Merged in DR v1.0.1.0
This commit is contained in:
@@ -44,5 +44,4 @@ incsrc doortables.asm
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warnpc $288000
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; deals with own hooks
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incsrc keydropshuffle.asm
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incsrc owrando.asm
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@@ -176,7 +176,7 @@ org $02d9ce ; <- Bank02.asm : Dungeon_LoadEntrance 10829 (STA $A0 : STA $048E)
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JSL CheckDarkWorldSpawn : NOP
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org $01891e ; <- Bank 01.asm : 991 Dungeon_LoadType2Object (LDA $00 : XBA : AND.w #$00FF)
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JSL RainPrevention : NOP #2
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JSL RainPrevention : BCC + : RTS : NOP : +
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org $1edabf ; <- sprite_energy_ball.asm : 86-7 Sprite_EnergyBall (LDA.b #$10 : LDX.b #$00)
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JSL StandardAgaDmg
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@@ -7,23 +7,37 @@ DrHudOverride:
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HudAdditions:
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{
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lda.l DRFlags : and #$0008 : beq ++
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; LDA.w #$28A4 : STA !GOAL_DRAW_ADDRESS
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lda $7EF423
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jsr HudHexToDec4DigitCopy
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LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+2 ; draw 100's digit
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LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+4 ; draw 10's digit
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LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+6 ; draw 1's digit
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LDA.l DRFlags : AND #$0008 : BNE + : JMP .end_item_count : +
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LDA.l $7EF423 : PHA : CMP #1000 : !BLT +
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JSL HexToDec4Digit_fast
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LDX.b $04 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS ; draw 1000's digit
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BRA .skip
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+ JSL HexToDec_fast
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.skip
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LDA #$207F : STA !GOAL_DRAW_ADDRESS+2 : STA !GOAL_DRAW_ADDRESS+4
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PLA : PHA : CMP.w #100 : !BLT +
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LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+2 ; draw 100's digit
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+ PLA : CMP.w #10 : !BLT +
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LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+4 ; draw 10's digit
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+ LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+6 ; draw 1's digit
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LDA.w #$2830 : STA !GOAL_DRAW_ADDRESS+8 ; draw slash
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LDA.l DRFlags : AND #$0100 : BNE +
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lda $7EF33E
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jsr HudHexToDec4DigitCopy
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LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit
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LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit
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LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit
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BRA ++
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+ LDA.w #$2405 : STA !GOAL_DRAW_ADDRESS+10 : STA !GOAL_DRAW_ADDRESS+12 : STA !GOAL_DRAW_ADDRESS+14
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++
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LDA.l $7EF33E : CMP #1000 : !BLT .three_digit_goal
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JSL HexToDec4Digit_fast
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LDX.b $04 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+10 ; draw 1000's digit
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LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+12 ; draw 100's digit
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LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+14 ; draw 10's digit
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LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+16 ; draw 1's digit
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BRA .end_item_count
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.three_digit_goal
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JSL HexToDec_fast
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LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit
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LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit
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LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit
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BRA .end_item_count
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+ LDA.w #$2405 : STA !GOAL_DRAW_ADDRESS+10 : STA !GOAL_DRAW_ADDRESS+12
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STA !GOAL_DRAW_ADDRESS+14 : STA !GOAL_DRAW_ADDRESS+16
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.end_item_count
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LDX $1B : BNE + : RTS : + ; Skip if outdoors
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ldx $040c : cpx #$ff : bne + : rts : + ; Skip if not in dungeon
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@@ -141,7 +155,7 @@ DrHudDungeonItemsAdditions:
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iny #2
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lda.w #$24f5 : sta $1644, y ; blank out map spot
