Fixed logic with Laser Bridge with Byrna Item Functionality
This commit is contained in:
@@ -1300,7 +1300,9 @@ class CollectionState(object):
|
||||
return self.has('Fire Rod', player) or (self.has('Bombos', player) and self.has_sword(player))
|
||||
|
||||
def can_avoid_lasers(self, player):
|
||||
return self.has('Mirror Shield', player) or self.has('Cane of Byrna', player) or self.has('Cape', player)
|
||||
return (self.has('Mirror Shield', player) or
|
||||
self.has('Cape', player) or
|
||||
(self.has('Cane of Byrna', player) and self.world.difficulty_adjustments[player] not in ['hard', 'expert']))
|
||||
|
||||
def is_not_bunny(self, region, player):
|
||||
return self.has_Pearl(player) or not region.can_cause_bunny(player)
|
||||
|
||||
Reference in New Issue
Block a user