More prize door refinement
Incorporating drop entrances better in the find proposal algorithm
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@@ -14,7 +14,7 @@ from RoomData import DoorKind, PairedDoor, reset_rooms
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from DungeonGenerator import ExplorationState, convert_regions, generate_dungeon, pre_validate, determine_required_paths, drop_entrances
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from DungeonGenerator import create_dungeon_builders, split_dungeon_builder, simple_dungeon_builder, default_dungeon_entrances
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from DungeonGenerator import dungeon_portals, dungeon_drops, GenerationException
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from KeyDoorShuffle import analyze_dungeon, build_key_layout, validate_key_layout
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from KeyDoorShuffle import analyze_dungeon, build_key_layout, validate_key_layout, determine_prize_lock
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from Utils import ncr, kth_combination
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@@ -1463,6 +1463,7 @@ def find_valid_combination(builder, start_regions, world, player, drop_keys=True
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start_regions = [x for x in start_regions if x not in excluded.keys()]
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key_layout = build_key_layout(builder, start_regions, proposal, world, player)
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determine_prize_lock(key_layout, world, player)
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while not validate_key_layout(key_layout, world, player):
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itr += 1
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stop_early = False
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