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lda $7ef368 : and.l $0098c0, x : beq + ; must have map
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lda #$2826 : sta $1644, y ; check mark
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JSR MapIndicatorShort : STA $1644, Y
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+ iny #2
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cpx #$001a : bne +
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tya : !add #$003c : tay
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@@ -164,6 +178,34 @@ DrHudDungeonItemsAdditions:
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plp : ply : plx : rtl
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}
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MapIndicatorLong:
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PHX
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LDA.l OldHudToNewHudTable, X : TAX
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JSR MapIndicator
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PLX
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RTL
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MapIndicatorShort:
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PHX
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TXA : LSR : TAX
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JSR MapIndicator
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PLX
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RTS
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OldHudToNewHudTable:
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dw 1, 2, 3, 10, 4, 6, 5, 8, 11, 9, 7, 12, 13
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IndicatorCharacters:
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; check 1 2 3 4 5 6 7 G B R
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dw $2426, $2817, $2818, $2819, $281A, $281B, $281C, $281D, $2590, $258B, $259B
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MapIndicator:
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LDA.l CrystalPendantFlags_3, X : AND #$00FF
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PHX
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ASL : TAX : LDA.l IndicatorCharacters, X
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PLX
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RTS
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BkStatus:
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lda $7ef366 : and.l $0098c0, x : bne +++ ; has the bk already
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lda.l BigKeyStatus, x : bne ++
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@@ -181,7 +223,7 @@ ConvertToDisplay:
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ConvertToDisplay2:
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and.w #$00ff : beq ++
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cmp #$000a : !blt +
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!add #$2553 : rts
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!add #$2553 : rts ; todo: use 2580 with 258A as "A" for non transparent digits
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+ !add #$2816 : rts
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++ lda #$2827 : rts ; 0/O for 0 or placeholder digit ;2483
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@@ -1,181 +0,0 @@
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org $06926e ; <- 3126e - sprite_prep.asm : 2664 (LDA $0B9B : STA $0CBA, X)
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jsl SpriteKeyPrep : nop #2
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org $06d049 ; <- 35049 sprite_absorbable : 31-32 (JSL Sprite_DrawRippleIfInWater : JSR Sprite_DrawAbsorbable)
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jsl SpriteKeyDrawGFX : bra + : nop : +
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org $06d180
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jsl BigKeyGet : bcs $07 : nop #5
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org $06d18d ; <- 3518D - sprite_absorbable.asm : 274 (LDA $7EF36F : INC A : STA $7EF36F)
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jsl KeyGet
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org $06f9f3 ; bank06.asm : 6732 (JSL Sprite_LoadProperties)
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jsl LoadProperties_PreserveItemMaybe
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org $06d23a
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Sprite_DrawAbsorbable:
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org $1eff81
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Sprite_DrawRippleIfInWater:
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org $0db818
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Sprite_LoadProperties:
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org $288000 ;140000
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ShuffleKeyDrops:
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db 0
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MultiClientFlags: ; 140001 -> stored in SRAM at 7ef33d
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db 0
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LootTable: ;PC: 140002
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db $0e, $00, $24 ;; ice jelly key
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db $13, $00, $24 ;; pokey 2
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db $16, $00, $24 ;; swamp waterway pot
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db $21, $00, $24 ;; key rat
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db $35, $00, $24 ;; swamp trench 2 pot
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db $36, $00, $24 ;; hookshot pot
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db $37, $00, $24 ;; trench 1 pot
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db $38, $00, $24 ;; pot row pot
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db $39, $00, $24 ;; skull gibdo
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db $3d, $00, $24 ;; gt minihelma
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db $3e, $00, $24 ;; ice conveyor
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db $3f, $00, $24 ;; ice hammer block ??? is this a dungeon secret?
