Crossed Dungeon generation work
-Rewrite of step 3b for accuracy - verified acceptable speed --Can now detect an impossible balance situation and restart -Eliminated false negatives in step 4 (still need to rework false positives) -Minor key logic improvement
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@@ -730,7 +730,7 @@ def create_dungeon_regions(world, player):
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world.get_region('Hera Tridorm', player).crystal_switch = True
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world.get_region('Hera Startile Wide', player).crystal_switch = True
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world.get_region('PoD Arena Main', player).crystal_switch = True
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world.get_region('PoD Arena Bridge', player).crystal_switch = True
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world.get_region('PoD Arena Bridge', player).crystal_switch = True # RANGED Weapon Required
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world.get_region('PoD Sexy Statue', player).crystal_switch = True
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world.get_region('PoD Bow Statue', player).crystal_switch = True # LADDER not accessible (maybe with cane)
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world.get_region('PoD Dark Pegs', player).crystal_switch = True
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