Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them.
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13
Rom.py
13
Rom.py
@@ -272,6 +272,19 @@ def patch_rom(world, rom, hashtable, quickswap=False, beep='normal', sprite=None
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write_byte(rom, 0xFEE41, 0x0E) # preopen bombable exit
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write_byte(rom, 0xFE465, 0x1E) # remove small key door on backside of big key door
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# Thanks to Zarby89 for finding these values
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# fix skull woods exit point
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if world.fix_skullwoods_exit:
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write_byte(rom, 0x15E0D, 0xF8)
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# fix palace of darkness exit point
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if world.fix_palaceofdarkness_exit:
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write_byte(rom, 0x15E03, 0x40)
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# fix turtle rock exit point
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if world.fix_trock_exit:
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write_byte(rom, 0x15E1D, 0x34)
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# enable quick item swapping with L and R (ported by Amazing Ampharos)
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if quickswap:
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write_bytes(rom, 0x107fb, [0x22, 0x50, 0xFF, 0x1F])
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