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db $43, $00, $24 ;; tiles 2 pot
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db $53, $00, $24 ;; beamos hall pot
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db $56, $00, $24 ;; skull west lobby pot
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db $63, $00, $24 ;; desert tiles 1 pot
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db $71, $00, $24 ;; boomerang guard
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db $72, $00, $24 ;; hc map guard
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db $7b, $00, $24 ;; gt star pits pot
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db $80, $00, $32 ;; a big key (for the current dungeon)
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db $8b, $00, $24 ;; gt conv cross block
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db $9b, $00, $24 ;; gt dlb switch pot
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db $9f, $00, $24 ;; ice many pots
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db $99, $00, $24 ;; eastern eyegore
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db $a1, $00, $24 ;; mire fishbone pot
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db $ab, $00, $24 ;; tt spike switch pot
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db $b0, $00, $24 ;; tower circle of pots usain
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db $b3, $00, $24 ;; mire spikes pot
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db $b6, $00, $24 ;; pokey 1
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db $ba, $00, $24 ;; eastern dark pot
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db $bc, $00, $24 ;; tt hallway pot
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db $c0, $00, $24 ;; tower dark archer
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db $c1, $00, $24 ;; mire glitchy jelly
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db $ff, $00, $ff
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;140068
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KeyTable:
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db $a0, $a0, $a2, $a3, $a4, $a5, $a6, $a7, $a8, $a9, $aa, $ab, $ac, $ad
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SpriteKeyPrep:
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{
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lda $0b9b : sta $0cba, x ; what we wrote over
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pha
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lda.l ShuffleKeyDrops : beq +
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phx
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ldx #$fd
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- inx #3 : lda.l LootTable, x : cmp #$ff : beq ++ : cmp $a0 : bne -
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inx : lda.l LootTable, x : sta !MULTIWORLD_SPRITEITEM_PLAYER_ID
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inx : lda.l LootTable, x
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plx : sta $0e80, x
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cmp #$24 : bne +++
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lda $a0 : cmp #$80 : bne + : lda #$24
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+++ jsl PrepDynamicTile : bra +
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++ plx : lda #$24 : sta $0e80, x
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+ pla
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rtl
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}
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SpriteKeyDrawGFX:
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{
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jsl Sprite_DrawRippleIfInWater
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pha
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lda.l ShuffleKeyDrops : bne +
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- pla
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phk : pea.w .jslrtsreturn-1
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pea.w $068014 ; an rtl address - 1 in Bank06
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jml Sprite_DrawAbsorbable
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.jslrtsreturn
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rtl
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+ lda $0e80, x
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cmp #$24 : bne +
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lda $a0 : cmp #$80 : bne - : lda #$24
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+ jsl DrawDynamicTile ; see DrawHeartPieceGFX if problems
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cmp #$03 : bne +
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pha : lda $0e60, x : ora.b #$20 : sta $0E60, x : pla
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+
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jsl.l Sprite_DrawShadowLong
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pla : rtl
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}
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KeyGet:
