Bombbag instead of Bombbags
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@@ -114,7 +114,7 @@ class World(object):
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set_player_attr('compassshuffle', False)
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set_player_attr('keyshuffle', False)
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set_player_attr('bigkeyshuffle', False)
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set_player_attr('bombbags', False)
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set_player_attr('bombbag', False)
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set_player_attr('difficulty_requirements', None)
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set_player_attr('boss_shuffle', 'none')
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set_player_attr('enemy_shuffle', 'none')
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@@ -687,7 +687,7 @@ class CollectionState(object):
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# In the future, this can be used to check if the player starts without bombs
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def can_use_bombs(self, player):
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return (not self.world.bombbags[player] or self.has('Bomb Upgrade (+10)', player))
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return (not self.world.bombbag[player] or self.has('Bomb Upgrade (+10)', player))
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def can_hit_crystal(self, player):
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return (self.can_use_bombs(player)
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@@ -2014,7 +2014,7 @@ class Spoiler(object):
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'logic': self.world.logic,
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'mode': self.world.mode,
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'retro': self.world.retro,
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'bombbags': self.world.bombbags,
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'bombbag': self.world.bombbag,
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'weapons': self.world.swords,
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'goal': self.world.goal,
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'shuffle': self.world.shuffle,
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@@ -2113,7 +2113,7 @@ class Spoiler(object):
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outfile.write('Experimental: %s\n' % ('Yes' if self.metadata['experimental'][player] else 'No'))
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outfile.write('Key Drops shuffled: %s\n' % ('Yes' if self.metadata['keydropshuffle'][player] else 'No'))
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outfile.write(f"Shopsanity: {'Yes' if self.metadata['shopsanity'][player] else 'No'}\n")
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outfile.write('Bombbags: %s\n' % ('Yes' if self.metadata['bombbags'][player] else 'No'))
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outfile.write('Bombbag: %s\n' % ('Yes' if self.metadata['bombbag'][player] else 'No'))
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if self.doors:
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outfile.write('\n\nDoors:\n\n')
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outfile.write('\n'.join(
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