Clean up enemizer cli argument and gui code

This commit is contained in:
aerinon
2023-04-05 16:38:17 -06:00
parent 187478eb24
commit ddfbece2bd
9 changed files with 54 additions and 292 deletions

163
Rom.py
View File

@@ -217,169 +217,6 @@ def read_rom(stream):
has_smc_header = True
return buffer, has_smc_header
def patch_enemizer(world, player, rom, local_rom, enemizercli, random_sprite_on_hit):
baserom_path = os.path.abspath(local_rom.file)
unheadered_path = None
if local_rom.has_smc_header:
headered_path = baserom_path
unheadered_path = baserom_path = os.path.abspath(output_path('unheadered_rom.sfc'))
with open(headered_path, 'rb') as headered:
with open(baserom_path, 'wb') as unheadered:
unheadered.write(headered.read()[0x200:])
basepatch_path = os.path.abspath(local_path(os.path.join("data","base2current.json")))
enemizer_basepatch_path = os.path.join(os.path.dirname(enemizercli), "enemizerBasePatch.json")
randopatch_path = os.path.abspath(output_path('enemizer_randopatch.json'))
options_path = os.path.abspath(output_path('enemizer_options.json'))
enemizer_output_path = os.path.abspath(output_path('enemizer_output.json'))
# write options file for enemizer
options = {
'RandomizeEnemies': world.enemy_shuffle[player] != 'none',
'RandomizeEnemiesType': 3,
'RandomizeBushEnemyChance': world.enemy_shuffle[player] in ['random', 'legacy'],
'RandomizeEnemyHealthRange': world.enemy_health[player] != 'default',
'RandomizeEnemyHealthType': {'default': 0, 'easy': 0, 'normal': 1, 'hard': 2, 'expert': 3}[world.enemy_health[player]],
'OHKO': False,
'RandomizeEnemyDamage': world.enemy_damage[player] != 'default',
'AllowEnemyZeroDamage': True,
'ShuffleEnemyDamageGroups': world.enemy_damage[player] != 'default',
'EnemyDamageChaosMode': world.enemy_damage[player] == 'random',
'EasyModeEscape': False,
'EnemiesAbsorbable': False,
'AbsorbableSpawnRate': 10,
'AbsorbableTypes': {
'FullMagic': True, 'SmallMagic': True, 'Bomb_1': True, 'BlueRupee': True, 'Heart': True, 'BigKey': True, 'Key': True,
'Fairy': True, 'Arrow_10': True, 'Arrow_5': True, 'Bomb_8': True, 'Bomb_4': True, 'GreenRupee': True, 'RedRupee': True
},
'BossMadness': False,
'RandomizeBosses': True,
'RandomizeBossesType': 0,
'RandomizeBossHealth': False,
'RandomizeBossHealthMinAmount': 0,
'RandomizeBossHealthMaxAmount': 300,
'RandomizeBossDamage': False,
'RandomizeBossDamageMinAmount': 0,
'RandomizeBossDamageMaxAmount': 200,
'RandomizeBossBehavior': False,
'RandomizeDungeonPalettes': False,
'SetBlackoutMode': False,
'RandomizeOverworldPalettes': False,
'RandomizeSpritePalettes': False,
'SetAdvancedSpritePalettes': False,
'PukeMode': False,
'NegativeMode': False,
'GrayscaleMode': False,
'GenerateSpoilers': False,
'RandomizeLinkSpritePalette': False,
'RandomizePots': False,
'ShuffleMusic': False,
'BootlegMagic': True,
'CustomBosses': False,
'AndyMode': False,
'HeartBeepSpeed': 0,
'AlternateGfx': False,
'ShieldGraphics': "shield_gfx/normal.gfx",
'SwordGraphics': "sword_gfx/normal.gfx",
'BeeMizer': False,
'BeesLevel': 0,
'RandomizeTileTrapPattern': world.enemy_shuffle[player] in ['random', 'legacy'],
'RandomizeTileTrapFloorTile': False,
'AllowKillableThief': bool(random.randint(0, 1)) if world.enemy_shuffle[player] == 'legacy' else world.enemy_shuffle[player] != 'none',
