Fix for Ganonhunt and various algorithms
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@@ -357,7 +357,7 @@ def determine_major_items(world, player):
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major_item_set.add('Single Arrow')
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major_item_set.add('Single Arrow')
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if world.keyshuffle[player] == 'universal':
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if world.keyshuffle[player] == 'universal':
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major_item_set.add('Small Key (Universal)')
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major_item_set.add('Small Key (Universal)')
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if world.goal[player] == 'triforcehunt':
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if world.goal[player] in {'triforcehunt', 'ganonhunt'}:
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major_item_set.add('Triforce Piece')
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major_item_set.add('Triforce Piece')
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if world.bombbag[player]:
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if world.bombbag[player]:
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major_item_set.add('Bomb Upgrade (+10)')
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major_item_set.add('Bomb Upgrade (+10)')
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