Merge remote-tracking branch 'remotes/multi/multiworld_31' into Dev
This commit is contained in:
81
ItemList.py
81
ItemList.py
@@ -51,8 +51,8 @@ difficulties = {
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progressivearmor = ['Progressive Armor'] * 2,
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basicarmor = ['Blue Mail', 'Red Mail'],
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swordless = ['Rupees (20)'] * 4,
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progressivesword = ['Progressive Sword'] * 3,
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basicsword = ['Master Sword', 'Tempered Sword', 'Golden Sword'],
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progressivesword = ['Progressive Sword'] * 4,
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basicsword = ['Fighter Sword', 'Master Sword', 'Tempered Sword', 'Golden Sword'],
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basicbow = ['Bow', 'Silver Arrows'],
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timedohko = ['Green Clock'] * 25,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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@@ -78,8 +78,8 @@ difficulties = {
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progressivearmor = ['Progressive Armor'] * 2,
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basicarmor = ['Progressive Armor'] * 2, # neither will count
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swordless = ['Rupees (20)'] * 4,
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progressivesword = ['Progressive Sword'] * 3,
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basicsword = ['Master Sword', 'Master Sword', 'Tempered Sword'],
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progressivesword = ['Progressive Sword'] * 4,
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basicsword = ['Fighter Sword', 'Master Sword', 'Master Sword', 'Tempered Sword'],
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basicbow = ['Bow'] * 2,
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timedohko = ['Green Clock'] * 25,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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@@ -105,8 +105,8 @@ difficulties = {
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progressivearmor = ['Progressive Armor'] * 2, # neither will count
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basicarmor = ['Progressive Armor'] * 2, # neither will count
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swordless = ['Rupees (20)'] * 4,
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progressivesword = ['Progressive Sword'] * 3,
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basicsword = ['Fighter Sword', 'Master Sword', 'Master Sword'],
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progressivesword = ['Progressive Sword'] * 4,
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basicsword = ['Fighter Sword', 'Fighter Sword', 'Master Sword', 'Master Sword'],
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basicbow = ['Bow'] * 2,
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timedohko = ['Green Clock'] * 20 + ['Red Clock'] * 5,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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@@ -308,9 +308,8 @@ def set_up_take_anys(world, player):
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entrance = world.get_region(reg, player).entrances[0]
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connect_entrance(world, entrance, old_man_take_any, player)
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entrance.target = 0x58
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old_man_take_any.shop = Shop(old_man_take_any, 0x0112, None, ShopType.TakeAny, 0xE2, True)
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old_man_take_any.shop = Shop(old_man_take_any, 0x0112, ShopType.TakeAny, 0xE2, True, True)
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world.shops.append(old_man_take_any.shop)
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old_man_take_any.shop.active = True
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swords = [item for item in world.itempool if item.type == 'Sword' and item.player == player]
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if swords:
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@@ -331,9 +330,8 @@ def set_up_take_anys(world, player):
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entrance = world.get_region(reg, player).entrances[0]
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connect_entrance(world, entrance, take_any, player)
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entrance.target = target
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take_any.shop = Shop(take_any, room_id, None, ShopType.TakeAny, 0xE3, True)
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take_any.shop = Shop(take_any, room_id, ShopType.TakeAny, 0xE3, True, True)
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world.shops.append(take_any.shop)
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take_any.shop.active = True
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take_any.shop.add_inventory(0, 'Blue Potion', 0, 0)
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take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 0)
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@@ -386,26 +384,19 @@ def fill_prizes(world, attempts=15):
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def set_up_shops(world, player):
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# Changes to basic Shops
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# TODO: move hard+ mode changes for sheilds here, utilizing the new shops
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for shop in world.shops:
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shop.active = True
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if world.retro[player]:
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rss = world.get_region('Red Shield Shop', player).shop
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rss.active = True
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rss.add_inventory(2, 'Single Arrow', 80)
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# Randomized changes to Shops
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if world.retro[player]:
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for shop in random.sample([s for s in world.shops if s.replaceable and s.type == ShopType.Shop and s.region.player == player], 5):
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shop.active = True
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if not rss.locked:
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rss.add_inventory(2, 'Single Arrow', 80)
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for shop in random.sample([s for s in world.shops if s.custom and not s.locked and s.region.player == player], 5):
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shop.locked = True
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shop.add_inventory(0, 'Single Arrow', 80)
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shop.add_inventory(1, 'Small Key (Universal)', 100)
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shop.add_inventory(2, 'Bombs (10)', 50)
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rss.locked = True
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#special shop types
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def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, retro):
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pool = []
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@@ -465,34 +456,17 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, r
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else:
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pool.extend(diff.basicarmor)
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if swords != 'swordless':
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if want_progressives():
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pool.extend(['Progressive Bow'] * 2)
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else:
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pool.extend(diff.basicbow)
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if want_progressives():
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pool.extend(['Progressive Bow'] * 2)
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elif swords != 'swordless':
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pool.extend(diff.basicbow)
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else:
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pool.extend(['Bow', 'Silver Arrows'])
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if swords == 'swordless':
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pool.extend(diff.swordless)
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if want_progressives():
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pool.extend(['Progressive Bow'] * 2)
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else:
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pool.extend(['Bow', 'Silver Arrows'])
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elif swords == 'assured':
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precollected_items.append('Fighter Sword')
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if want_progressives():
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pool.extend(diff.progressivesword)
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pool.extend(['Rupees (100)'])
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else:
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pool.extend(diff.basicsword)
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pool.extend(['Rupees (100)'])
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elif swords == 'vanilla':
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swords_to_use = []
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if want_progressives():
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swords_to_use.extend(diff.progressivesword)
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swords_to_use.extend(['Progressive Sword'])
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else:
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swords_to_use.extend(diff.basicsword)
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swords_to_use.extend(['Fighter Sword'])
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swords_to_use = diff.progressivesword.copy() if want_progressives() else diff.basicsword.copy()
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random.shuffle(swords_to_use)
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place_item('Link\'s Uncle', swords_to_use.pop())
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@@ -503,12 +477,15 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, r
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else:
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place_item('Master Sword Pedestal', 'Triforce')
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else:
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if want_progressives():
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pool.extend(diff.progressivesword)
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pool.extend(['Progressive Sword'])
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else:
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pool.extend(diff.basicsword)
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pool.extend(['Fighter Sword'])
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pool.extend(diff.progressivesword if want_progressives() else diff.basicsword)
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if swords == 'assured':
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if want_progressives():
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precollected_items.append('Progressive Sword')
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pool.remove('Progressive Sword')
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else:
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precollected_items.append('Fighter Sword')
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pool.remove('Fighter Sword')
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pool.extend(['Rupees (50)'])
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extraitems = total_items_to_place - len(pool) - len(placed_items)
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