'RandomizeSpriteOnHit': random_sprite_on_hit,
'DebugMode': False,
'DebugForceEnemy': False,
'DebugForceEnemyId': 0,
'DebugForceBoss': False,
'DebugForceBossId': 0,
'DebugOpenShutterDoors': False,
'DebugForceEnemyDamageZero': False,
'DebugShowRoomIdInRupeeCounter': False,
'UseManualBosses': True,
'ManualBosses': {
'EasternPalace': world.get_dungeon("Eastern Palace", player).boss.enemizer_name,
'DesertPalace': world.get_dungeon("Desert Palace", player).boss.enemizer_name,
'TowerOfHera': world.get_dungeon("Tower of Hera", player).boss.enemizer_name,
'AgahnimsTower': 'Agahnim',
'PalaceOfDarkness': world.get_dungeon("Palace of Darkness", player).boss.enemizer_name,
'SwampPalace': world.get_dungeon("Swamp Palace", player).boss.enemizer_name,
'SkullWoods': world.get_dungeon("Skull Woods", player).boss.enemizer_name,
'ThievesTown': world.get_dungeon("Thieves Town", player).boss.enemizer_name,
'IcePalace': world.get_dungeon("Ice Palace", player).boss.enemizer_name,
'MiseryMire': world.get_dungeon("Misery Mire", player).boss.enemizer_name,
'TurtleRock': world.get_dungeon("Turtle Rock", player).boss.enemizer_name,
'GanonsTower1': [x for x in world.dungeons if x.player == player and 'bottom' in x.bosses.keys()][0].bosses['bottom'].enemizer_name,
'GanonsTower2': [x for x in world.dungeons if x.player == player and 'middle' in x.bosses.keys()][0].bosses['middle'].enemizer_name,
'GanonsTower3': [x for x in world.dungeons if x.player == player and 'top' in x.bosses.keys()][0].bosses['top'].enemizer_name,
'GanonsTower4': 'Agahnim2',
'Ganon': 'Ganon',
}
}
rom.write_to_file(randopatch_path)
with open(options_path, 'w') as f:
json.dump(options, f)
try:
subprocess.run([os.path.abspath(enemizercli),
'--rom', baserom_path,
'--seed', str(world.rom_seeds[player]),
'--base', basepatch_path,
'--randomizer', randopatch_path,
'--enemizer', options_path,
'--output', enemizer_output_path],
cwd=os.path.dirname(enemizercli),
check=True,
capture_output=True)
except subprocess.CalledProcessError as e:
from Main import EnemizerError
enemizerMsg = world.fish.translate("cli","cli","Enemizer returned exit code: ") + str(e.returncode) + "\n"
enemizerMsg += world.fish.translate("cli","cli","enemizer.nothing.applied")
logging.error(f'Enemizer error output: {e.stderr.decode("utf-8")}\n')
raise EnemizerError(enemizerMsg)
with open(enemizer_basepatch_path, 'r') as f:
for patch in json.load(f):
rom.write_bytes(patch["address"], patch["patchData"])
with open(enemizer_output_path, 'r') as f:
for patch in json.load(f):
rom.write_bytes(patch["address"], patch["patchData"])
if random_sprite_on_hit:
_populate_sprite_table()
sprites = list(_sprite_table.values())
if sprites:
while len(sprites) < 32:
sprites.extend(sprites)
random.shuffle(sprites)
for i, path in enumerate(sprites[:32]):
sprite = Sprite(path)
rom.write_bytes(0x300000 + (i * 0x8000), sprite.sprite)
rom.write_bytes(0x307000 + (i * 0x8000), sprite.palette)
rom.write_bytes(0x307078 + (i * 0x8000), sprite.glove_palette)
if local_rom.has_smc_header:
try:
os.remove(unheadered_path)
except OSError:
pass
try:
os.remove(randopatch_path)
except OSError:
pass
try:
os.remove(options_path)
except OSError:
pass
try:
os.remove(enemizer_output_path)
except OSError:
pass
_sprite_table = {}
def _populate_sprite_table():