Merge unstable into CrossGen
This commit is contained in:
152
Main.py
152
Main.py
@@ -24,10 +24,14 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute
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from ItemList import generate_itempool, difficulties, fill_prizes
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from Utils import output_path, parse_player_names
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__version__ = '0.0.h-dev'
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__version__ = '0.0.22.0u'
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def main(args, seed=None):
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class EnemizerError(RuntimeError):
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pass
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def main(args, seed=None, fish=None):
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if args.outputpath:
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os.makedirs(args.outputpath, exist_ok=True)
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output_path.cached_path = args.outputpath
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@@ -59,10 +63,15 @@ def main(args, seed=None):
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world.beemizer = args.beemizer.copy()
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world.experimental = args.experimental.copy()
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world.dungeon_counters = args.dungeon_counters.copy()
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world.fish = fish
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world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}
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logger.info('ALttP Door Randomizer Version %s - Seed: %s\n', __version__, world.seed)
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logger.info(
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world.fish.translate("cli","cli","app.title") + "\n",
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__version__,
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world.seed
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)
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parsed_names = parse_player_names(args.names, world.players, args.teams)
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world.teams = len(parsed_names)
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@@ -77,7 +86,8 @@ def main(args, seed=None):
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world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
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if world.mode[player] == 'standard' and world.enemy_shuffle[player] != 'none':
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world.escape_assist[player].append('bombs') # enemized escape assumes infinite bombs available and will likely be unbeatable without it
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if hasattr(world,"escape_assist") and player in world.escape_assist:
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world.escape_assist[player].append('bombs') # enemized escape assumes infinite bombs available and will likely be unbeatable without it
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for tok in filter(None, args.startinventory[player].split(',')):
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item = ItemFactory(tok.strip(), player)
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@@ -94,7 +104,7 @@ def main(args, seed=None):
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create_rooms(world, player)
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create_dungeons(world, player)
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logger.info('Shuffling the World about.')
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logger.info(world.fish.translate("cli","cli","shuffling.world"))
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for player in range(1, world.players + 1):
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if world.mode[player] != 'inverted':
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@@ -102,7 +112,7 @@ def main(args, seed=None):
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else:
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link_inverted_entrances(world, player)
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logger.info('Shuffling dungeons')
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logger.info(world.fish.translate("cli","cli","shuffling.dungeons"))
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for player in range(1, world.players + 1):
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link_doors(world, player)
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@@ -110,21 +120,21 @@ def main(args, seed=None):
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mark_light_world_regions(world, player)
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else:
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mark_dark_world_regions(world, player)
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logger.info('Generating Item Pool.')
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logger.info(world.fish.translate("cli","cli","generating.itempool"))
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for player in range(1, world.players + 1):
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generate_itempool(world, player)
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logger.info('Calculating Access Rules.')
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logger.info(world.fish.translate("cli","cli","calc.access.rules"))
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for player in range(1, world.players + 1):
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set_rules(world, player)
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logger.info('Placing Dungeon Prizes.')
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logger.info(world.fish.translate("cli","cli","placing.dungeon.prizes"))
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fill_prizes(world)
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logger.info('Placing Dungeon Items.')
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logger.info(world.fish.translate("cli","cli","placing.dungeon.items"))
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shuffled_locations = None
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if args.algorithm in ['balanced', 'vt26'] or any(list(args.mapshuffle.values()) + list(args.compassshuffle.values()) +
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@@ -138,9 +148,17 @@ def main(args, seed=None):
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for player in range(1, world.players+1):
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for key_layout in world.key_layout[player].values():
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if not validate_key_placement(key_layout, world, player):
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raise RuntimeError("Keylock detected: %s (Player %d)" % (key_layout.sector.name, player))
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raise RuntimeError(
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"%s: %s (%s %d)" %
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(
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world.fish.translate("cli","cli","keylock.detected"),
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key_layout.sector.name,
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world.fish.translate("cli","cli","player"),
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player
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)
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)
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logger.info('Fill the world.')
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logger.info(world.fish.translate("cli","cli","fill.world"))
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if args.algorithm == 'flood':
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flood_items(world) # different algo, biased towards early game progress items
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@@ -159,20 +177,20 @@ def main(args, seed=None):
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distribute_items_restrictive(world, True)
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if world.players > 1:
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logger.info('Balancing multiworld progression.')
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logger.info(world.fish.translate("cli","cli","balance.multiworld"))
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balance_multiworld_progression(world)
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# if we only check for beatable, we can do this sanity check first before creating the rom
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if not world.can_beat_game():
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raise RuntimeError('Cannot beat game. Something went terribly wrong here!')
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logger.info('Patching ROM.')
