Merge remote-tracking branch 'remotes/multi/multiworld_31' into Dev

This commit is contained in:
compiling
2020-01-11 08:58:09 +11:00
16 changed files with 727 additions and 507 deletions

531
Rom.py
View File

@@ -9,13 +9,13 @@ import struct
import sys
import subprocess
from BaseClasses import ShopType, Region, Location, Item, DoorType
from BaseClasses import CollectionState, ShopType, Region, Location, Item, DoorType
from Dungeons import dungeon_music_addresses
from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
from Utils import output_path, local_path, int16_as_bytes, int32_as_bytes, snes_to_pc
from Items import ItemFactory, item_table
from Items import ItemFactory
from EntranceShuffle import door_addresses, exit_ids
@@ -27,6 +27,7 @@ class JsonRom(object):
def __init__(self):
self.name = None
self.orig_buffer = None
self.patches = {}
self.addresses = []
@@ -36,8 +37,7 @@ class JsonRom(object):
def write_bytes(self, startaddress, values):
if not values:
return
if type(values) is not list:
values = list(values)
values = list(values)
pos = bisect.bisect_right(self.addresses, startaddress)
intervalstart = self.addresses[pos-1] if pos else None
@@ -72,10 +72,12 @@ class LocalRom(object):
def __init__(self, file, patch=True):
self.name = None
self.orig_buffer = None
with open(file, 'rb') as stream:
self.buffer = read_rom(stream)
if patch:
self.patch_base_rom()
self.orig_buffer = self.buffer.copy()
def write_byte(self, address, value):
self.buffer[address] = value
@@ -112,24 +114,11 @@ class LocalRom(object):
# if RANDOMIZERBASEHASH != patchedmd5.hexdigest():
# raise RuntimeError('Provided Base Rom unsuitable for patching. Please provide a JAP(1.0) "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc" rom to use as a base.')
def patch_enemizer(self, rando_patch, base_enemizer_patch_path, enemizer_patch):
# extend to 4MB
def merge_enemizer_patches(self, patches):
self.buffer.extend(bytearray([0x00] * (0x400000 - len(self.buffer))))
# apply randomizer patches
for address, values in rando_patch.items():
for address, values in patches.items():
self.write_bytes(int(address), values)
# load base enemizer patches
with open(base_enemizer_patch_path, 'r') as f:
base_enemizer_patch = json.load(f)
for patch in base_enemizer_patch:
self.write_bytes(patch["address"], patch["patchData"])
# apply enemizer patches
for patch in enemizer_patch:
self.write_bytes(patch["address"], patch["patchData"])
def write_crc(self):
crc = (sum(self.buffer[:0x7FDC] + self.buffer[0x7FE0:]) + 0x01FE) & 0xFFFF
inv = crc ^ 0xFFFF
@@ -161,9 +150,10 @@ def read_rom(stream):
buffer = buffer[0x200:]
return buffer
def get_enemizer_patch(world, player, rom, baserom_path, enemizercli, shufflepalette, shufflepots):
def patch_enemizer(world, player, rom, baserom_path, enemizercli, shufflepots, random_sprite_on_hit):
baserom_path = os.path.abspath(baserom_path)
basepatch_path = os.path.abspath(local_path('data/base2current.json'))
enemizer_basepatch_path = os.path.join(os.path.dirname(enemizercli), "enemizerBasePatch.json")
randopatch_path = os.path.abspath(output_path('enemizer_randopatch.json'))
options_path = os.path.abspath(output_path('enemizer_options.json'))
enemizer_output_path = os.path.abspath(output_path('enemizer_output.json'))
@@ -197,10 +187,10 @@ def get_enemizer_patch(world, player, rom, baserom_path, enemizercli, shufflepal
'RandomizeBossDamageMinAmount': 0,
'RandomizeBossDamageMaxAmount': 200,
'RandomizeBossBehavior': False,
'RandomizeDungeonPalettes': shufflepalette,
'RandomizeDungeonPalettes': False,
'SetBlackoutMode': False,
'RandomizeOverworldPalettes': shufflepalette,
'RandomizeSpritePalettes': shufflepalette,
'RandomizeOverworldPalettes': False,
