Crossed Dungeon generation work
-Rewrite of step 3b for accuracy - verified acceptable speed --Can now detect an impossible balance situation and restart -Eliminated false negatives in step 4 (still need to rework false positives) -Minor key logic improvement
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@@ -9,7 +9,7 @@
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"shuffling.world": "Shuffling the World about",
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"shuffling.dungeons": "Shuffling dungeons",
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"basic.traversal": "--Basic Traversal",
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"generating.dungeon": "Generating dungeon",
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"generating.dungeon": "Generating dungeons",
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"shuffling.keydoors": "Shuffling Key doors for",
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"lowering.keys.candidates": "Lowering key door count because not enough candidates",
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"lowering.keys.layouts": "Lowering key door count because no valid layouts",
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