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raise RuntimeError(world.fish.translate("cli","cli","cannot.beat.game"))
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outfilebase = 'DR_%s' % (args.outputname if args.outputname else world.seed)
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rom_names = []
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jsonout = {}
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enemized = False
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if not args.suppress_rom:
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logger.info(world.fish.translate("cli","cli","patching.rom"))
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for team in range(world.teams):
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for player in range(1, world.players + 1):
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sprite_random_on_hit = type(args.sprite[player]) is str and args.sprite[player].lower() == 'randomonhit'
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@@ -182,16 +200,21 @@ def main(args, seed=None):
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rom = JsonRom() if args.jsonout or use_enemizer else LocalRom(args.rom)
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patch_rom(world, rom, player, team, use_enemizer)
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if use_enemizer and (args.enemizercli or not args.jsonout):
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if args.rom and not(os.path.isfile(args.rom)):
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raise RuntimeError("Could not find valid base rom for enemizing at expected path %s." % args.rom)
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if os.path.exists(args.enemizercli):
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patch_enemizer(world, player, rom, args.rom, args.enemizercli, args.shufflepots[player], sprite_random_on_hit)
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enemized = True
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if not args.jsonout:
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rom = LocalRom.fromJsonRom(rom, args.rom, 0x400000)
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else:
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logging.warning("EnemizerCLI not found at:" + args.enemizercli)
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logging.warning("No Enemizer options will be applied until this is resolved.")
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enemizerMsg = world.fish.translate("cli","cli","enemizer.not.found") + ': ' + args.enemizercli + "\n"
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enemizerMsg += world.fish.translate("cli","cli","enemizer.nothing.applied")
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logging.warning(enemizerMsg)
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raise EnemizerError(enemizerMsg)
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patch_rom(world, rom, player, team, enemized)
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if args.race:
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patch_race_rom(rom)
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@@ -219,13 +242,44 @@ def main(args, seed=None):
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outfilepname += f'_P{player}'
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if world.players > 1 or world.teams > 1:
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outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" if world.player_names[player][team] != 'Player %d' % player else ''
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outfilesuffix = ('_%s_%s-%s-%s-%s%s_%s_%s-%s%s%s%s%s' % (world.logic[player], world.difficulty[player], world.difficulty_adjustments[player],
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world.mode[player], world.goal[player],
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"" if world.timer in ['none', 'display'] else "-" + world.timer,
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world.shuffle[player], world.doorShuffle[player], world.algorithm, mcsb_name,
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"-retro" if world.retro[player] else "",
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"-prog_" + world.progressive if world.progressive in ['off', 'random'] else "",
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"-nohints" if not world.hints[player] else "")) if not args.outputname else ''
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outfilestuffs = {
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"logic": world.logic[player], # 0
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"difficulty": world.difficulty[player], # 1
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"difficulty_adjustments": world.difficulty_adjustments[player], # 2
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"mode": world.mode[player], # 3
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"goal": world.goal[player], # 4
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"timer": str(world.timer), # 5
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"shuffle": world.shuffle[player], # 6
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"doorShuffle": world.doorShuffle[player], # 7
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"algorithm": world.algorithm, # 8
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"mscb": mcsb_name, # 9
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"retro": world.retro[player], # A
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"progressive": world.progressive, # B
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"hints": 'True' if world.hints[player] else 'False' # C
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}
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# 0 1 2 3 4 5 6 7 8 9 A B C
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outfilesuffix = ('_%s_%s-%s-%s-%s%s_%s_%s-%s%s%s%s%s' % (
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# 0 1 2 3 4 5 6 7 8 9 A B C
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# _noglitches_normal-normal-open-ganon-ohko_simple_basic-balanced-keysanity-retro-prog_swords-nohints
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# _noglitches_normal-normal-open-ganon _simple_basic-balanced-keysanity-retro
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# _noglitches_normal-normal-open-ganon _simple_basic-balanced-keysanity -prog_swords
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# _noglitches_normal-normal-open-ganon _simple_basic-balanced-keysanity -nohints
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outfilestuffs["logic"], # 0
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outfilestuffs["difficulty"], # 1
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outfilestuffs["difficulty_adjustments"], # 2
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outfilestuffs["mode"], # 3
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outfilestuffs["goal"], # 4
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"" if outfilestuffs["timer"] in ['False', 'none', 'display'] else "-" + outfilestuffs["timer"], # 5
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outfilestuffs["shuffle"], # 6
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outfilestuffs["doorShuffle"], # 7
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outfilestuffs["algorithm"], # 8
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outfilestuffs["mscb"], # 9
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"-retro" if outfilestuffs["retro"] == "True" else "", # A
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"-prog_" + outfilestuffs["progressive"] if outfilestuffs["progressive"] in ['off', 'random'] else "", # B
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"-nohints" if not outfilestuffs["hints"] == "True" else "")) if not args.outputname else '' # C
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rom.write_to_file(output_path(f'{outfilebase}{outfilepname}{outfilesuffix}.sfc'))
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if world.players > 1:
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@@ -241,20 +295,34 @@ def main(args, seed=None):
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with open(output_path('%s_multidata' % outfilebase), 'wb') as f:
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f.write(multidata)
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if args.create_spoiler and not args.jsonout:
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world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
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if not args.skip_playthrough:
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logger.info('Calculating playthrough.')