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{
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lda $7ef36f ; what we wrote over
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pha
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lda.l ShuffleKeyDrops : bne +
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- pla : rtl
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+ ldy $0e80, x
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lda $a0 : cmp #$87 : bne +
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jsr ShouldKeyBeCountedForDungeon : bcc -
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jsl CountChestKeyLong : bra -
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+ sty $00
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jsr KeyGetPlayer : sta !MULTIWORLD_ITEM_PLAYER_ID
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lda !MULTIWORLD_ITEM_PLAYER_ID : bne .receive
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phx
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lda $040c : lsr : tax
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lda $00 : CMP.l KeyTable, x : bne +
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- JSL.l FullInventoryExternal : jsl CountChestKeyLong : plx : pla : rtl
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+ cmp #$af : beq - ; universal key
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cmp #$24 : beq - ; small key for this dungeon
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plx
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.receive
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jsl.l $0791b3 ; Player_HaltDashAttackLong
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jsl.l Link_ReceiveItem
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pla : dec : rtl
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}
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; Input Y - the item type
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ShouldKeyBeCountedForDungeon:
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{
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phx
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lda $040c : lsr : tax
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tya : cmp KeyTable, x : bne +
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- plx : sec : rts
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+ cmp #$24 : beq -
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plx : clc : rts
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}
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BigKeyGet:
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{
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lda.l ShuffleKeyDrops : bne +
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- stz $02e9 : ldy.b #$32 ; what we wrote over
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phx : jsl Link_ReceiveItem : plx ; what we wrote over
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clc : rtl
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+
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ldy $0e80, x
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cpy #$32 : beq -
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+ sec : rtl
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}
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KeyGetPlayer:
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{
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phx
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ldx #$fd
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- inx #3 : lda.l LootTable, x : cmp #$ff : beq ++ : cmp $a0 : bne -
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++ inx : lda.l LootTable, x
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plx
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rts
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}
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LoadProperties_PreserveItemMaybe:
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{
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lda.l ShuffleKeyDrops : bne +
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JML Sprite_LoadProperties
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+ lda $0e80, x : pha
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jsl Sprite_LoadProperties
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pla : sta $0e80, x
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rtl
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||||
}
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@@ -118,7 +118,7 @@ RetrieveBunnyState:
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+ RTL
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||||
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||||
RainPrevention:
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||||
LDA $00 : XBA : AND #$00FF ; what we wrote over
|
||||
LDA $00 : XBA : AND #$00FF : STA.b $0A ; what we wrote over
|
||||
PHA
|
||||
LDA $7EF3C5 : AND #$00FF : CMP #$0002 : !BGE .done ; only in rain states (0 or 1)
