Trash ditching method rebalanced for lots of triforce pieces
Added a few places Links House shouldn't go when shuffled Ped goal + vanilla sword = random sword in pool
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@@ -2557,10 +2557,10 @@ Isolated_LH_Doors_Open = ['Mimic Cave',
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'Desert Palace Entrance (South)',
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'Desert Palace Entrance (North)',
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'Capacity Upgrade',
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'Ice Palace',
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'Skull Woods Final Section',
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'Dark World Hammer Peg Cave',
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'Turtle Rock Isolated Ledge Entrance']
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'Ice Palace', 'Dark World Shop', 'Dark World Potion Shop',
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'Skull Woods Final Section', 'Skull Woods Second Section Door (West)',
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'Dark World Hammer Peg Cave', 'Dark Death Mountain Ledge (West)',
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'Turtle Rock Isolated Ledge Entrance', 'Dark Death Mountain Ledge (East)']
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DW_Single_Cave_Doors = ['Bonk Fairy (Dark)',
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'Dark Sanctuary Hint',
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@@ -3033,10 +3033,10 @@ Isolated_LH_Doors = ['Kings Grave',
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'Desert Palace Entrance (South)',
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'Desert Palace Entrance (North)',
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'Capacity Upgrade',
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'Ice Palace',
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'Skull Woods Final Section',
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'Dark World Hammer Peg Cave',
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'Turtle Rock Isolated Ledge Entrance']
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'Ice Palace', 'Dark World Shop', 'Dark World Potion Shop',
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'Skull Woods Final Section', 'Skull Woods Second Section Door (West)',
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'Dark World Hammer Peg Cave', 'Dark Death Mountain Ledge (West)',
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'Turtle Rock Isolated Ledge Entrance', 'Dark Death Mountain Ledge (East)']
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# Entrances that cannot be used to access a must_exit entrance - symmetrical to allow reverse lookups
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Must_Exit_Invalid_Connections = defaultdict(set, {
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