Reserving bonk drop slot for Murahdahla tree

This commit is contained in:
codemann8
2022-07-28 19:52:32 -05:00
parent abdf4cd258
commit e218b8dc97
4 changed files with 70 additions and 29 deletions

View File

@@ -1284,32 +1284,32 @@ bonk_prize_table = {
'Kakariko Welcome Tree': (0x0d, 0x08, False, '', 'Kakariko Area', 'in a tree'),
'Forgotten Forest Southwest Tree': (0x0e, 0x10, False, '', 'Forgotten Forest Area', 'in a tree'),
'Forgotten Forest Central Tree': (0x0f, 0x08, False, '', 'Forgotten Forest Area', 'in a tree'),
#'Forgotten Forest Southeast Tree': (0x??, 0x04, False, '', 'Forgotten Forest Area', 'in a tree'),
'Hyrule Castle Tree': (0x10, 0x10, False, '', 'Hyrule Castle Courtyard', 'in a tree'),
'Wooden Bridge Tree': (0x11, 0x10, False, '', 'Wooden Bridge Area', 'in a tree'),
'Eastern Palace Tree': (0x12, 0x10, True, '', 'Eastern Palace Area', 'in a tree'),
'Flute Boy South Tree': (0x13, 0x10, True, '', 'Flute Boy Area', 'in a tree'),
'Flute Boy East Tree': (0x14, 0x08, True, '', 'Flute Boy Area', 'in a tree'),
'Central Bonk Rocks Tree': (0x15, 0x10, False, '', 'Central Bonk Rocks Area', 'in a tree'),
'Tree Line Tree 2': (0x16, 0x10, True, '', 'Tree Line Area', 'in a tree'),
'Tree Line Tree 4': (0x17, 0x08, True, '', 'Tree Line Area', 'in a tree'),
'Flute Boy Approach South Tree': (0x18, 0x10, False, '', 'Flute Boy Approach Area', 'in a tree'),
'Flute Boy Approach North Tree': (0x19, 0x08, False, '', 'Flute Boy Approach Area', 'in a tree'),
'Dark Lumberjack Tree': (0x1a, 0x10, False, '', 'Dark Lumberjack Area', 'in a tree'),
'Dark Fortune Bonk Rocks (Drop 1)': (0x1b, 0x10, False, '', 'Dark Fortune Area', 'encased in stone'),
'Dark Fortune Bonk Rocks (Drop 2)': (0x1c, 0x08, False, '', 'Dark Fortune Area', 'encased in stone'),
'Dark Graveyard West Bonk Rocks': (0x1d, 0x10, False, '', 'Dark Graveyard Area', 'encased in stone'),
'Dark Graveyard North Bonk Rocks': (0x1e, 0x08, False, '', 'Dark Graveyard North', 'encased in stone'),
'Dark Graveyard Tomb Bonk Rocks': (0x1f, 0x04, False, '', 'Dark Graveyard North', 'encased in stone'),
'Qirn Jump West Tree': (0x20, 0x10, False, '', 'Qirn Jump Area', 'in a tree'),
'Qirn Jump East Tree': (0x21, 0x08, False, '', 'Qirn Jump East Bank', 'in a tree'),
'Dark Witch Tree': (0x22, 0x10, False, '', 'Dark Witch Area', 'in a tree'),
'Pyramid Tree': (0x23, 0x10, False, '', 'Pyramid Area', 'in a tree'),
'Palace of Darkness Tree': (0x24, 0x10, False, '', 'Palace of Darkness Area', 'in a tree'),
'Dark Tree Line Tree 2': (0x25, 0x10, False, '', 'Dark Tree Line Area', 'in a tree'),
'Dark Tree Line Tree 3': (0x26, 0x08, False, '', 'Dark Tree Line Area', 'in a tree'),
'Dark Tree Line Tree 4': (0x27, 0x04, False, '', 'Dark Tree Line Area', 'in a tree'),
'Hype Cave Statue': (0x28, 0x10, False, '', 'Hype Cave Area', 'encased in stone')
#'Forgotten Forest Southeast Tree': (0x10, 0x04, False, '', 'Forgotten Forest Area', 'in a tree'),
'Hyrule Castle Tree': (0x11, 0x10, False, '', 'Hyrule Castle Courtyard', 'in a tree'),
'Wooden Bridge Tree': (0x12, 0x10, False, '', 'Wooden Bridge Area', 'in a tree'),
'Eastern Palace Tree': (0x13, 0x10, True, '', 'Eastern Palace Area', 'in a tree'),
'Flute Boy South Tree': (0x14, 0x10, True, '', 'Flute Boy Area', 'in a tree'),
'Flute Boy East Tree': (0x15, 0x08, True, '', 'Flute Boy Area', 'in a tree'),
'Central Bonk Rocks Tree': (0x16, 0x10, False, '', 'Central Bonk Rocks Area', 'in a tree'),
'Tree Line Tree 2': (0x17, 0x10, True, '', 'Tree Line Area', 'in a tree'),
'Tree Line Tree 4': (0x18, 0x08, True, '', 'Tree Line Area', 'in a tree'),
'Flute Boy Approach South Tree': (0x19, 0x10, False, '', 'Flute Boy Approach Area', 'in a tree'),
'Flute Boy Approach North Tree': (0x1a, 0x08, False, '', 'Flute Boy Approach Area', 'in a tree'),
'Dark Lumberjack Tree': (0x1b, 0x10, False, '', 'Dark Lumberjack Area', 'in a tree'),
'Dark Fortune Bonk Rocks (Drop 1)': (0x1c, 0x10, False, '', 'Dark Fortune Area', 'encased in stone'),
'Dark Fortune Bonk Rocks (Drop 2)': (0x1d, 0x08, False, '', 'Dark Fortune Area', 'encased in stone'),
'Dark Graveyard West Bonk Rocks': (0x1e, 0x10, False, '', 'Dark Graveyard Area', 'encased in stone'),
'Dark Graveyard North Bonk Rocks': (0x1f, 0x08, False, '', 'Dark Graveyard North', 'encased in stone'),
'Dark Graveyard Tomb Bonk Rocks': (0x20, 0x04, False, '', 'Dark Graveyard North', 'encased in stone'),
'Qirn Jump West Tree': (0x21, 0x10, False, '', 'Qirn Jump Area', 'in a tree'),
'Qirn Jump East Tree': (0x22, 0x08, False, '', 'Qirn Jump East Bank', 'in a tree'),
'Dark Witch Tree': (0x23, 0x10, False, '', 'Dark Witch Area', 'in a tree'),
'Pyramid Tree': (0x24, 0x10, False, '', 'Pyramid Area', 'in a tree'),
'Palace of Darkness Tree': (0x25, 0x10, False, '', 'Palace of Darkness Area', 'in a tree'),
'Dark Tree Line Tree 2': (0x26, 0x10, False, '', 'Dark Tree Line Area', 'in a tree'),
'Dark Tree Line Tree 3': (0x27, 0x08, False, '', 'Dark Tree Line Area', 'in a tree'),
'Dark Tree Line Tree 4': (0x28, 0x04, False, '', 'Dark Tree Line Area', 'in a tree'),
'Hype Cave Statue': (0x29, 0x10, False, '', 'Hype Cave Area', 'encased in stone')
}
bonk_table_by_location_id = {0x153B00+(data[0]*6)+3: name for name, data in bonk_prize_table.items()}