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||||
LDA.l $7EF3C6 : AND #$0004 : BNE .done ; zelda's been rescued
|
||||
@@ -131,9 +131,11 @@ RainPrevention:
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||||
LDX #$FFFE
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- INX #2 : LDA.l RemoveRainDoorsRoom, X : CMP #$FFFF : BEQ .done
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CMP $A0 : BNE -
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||||
LDA.l RainDoorMatch, X : CMP $00 : BNE -
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||||
PLA : LDA #$0008 : RTL
|
||||
.done PLA : RTL
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||||
SEP #$20 : LDA.l RainDoorMatch, X : CMP $00 : BNE .continue
|
||||
REP #$20 : PLA : SEC : RTL
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||||
.continue
|
||||
REP #$20 : BRA -
|
||||
.done PLA : CLC : RTL
|
||||
|
||||
; A should be how much dmg to do to Aga when leaving this function
|
||||
StandardAgaDmg:
|
||||
|
||||
@@ -218,14 +218,14 @@ OWMirrorSpriteOnMap:
|
||||
OWPreserveMirrorSprite:
|
||||
{
|
||||
lda.l OWMode+1 : and.b #!FLAG_OW_CROSSED : beq .vanilla ; if OW Crossed, skip world check and continue
|
||||
lda $10 : cmp.b #$0f : beq .vanilla
|
||||
lda.b $10 : cmp.b #$0f : beq .vanilla ; if performing mirror superbunny
|
||||
rtl
|
||||
|
||||
.vanilla
|
||||
lda.l InvertedMode : beq +
|
||||
lda.l $7ef3ca : beq .deleteMirror
|
||||
lda.l CurrentWorld : beq .deleteMirror
|
||||
rtl
|
||||
+ lda.l $7ef3ca : bne .deleteMirror
|
||||
+ lda.l CurrentWorld : bne .deleteMirror
|
||||
rtl
|
||||
|
||||
.deleteMirror
|
||||
@@ -242,7 +242,7 @@ OWMirrorSpriteMove:
|
||||
OWMirrorSpriteBonk:
|
||||
{
|
||||
jsr.w OWMirrorSpriteMove
|
||||
lda.b #$2c : jml.l SetGameModeLikeMirror ; what we wrote over
|
||||
lda.b #$2c : jml SetGameModeLikeMirror ; what we wrote over
|
||||
}
|
||||
OWMirrorSpriteDelete:
|
||||
{
|
||||
@@ -254,9 +254,9 @@ OWMirrorSpriteRestore:
|
||||
{
|
||||
lda.l OWMode+1 : and.b #!FLAG_OW_CROSSED : beq .return
|
||||
lda.l InvertedMode : beq +
|
||||
lda.l $7ef3ca : beq .return
|
||||
lda.l CurrentWorld : beq .return
|
||||
bra .restorePortal
|
||||
+ lda.l $7ef3ca : bne .return
|
||||
+ lda.l CurrentWorld : bne .return
|
||||
|
||||
.restorePortal
|
||||
lda.w $1acf : and.b #$0f : sta.w $1acf
|
||||
@@ -275,15 +275,15 @@ OWLightWorldOrCrossed:
|
||||
OWFluteCancel:
|
||||
{
|
||||
lda.l OWFlags+1 : and #$01 : bne +
|
||||
jsl $02e99d : rtl
|
||||
jsl FluteMenu_LoadTransport : rtl
|
||||
+ lda $7f5006 : cmp #$01 : beq +
|
||||
jsl $02e99d
|
||||
jsl FluteMenu_LoadTransport
|
||||
+ lda #$00 : sta $7f5006 : rtl
|
||||
}
|
||||
OWFluteCancel2:
|
||||
{
|
||||
lda $f2 : ora $f0 : and #$c0 : bne +
|
||||
jml $0ab7bd
|
||||
jml FluteMenu_HandleSelection_NoSelection
|
||||
+ inc $0200
|
||||
lda.l OWFlags+1 : and #$01 : beq +
|
||||
lda $f2 : cmp #$40 : bne +
|
||||
@@ -292,7 +292,7 @@ OWFluteCancel2:
|
||||
}
|
||||
OWSmithAccept:
|
||||
{
|
||||
lda $7ef3cc : cmp #$07 : beq +
|
||||
lda FollowerIndicator : cmp #$07 : beq +
|
||||
cmp #$08 : beq +
|
||||
clc : rtl
|
||||
+ sec : rtl
|
||||
@@ -395,7 +395,7 @@ OWDetectSpecialTransition:
|
||||
LDA.l OWEdgeDataOffset,X : STA.w $06F8
|
||||
PLA : SEP #$30 : PLA ; delete 3 bytes from stack
|
||||
JSL Link_CheckForEdgeScreenTransition : BCS .return ; Link_CheckForEdgeScreenTransition
|
||||
LDA.l $04E879,X : STA.b $00 : CMP.b #$08 : BNE .hobo
|
||||
LDA.l Overworld_CheckForSpecialOverworldTrigger_Direction,X : STA.b $00 : CMP.b #$08 : BNE .hobo
|
||||
LSR : STA.b $20 : STZ.b $E8 ; move Link and camera to edge
|
||||
LDA.b #$06 : STA.b $02
|
||||
STZ.w $0418
|
||||
@@ -437,7 +437,7 @@ OWEdgeTransition:
|
||||
SEP #$30
|
||||
RTL
|
||||
.normal
|
||||
LDA.l $02A4E3,X : ORA.l $7EF3CA ; what we wrote over
|
||||
LDA.l Overworld_ActualScreenID,X : ORA.l CurrentWorld ; what we wrote over
|
||||
RTL
|
||||
}
|
||||
OWSpecialExit:
|
||||
@@ -628,8 +628,8 @@ OWLoadSpecialArea:
|
||||
}
|
||||
OWWorldUpdate: ; x = owid of destination screen
|
||||
{
|
||||
lda.l OWTileWorldAssoc,x : cmp.l $7ef3ca : beq .return
|
||||
sta.l $7ef3ca ; change world
|
||||
lda.l OWTileWorldAssoc,x : cmp.l CurrentWorld : beq .return
|
||||
sta.l CurrentWorld ; change world
|
||||
|
||||
; moving mirror portal off screen when in DW
|
||||
cmp #0 : beq + : lda #1
|
||||
@@ -641,10 +641,10 @@ OWWorldUpdate: ; x = owid of destination screen
|
||||
lda #$38 : sta $012f ; play sfx - #$3b is an alternative
|
||||
|
||||
; toggle bunny mode
|
||||
lda $7ef357 : bne .nobunny
|
||||
lda MoonPearlEquipment : bne .nobunny
|
||||
lda.l InvertedMode : bne .inverted
|
||||
lda $7ef3ca : and.b #$40 : bra +
|
||||
.inverted lda $7ef3ca : and.b #$40 : eor #$40
|
||||
lda CurrentWorld : and.b #$40 : bra +
|
||||
.inverted lda CurrentWorld : and.b #$40 : eor #$40
|
||||
+ cmp #$40 : bne .nobunny
|
||||
; turn into bunny
|
||||
lda $5d : cmp #$04 : beq + ; if swimming, continue
|
||||
@@ -681,7 +681,7 @@ OWEndScrollTransition:
|
||||
CMP.w $06FC
|
||||
RTL
|
||||
.normal
|
||||
CMP.l $02C176,X ; what we wrote over
|
||||
CMP.l Overworld_FinalizeEntryOntoScreen_Data,X ; what we wrote over
|
||||
RTL
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user