1c59cec98ba4555db8eed1d2dea76497'
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RANDOMIZERBASEHASH = '7ec52e136e8c73a9e093a4baa43fc2d2'
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class JsonRom(object):
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@@ -1401,14 +1401,48 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] else 0x00) # maps showing crystals on overworld
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# compasses showing dungeon count
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compass_mode = 0x00
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if world.clock_mode != 'none' or world.dungeon_counters[player] == 'off':
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rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
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elif world.dungeon_counters[player] == 'on':
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rom.write_byte(0x18003C, 0x02) # always on
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elif world.compassshuffle[player] or world.doorShuffle[player] != 'vanilla' or world.dungeon_counters[player] == 'pickup':
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rom.write_byte(0x18003C, 0x01) # show on pickup
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else:
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compass_mode = 0x00 # Currently must be off if timer is on, because they use same HUD location
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rom.write_byte(0x18003C, 0x00)
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elif world.dungeon_counters[player] == 'on':
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compass_mode = 0x02 # always on
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elif world.compassshuffle[player] or world.doorShuffle[player] != 'vanilla' or world.dungeon_counters[player] == 'pickup':
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compass_mode = 0x01 # show on pickup
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if world.shuffle[player] != 'vanilla' and world.overworld_map[player] != 'default':
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compass_mode |= 0x80 # turn on locating dungeons
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x_map_position_generic = [0x3c0, 0xbc0, 0x7c0, 0x1c0, 0x5c0, 0xdc0, 0x7c0, 0xbc0, 0x9c0, 0x3c0]
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for idx, x_map in enumerate(x_map_position_generic):
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rom.write_bytes(0x53df6+idx*2, int16_as_bytes(x_map))
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rom.write_bytes(0x53e16+idx*2, int16_as_bytes(0xFC0))
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if world.compassshuffle[player] and world.overworld_map[player] == 'compass':
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compass_mode |= 0x40 # compasses are wild
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for dungeon, portal_list in dungeon_portals.items():
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ow_map_index = dungeon_table[dungeon].map_index
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if len(portal_list) == 1:
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portal_idx = 0
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else:
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if world.doorShuffle[player] == 'crossed':
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# the random choice excludes sanctuary
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portal_idx = next((i for i, elem in enumerate(portal_list)
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if world.get_portal(elem, player).chosen), random.choice([1, 2, 3]))
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else:
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portal_idx = {'Hyrule Castle': 0, 'Desert Palace': 0, 'Skull Woods': 3, 'Turtle Rock': 3}[dungeon]
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portal = world.get_portal(portal_list[portal_idx], player)
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entrance = portal.find_portal_entrance()
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world_indicator = 0x01 if entrance.parent_region.type == RegionType.DarkWorld else 0x00
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coords = ow_prize_table[entrance.name]
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# figure out compass entrances and what world (light/dark)
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rom.write_bytes(0x53E36+ow_map_index*2, int16_as_bytes(coords[0]))
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rom.write_bytes(0x53E56+ow_map_index*2, int16_as_bytes(coords[1]))
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rom.write_byte(0x53EA6+ow_map_index, world_indicator)
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# in crossed doors - flip the compass exists flags
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if world.doorShuffle[player] == 'crossed':
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exists_flag = any(x for x in world.get_dungeon(dungeon, player).dungeon_items if x.type == 'Compass')
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rom.write_byte(0x53E96+ow_map_index, 0x1 if exists_flag else 0x0)
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rom.write_byte(0x18003C, compass_mode)
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# Bitfield - enable free items to show up in menu
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#
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