Merge remote-tracking branch 'remotes/multi/multiworld_31' into Dev

This commit is contained in:
compiling
2020-01-11 08:58:09 +11:00
16 changed files with 727 additions and 507 deletions

View File

@@ -51,8 +51,8 @@ difficulties = {
progressivearmor = ['Progressive Armor'] * 2,
basicarmor = ['Blue Mail', 'Red Mail'],
swordless = ['Rupees (20)'] * 4,
progressivesword = ['Progressive Sword'] * 3,
basicsword = ['Master Sword', 'Tempered Sword', 'Golden Sword'],
progressivesword = ['Progressive Sword'] * 4,
basicsword = ['Fighter Sword', 'Master Sword', 'Tempered Sword', 'Golden Sword'],
basicbow = ['Bow', 'Silver Arrows'],
timedohko = ['Green Clock'] * 25,
timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
@@ -78,8 +78,8 @@ difficulties = {
progressivearmor = ['Progressive Armor'] * 2,
basicarmor = ['Progressive Armor'] * 2, # neither will count
swordless = ['Rupees (20)'] * 4,
progressivesword = ['Progressive Sword'] * 3,
basicsword = ['Master Sword', 'Master Sword', 'Tempered Sword'],
progressivesword = ['Progressive Sword'] * 4,
basicsword = ['Fighter Sword', 'Master Sword', 'Master Sword', 'Tempered Sword'],
basicbow = ['Bow'] * 2,
timedohko = ['Green Clock'] * 25,
timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
@@ -105,8 +105,8 @@ difficulties = {
progressivearmor = ['Progressive Armor'] * 2, # neither will count
basicarmor = ['Progressive Armor'] * 2, # neither will count
swordless = ['Rupees (20)'] * 4,
progressivesword = ['Progressive Sword'] * 3,
basicsword = ['Fighter Sword', 'Master Sword', 'Master Sword'],
progressivesword = ['Progressive Sword'] * 4,
basicsword = ['Fighter Sword', 'Fighter Sword', 'Master Sword', 'Master Sword'],
basicbow = ['Bow'] * 2,
timedohko = ['Green Clock'] * 20 + ['Red Clock'] * 5,
timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
@@ -308,9 +308,8 @@ def set_up_take_anys(world, player):
entrance = world.get_region(reg, player).entrances[0]
connect_entrance(world, entrance, old_man_take_any, player)
entrance.target = 0x58
old_man_take_any.shop = Shop(old_man_take_any, 0x0112, None, ShopType.TakeAny, 0xE2, True)
old_man_take_any.shop = Shop(old_man_take_any, 0x0112, ShopType.TakeAny, 0xE2, True, True)
world.shops.append(old_man_take_any.shop)
old_man_take_any.shop.active = True
swords = [item for item in world.itempool if item.type == 'Sword' and item.player == player]
if swords:
@@ -331,9 +330,8 @@ def set_up_take_anys(world, player):
entrance = world.get_region(reg, player).entrances[0]
connect_entrance(world, entrance, take_any, player)
entrance.target = target
take_any.shop = Shop(take_any, room_id, None, ShopType.TakeAny, 0xE3, True)
take_any.shop = Shop(take_any, room_id, ShopType.TakeAny, 0xE3, True, True)
world.shops.append(take_any.shop)
take_any.shop.active = True
take_any.shop.add_inventory(0, 'Blue Potion', 0, 0)
take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 0)
@@ -386,26 +384,19 @@ def fill_prizes(world, attempts=15):
def set_up_shops(world, player):
# Changes to basic Shops
# TODO: move hard+ mode changes for sheilds here, utilizing the new shops
for shop in world.shops:
shop.active = True
if world.retro[player]:
rss = world.get_region('Red Shield Shop', player).shop
rss.active = True
rss.add_inventory(2, 'Single Arrow', 80)
# Randomized changes to Shops
if world.retro[player]:
for shop in random.sample([s for s in world.shops if s.replaceable and s.type == ShopType.Shop and s.region.player == player], 5):
shop.active = True
if not rss.locked:
rss.add_inventory(2, 'Single Arrow', 80)
for shop in random.sample([s for s in world.shops if s.custom and not s.locked and s.region.player == player], 5):
shop.locked = True
shop.add_inventory(0, 'Single Arrow', 80)
shop.add_inventory(1, 'Small Key (Universal)', 100)
shop.add_inventory(2, 'Bombs (10)', 50)
rss.locked = True
#special shop types
def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, retro):
pool = []
@@ -465,34 +456,17 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, r
else:
pool.extend(diff.basicarmor)
if swords != 'swordless':
if want_progressives():
pool.extend(['Progressive Bow'] * 2)
else:
pool.extend(diff.basicbow)
if want_progressives():
pool.extend(['Progressive Bow'] * 2)
elif swords != 'swordless':
pool.extend(diff.basicbow)
else:
pool.extend(['Bow', 'Silver Arrows'])
if swords == 'swordless':
pool.extend(diff.swordless)
if want_progressives():
pool.extend(['Progressive Bow'] * 2)
else:
pool.extend(['Bow', 'Silver Arrows'])
elif swords == 'assured':
precollected_items.append('Fighter Sword')
if want_progressives():
pool.extend(diff.progressivesword)
pool.extend(['Rupees (100)'])
else:
pool.extend(diff.basicsword)
pool.extend(['Rupees (100)'])
elif swords == 'vanilla':
swords_to_use = []
if want_progressives():
swords_to_use.extend(diff.progressivesword)
swords_to_use.extend(['Progressive Sword'])
else:
swords_to_use.extend(diff.basicsword)
swords_to_use.extend(['Fighter Sword'])
swords_to_use = diff.progressivesword.copy() if want_progressives() else diff.basicsword.copy()
random.shuffle(swords_to_use)
place_item('Link\'s Uncle', swords_to_use.pop())
@@ -503,12 +477,15 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, r
else:
place_item('Master Sword Pedestal', 'Triforce')
else:
if want_progressives():
pool.extend(diff.progressivesword)
pool.extend(['Progressive Sword'])
else:
pool.extend(diff.basicsword)
pool.extend(['Fighter Sword'])
pool.extend(diff.progressivesword if want_progressives() else diff.basicsword)
if swords == 'assured':
if want_progressives():
precollected_items.append('Progressive Sword')
pool.remove('Progressive Sword')
else:
precollected_items.append('Fighter Sword')
pool.remove('Fighter Sword')
pool.extend(['Rupees (50)'])
extraitems = total_items_to_place - len(pool) - len(placed_items)