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logger.info(world.fish.translate("cli","cli","calc.playthrough"))
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create_playthrough(world)
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if args.jsonout:
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print(json.dumps({**jsonout, 'spoiler': world.spoiler.to_json()}))
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elif args.create_spoiler and not args.skip_playthrough:
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world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
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elif args.create_spoiler:
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logger.info(world.fish.translate("cli","cli","patching.spoiler"))
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if args.jsonout:
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with open(output_path('%s_Spoiler.json' % outfilebase), 'w') as outfile:
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outfile.write(world.spoiler.to_json())
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else:
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world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
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logger.info('Done. Enjoy.')
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logger.info('Total Time: %s', time.perf_counter() - start)
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YES = world.fish.translate("cli","cli","yes")
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NO = world.fish.translate("cli","cli","no")
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logger.info("")
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logger.info(world.fish.translate("cli","cli","done"))
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logger.info("")
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logger.info(world.fish.translate("cli","cli","made.rom") % (YES if (args.create_rom) else NO))
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logger.info(world.fish.translate("cli","cli","made.playthrough") % (YES if (args.calc_playthrough) else NO))
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logger.info(world.fish.translate("cli","cli","made.spoiler") % (YES if (not args.jsonout and args.create_spoiler) else NO))
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logger.info(world.fish.translate("cli","cli","used.enemizer") % (YES if enemized else NO))
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logger.info(world.fish.translate("cli","cli","seed") + ": %d", world.seed)
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logger.info(world.fish.translate("cli","cli","total.time"), time.perf_counter() - start)
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# print_wiki_doors_by_room(dungeon_regions,world,1)
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# print_wiki_doors_by_region(dungeon_regions,world,1)
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return world
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@@ -383,7 +451,7 @@ def copy_dynamic_regions_and_locations(world, ret):
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new_loc.always_allow = location.always_allow
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new_loc.item_rule = location.item_rule
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new_reg.locations.append(new_loc)
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ret.clear_location_cache()
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@@ -398,7 +466,7 @@ def create_playthrough(world):
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collection_spheres = []
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state = CollectionState(world)
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sphere_candidates = list(prog_locations)
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logging.getLogger('').debug('Building up collection spheres.')
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logging.getLogger('').debug(world.fish.translate("cli","cli","building.collection.spheres"))
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while sphere_candidates:
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state.sweep_for_events(key_only=True)
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state.sweep_for_crystal_access()
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@@ -417,11 +485,11 @@ def create_playthrough(world):
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state_cache.append(state.copy())
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logging.getLogger('').debug('Calculated sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere), len(prog_locations))
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logging.getLogger('').debug(world.fish.translate("cli","cli","building.calculating.spheres"), len(collection_spheres), len(sphere), len(prog_locations))
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if not sphere:
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logging.getLogger('').debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (location.item.name, location.item.player, location.name, location.player) for location in sphere_candidates])
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logging.getLogger('').debug(world.fish.translate("cli","cli","cannot.reach.items"), [world.fish.translate("cli","cli","cannot.reach.item") % (location.item.name, location.item.player, location.name, location.player) for location in sphere_candidates])
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if any([world.accessibility[location.item.player] != 'none' for location in sphere_candidates]):
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raise RuntimeError('Not all progression items reachable. Something went terribly wrong here.')
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raise RuntimeError(world.fish.translate("cli","cli","cannot.reach.progression"))
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else:
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old_world.spoiler.unreachables = sphere_candidates.copy()
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break
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@@ -473,9 +541,9 @@ def create_playthrough(world):
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collection_spheres.append(sphere)
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logging.getLogger('').debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere), len(required_locations))
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logging.getLogger('').debug(world.fish.translate("cli","cli","building.final.spheres"), len(collection_spheres), len(sphere), len(required_locations))
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if not sphere:
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raise RuntimeError('Not all required items reachable. Something went terribly wrong here.')
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raise RuntimeError(world.fish.translate("cli","cli","cannot.reach.required"))
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# store the required locations for statistical analysis
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old_world.required_locations = [(location.name, location.player) for sphere in collection_spheres for location in sphere]
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