Made world checks table-based rather than based on OW ID
This commit is contained in:
6
Rom.py
6
Rom.py
@@ -27,7 +27,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '287a85bc8ba1815c2e9b41d0cd79b869'
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RANDOMIZERBASEHASH = '1d9b62cedf002fdb9aebc750d75543ef'
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class JsonRom(object):
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@@ -2196,6 +2196,10 @@ def write_strings(rom, world, player, team):
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rom.write_bytes(0x76CC0, [byte for p in pointers for byte in [p & 0xFF, p >> 8 & 0xFF]])
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def set_inverted_mode(world, player, rom):
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# flip inverted map flags
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for b in range(0x00, 0x80):
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rom.buffer[0x153B00 + b] = (rom.buffer[0x153B00 + b] + 1) % 2
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rom.write_byte(snes_to_pc(0x0283E0), 0xF0) # residual portals
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rom.write_byte(snes_to_pc(0x02B34D), 0xF0)
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rom.write_byte(snes_to_pc(0x06DB78), 0x8B)
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