'RandomizeSpritePalettes': False,
'SetAdvancedSpritePalettes': False,
'PukeMode': False,
'NegativeMode': False,
@@ -221,7 +211,7 @@ def get_enemizer_patch(world, player, rom, baserom_path, enemizercli, shufflepal
'RandomizeTileTrapPattern': world.enemy_shuffle[player] == 'chaos',
'RandomizeTileTrapFloorTile': False,
'AllowKillableThief': bool(random.randint(0,1)) if world.enemy_shuffle[player] == 'chaos' else world.enemy_shuffle[player] != 'none',
'RandomizeSpriteOnHit': False,
'RandomizeSpriteOnHit': random_sprite_on_hit,
'DebugMode': False,
'DebugForceEnemy': False,
'DebugForceEnemyId': 0,
@@ -243,21 +233,14 @@ def get_enemizer_patch(world, player, rom, baserom_path, enemizercli, shufflepal
'IcePalace': world.get_dungeon("Ice Palace", player).boss.enemizer_name,
'MiseryMire': world.get_dungeon("Misery Mire", player).boss.enemizer_name,
'TurtleRock': world.get_dungeon("Turtle Rock", player).boss.enemizer_name,
'GanonsTower1': world.get_dungeon('Ganons Tower' if world.mode[player] != 'inverted' else 'Inverted Ganons Tower', player).bosses['bottom'].enemizer_name,
'GanonsTower2': world.get_dungeon('Ganons Tower' if world.mode[player] != 'inverted' else 'Inverted Ganons Tower', player).bosses['middle'].enemizer_name,
'GanonsTower3': world.get_dungeon('Ganons Tower' if world.mode[player] != 'inverted' else 'Inverted Ganons Tower', player).bosses['top'].enemizer_name,
'GanonsTower4': 'Agahnim2',
'Ganon': 'Ganon',
}
}
if world.mode[player] != 'inverted':
options['ManualBosses']['GanonsTower1'] = world.get_dungeon('Ganons Tower', player).bosses['bottom'].enemizer_name
options['ManualBosses']['GanonsTower2'] = world.get_dungeon('Ganons Tower', player).bosses['middle'].enemizer_name
options['ManualBosses']['GanonsTower3'] = world.get_dungeon('Ganons Tower', player).bosses['top'].enemizer_name
else:
options['ManualBosses']['GanonsTower1'] = world.get_dungeon('Inverted Ganons Tower', player).bosses['bottom'].enemizer_name
options['ManualBosses']['GanonsTower2'] = world.get_dungeon('Inverted Ganons Tower', player).bosses['middle'].enemizer_name
options['ManualBosses']['GanonsTower3'] = world.get_dungeon('Inverted Ganons Tower', player).bosses['top'].enemizer_name
rom.write_to_file(randopatch_path)
with open(options_path, 'w') as f:
@@ -272,19 +255,61 @@ def get_enemizer_patch(world, player, rom, baserom_path, enemizercli, shufflepal
'--output', enemizer_output_path],
cwd=os.path.dirname(enemizercli), stdout=subprocess.DEVNULL)
with open(enemizer_basepatch_path, 'r') as f:
for patch in json.load(f):
rom.write_bytes(patch["address"], patch["patchData"])
with open(enemizer_output_path, 'r') as f:
ret = json.load(f)
for patch in json.load(f):
rom.write_bytes(patch["address"], patch["patchData"])
if os.path.exists(randopatch_path):
if random_sprite_on_hit:
_populate_sprite_table()
sprites = list(_sprite_table.values())
if sprites:
while len(sprites) < 32:
sprites.extend(sprites)
random.shuffle(sprites)
for i, path in enumerate(sprites[:32]):
sprite = Sprite(path)
rom.write_bytes(0x300000 + (i * 0x8000), sprite.sprite)
rom.write_bytes(0x307000 + (i * 0x8000), sprite.palette)
rom.write_bytes(0x307078 + (i * 0x8000), sprite.glove_palette)
try:
os.remove(randopatch_path)
except OSError:
pass
if os.path.exists(options_path):
try:
os.remove(options_path)
except OSError:
pass
if os.path.exists(enemizer_output_path):
try:
os.remove(enemizer_output_path)
except OSError:
pass
return ret
_sprite_table = {}
def _populate_sprite_table():
if not _sprite_table:
for dir in [local_path('data/sprites/official'), local_path('data/sprites/unofficial')]:
for file in os.listdir(dir):
filepath = os.path.join(dir, file)
if not os.path.isfile(filepath):
continue
sprite = Sprite(filepath)
