Trash ditching method rebalanced for lots of triforce pieces

Added a few places Links House shouldn't go when shuffled
Ped goal + vanilla sword = random sword in pool
This commit is contained in:
aerinon
2022-02-24 14:39:07 -07:00
parent b7e307f4c1
commit dd18f13930
4 changed files with 20 additions and 40 deletions

View File

@@ -2557,10 +2557,10 @@ Isolated_LH_Doors_Open = ['Mimic Cave',
'Desert Palace Entrance (South)',
'Desert Palace Entrance (North)',
'Capacity Upgrade',
'Ice Palace',
'Skull Woods Final Section',
'Dark World Hammer Peg Cave',
'Turtle Rock Isolated Ledge Entrance']
'Ice Palace', 'Dark World Shop', 'Dark World Potion Shop',
'Skull Woods Final Section', 'Skull Woods Second Section Door (West)',
'Dark World Hammer Peg Cave', 'Dark Death Mountain Ledge (West)',
'Turtle Rock Isolated Ledge Entrance', 'Dark Death Mountain Ledge (East)']
DW_Single_Cave_Doors = ['Bonk Fairy (Dark)',
'Dark Sanctuary Hint',
@@ -3033,10 +3033,10 @@ Isolated_LH_Doors = ['Kings Grave',
'Desert Palace Entrance (South)',
'Desert Palace Entrance (North)',
'Capacity Upgrade',
'Ice Palace',
'Skull Woods Final Section',
'Dark World Hammer Peg Cave',
'Turtle Rock Isolated Ledge Entrance']
'Ice Palace', 'Dark World Shop', 'Dark World Potion Shop',
'Skull Woods Final Section', 'Skull Woods Second Section Door (West)',
'Dark World Hammer Peg Cave', 'Dark Death Mountain Ledge (West)',
'Turtle Rock Isolated Ledge Entrance', 'Dark Death Mountain Ledge (East)']
# Entrances that cannot be used to access a must_exit entrance - symmetrical to allow reverse lookups
Must_Exit_Invalid_Connections = defaultdict(set, {