Ice Palace added
Dynamic logical doors added for ice cross w/ push block Improved crystal switch pathing Minor update to PoD
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@@ -959,6 +959,8 @@ class Door(object):
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self.ugly = False # Indicates that it can't be seen from the front (e.g. back of a big key door)
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self.crystal = CrystalBarrier.Null # How your crystal state changes if you use this door
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self.req_event = None # if a dungeon event is required for this door - swamp palace mostly
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self.controller = None
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self.dependents = []
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def getAddress(self):
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if self.type == DoorType.Normal:
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