Guarantee a bee for sale
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@@ -363,7 +363,7 @@ def generate_itempool(world, player):
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items = ItemFactory(pool, player)
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if world.shopsanity[player]:
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for potion in ['Green Potion', 'Blue Potion', 'Red Potion']:
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for potion in ['Green Potion', 'Blue Potion', 'Red Potion', 'Bee']:
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p_item = next(item for item in items if item.name == potion and item.player == player)
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p_item.priority = True # don't beemize one of each potion
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@@ -1504,7 +1504,7 @@ def make_customizer_pool(world, player):
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guaranteed_items.append('Ocarina (Activated)')
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missing_items = []
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if world.shopsanity[player]:
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guaranteed_items.extend(['Blue Potion', 'Green Potion', 'Red Potion'])
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guaranteed_items.extend(['Blue Potion', 'Green Potion', 'Red Potion', 'Bee'])
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if world.keyshuffle[player] == 'universal':
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guaranteed_items.append('Small Key (Universal)')
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for item in guaranteed_items:
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