Fixed Frogsmith spawn to load correct sprite and accept him at home

This commit is contained in:
codemann8
2021-07-06 12:15:17 -05:00
parent 3d4cc99ac5
commit e2604d992e
5 changed files with 44 additions and 29 deletions

View File

@@ -958,19 +958,19 @@ OWTileGroups = {
'Palace of Darkness Area' 'Palace of Darkness Area'
] ]
), ),
# ("Blacksmith", "Regular"): ( ("Blacksmith", "Regular"): (
# [ [
# 0x22, 0x62 0x22, 0x62
# ], ],
# [ [
# 'Blacksmith Area', 'Blacksmith Area',
# 'Bat Cave Ledge' 'Bat Cave Ledge'
# ], ],
# [ [
# 'Hammer Pegs Area', 'Hammer Peg Area',
# 'Hammer Pegs Entry' 'Hammer Peg Entry'
# ] ]
# ), ),
("Dunes", "Regular"): ( ("Dunes", "Regular"): (
[ [
0x25, 0x65 0x25, 0x65

29
Rom.py
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@@ -28,7 +28,7 @@ from OverworldShuffle import default_flute_connections, flute_data
JAP10HASH = '03a63945398191337e896e5771f77173' JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = 'f10e887af782159e242c99a74df13874' RANDOMIZERBASEHASH = 'a79956c1c0e5583ad694ac4296911e95'
class JsonRom(object): class JsonRom(object):
@@ -593,19 +593,6 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
# patch overworld edges # patch overworld edges
inverted_buffer = [0] * 0x82 inverted_buffer = [0] * 0x82
if world.owShuffle[player] != 'vanilla' or world.owSwap[player] != 'vanilla': if world.owShuffle[player] != 'vanilla' or world.owSwap[player] != 'vanilla':
rom.write_byte(0x18004C, 0x01) #patch for allowing Frogsmith to enter multi-entrance caves
# patches map data specific for OW Shuffle
inverted_buffer[0x03] = inverted_buffer[0x03] | 0x2 # convenient portal on WDM
inverted_buffer[0x1A] = inverted_buffer[0x1A] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x1B] = inverted_buffer[0x1B] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x22] = inverted_buffer[0x22] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x3F] = inverted_buffer[0x3F] | 0x2 # added C to terrain
inverted_buffer[0x43] = inverted_buffer[0x43] | 0x2 # convenient portal on WDDM
inverted_buffer[0x5A] = inverted_buffer[0x5A] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x5B] = inverted_buffer[0x5B] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x62] = inverted_buffer[0x62] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x7F] = inverted_buffer[0x7F] | 0x2 # added C to terrain
owMode = 0 owMode = 0
if world.owShuffle[player] == 'parallel': if world.owShuffle[player] == 'parallel':
owMode = 1 owMode = 1
@@ -629,6 +616,20 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
write_int16(rom, 0x150004, owFlags) write_int16(rom, 0x150004, owFlags)
rom.write_byte(0x18004C, 0x01) # patch for allowing Frogsmith to enter multi-entrance caves
# patches map data specific for OW Shuffle
inverted_buffer[0x03] = inverted_buffer[0x03] | 0x2 # convenient portal on WDM
inverted_buffer[0x1A] = inverted_buffer[0x1A] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x1B] = inverted_buffer[0x1B] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x22] = inverted_buffer[0x22] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x3F] = inverted_buffer[0x3F] | 0x2 # added C to terrain
inverted_buffer[0x43] = inverted_buffer[0x43] | 0x2 # convenient portal on WDDM
inverted_buffer[0x5A] = inverted_buffer[0x5A] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x5B] = inverted_buffer[0x5B] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x62] = inverted_buffer[0x62] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x7F] = inverted_buffer[0x7F] | 0x2 # added C to terrain
if world.owSwap[player] == 'mixed': if world.owSwap[player] == 'mixed':
for b in world.owswaps[player][0]: for b in world.owswaps[player][0]:
# load inverted maps # load inverted maps

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@@ -74,8 +74,6 @@ def set_rules(world, player):
# TODO: Remove these rules when these scenarios aren't a problem # TODO: Remove these rules when these scenarios aren't a problem
if world.owSwap[player] == 'mixed': if world.owSwap[player] == 'mixed':
if 'Frog Area' in world.owswaps[player][2]:
set_rule(world.get_location('Frog', player), lambda state: False)
if 'Stumpy Area' in world.owswaps[player][2]: if 'Stumpy Area' in world.owswaps[player][2]:
set_rule(world.get_location('Stumpy', player), lambda state: False) set_rule(world.get_location('Stumpy', player), lambda state: False)

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@@ -18,6 +18,15 @@ jml OWFluteCancel2 : nop
org $0ab90d ;JSL $02E99D org $0ab90d ;JSL $02E99D
jsl OWFluteCancel jsl OWFluteCancel
; allows Frog sprite to spawn in LW and also allows his friend to spawn in their house
org $068a76 ;LDA $7EF3CA : AND.w #$40
lda $1b : eor #1 : nop #2
; allows Frog to be accepted at Blacksmith
org $06b3ee ;LDA $7EF3CC : CMP #$07 : BEQ $06B42E
jsl OWSmithAccept : nop #2
db #$b0 ; BCS instead of BEQ
;(replacing -> LDA $8A : AND.b #$40) ;(replacing -> LDA $8A : AND.b #$40)
org $00d8c4 ; < ? - Bank00.asm 4068 () org $00d8c4 ; < ? - Bank00.asm 4068 ()
jsl.l OWWorldCheck jsl.l OWWorldCheck
@@ -122,6 +131,13 @@ OWFluteCancel2:
lda #$01 : sta $7f5006 lda #$01 : sta $7f5006
+ rtl + rtl
} }
OWSmithAccept:
{
lda $7ef3cc : cmp #$07 : beq +
cmp #$08 : beq +
clc : rtl
+ sec : rtl
}
org $aa9000 org $aa9000
OWEdgeTransition: OWEdgeTransition:

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