Replaced bomb/rupee logic with pseudo locations/items

This commit is contained in:
codemann8
2022-10-11 07:12:52 -05:00
parent fca4d0424e
commit dd6d8e508f
5 changed files with 131 additions and 145 deletions

View File

@@ -26,7 +26,7 @@ from Rules import set_rules
from Dungeons import create_dungeons
from Fill import distribute_items_restrictive, promote_dungeon_items, fill_dungeons_restrictive, ensure_good_pots
from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression, lock_shop_locations, set_prize_drops
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops, create_farm_locations
from Utils import output_path, parse_player_names
from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
@@ -212,6 +212,10 @@ def main(args, seed=None, fish=None):
mark_dark_world_regions(world, player)
logger.info(world.fish.translate("cli", "cli", "generating.itempool"))
for player in range(1, world.players + 1):
set_prize_drops(world, player)
create_farm_locations(world, player)
for player in range(1, world.players + 1):
generate_itempool(world, player)
@@ -229,9 +233,6 @@ def main(args, seed=None, fish=None):
else:
lock_shop_locations(world, player)
for player in range(1, world.players + 1):
set_prize_drops(world, player)
massage_item_pool(world)
logger.info(world.fish.translate("cli", "cli", "placing.dungeon.prizes"))