if sprite.valid:
_sprite_table[sprite.name.lower()] = filepath
def get_sprite_from_name(name):
_populate_sprite_table()
name = name.lower()
if name in ['random', 'randomonhit']:
return Sprite(random.choice(list(_sprite_table.values())))
return Sprite(_sprite_table[name]) if name in _sprite_table else None
class Sprite(object):
default_palette = [255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157,
@@ -922,24 +947,158 @@ def patch_rom(world, player, rom, enemized):
rom.write_byte(0x1800A1, 0x01) # enable overworld screen transition draining for water level inside swamp
rom.write_byte(0x180174, 0x01 if world.fix_fake_world[player] else 0x00)
rom.write_byte(0x18017E, 0x01) # Fairy fountains only trade in bottles
rom.write_byte(0x180034, 0x0A) # starting max bombs
rom.write_byte(0x180035, 30) # starting max arrows
for x in range(0x183000, 0x18304F):
rom.write_byte(x, 0) # Zero the initial equipment array
rom.write_byte(0x18302C, 0x18) # starting max health
rom.write_byte(0x18302D, 0x18) # starting current health
rom.write_byte(0x183039, 0x68) # starting abilities, bit array
# Starting equipment
equip = [0] * (0x340 + 0x4F)
equip[0x36C] = 0x18
equip[0x36D] = 0x18
equip[0x379] = 0x68
starting_max_bombs = 10
starting_max_arrows = 30
startingstate = CollectionState(world)
if startingstate.has('Bow', player):
equip[0x340] = 1
equip[0x38E] |= 0x20 # progressive flag to get the correct hint in all cases
if not world.retro[player]:
equip[0x38E] |= 0x80
if startingstate.has('Silver Arrows', player):
equip[0x38E] |= 0x40
if startingstate.has('Titans Mitts', player):
equip[0x354] = 2
elif startingstate.has('Power Glove', player):
equip[0x354] = 1
if startingstate.has('Golden Sword', player):
equip[0x359] = 4
elif startingstate.has('Tempered Sword', player):
equip[0x359] = 3
elif startingstate.has('Master Sword', player):
equip[0x359] = 2
elif startingstate.has('Fighter Sword', player):
equip[0x359] = 1
if startingstate.has('Mirror Shield', player):
equip[0x35A] = 3
elif startingstate.has('Red Shield', player):
equip[0x35A] = 2
elif startingstate.has('Blue Shield', player):
equip[0x35A] = 1
if startingstate.has('Red Mail', player):
equip[0x35B] = 2
elif startingstate.has('Blue Mail', player):
equip[0x35B] = 1
if startingstate.has('Magic Upgrade (1/4)', player):
equip[0x37B] = 2
equip[0x36E] = 0x80
elif startingstate.has('Magic Upgrade (1/2)', player):
equip[0x37B] = 1
equip[0x36E] = 0x80
for item in world.precollected_items:
if item.player != player:
continue
if item.name == 'Fighter Sword':
rom.write_byte(0x183000+0x19, 0x01)
rom.write_byte(0x0271A6+0x19, 0x01)
rom.write_byte(0x180043, 0x01) # special starting sword byte
if item.name in ['Bow', 'Silver Arrows', 'Progressive Bow', 'Progressive Bow (Alt)',
'Titans Mitts', 'Power Glove', 'Progressive Glove',
'Golden Sword', 'Tempered Sword', 'Master Sword', 'Fighter Sword', 'Progressive Sword',
'Mirror Shield', 'Red Shield', 'Blue Shield', 'Progressive Shield',
'Red Mail', 'Blue Mail', 'Progressive Armor',
'Magic Upgrade (1/4)', 'Magic Upgrade (1/2)']:
continue
set_table = {'Book of Mudora': (0x34E, 1), 'Hammer': (0x34B, 1), 'Bug Catching Net': (0x34D, 1), 'Hookshot': (0x342, 1), 'Magic Mirror': (0x353, 2),
'Cape': (0x352, 1), 'Lamp': (0x34A, 1), 'Moon Pearl': (0x357, 1), 'Cane of Somaria': (0x350, 1), 'Cane of Byrna': (0x351, 1),
'Fire Rod': (0x345, 1), 'Ice Rod': (0x346, 1), 'Bombos': (0x347, 1), 'Ether': (0x348, 1), 'Quake': (0x349, 1)}
or_table = {'Green Pendant': (0x374, 0x04), 'Red Pendant': (0x374, 0x01), 'Blue Pendant': (0x374, 0x02),
'Crystal 1': (0x37A, 0x02), 'Crystal 2': (0x37A, 0x10), 'Crystal 3': (0x37A, 0x40), 'Crystal 4': (0x37A, 0x20),
'Crystal 5': (0x37A, 0x04), 'Crystal 6': (0x37A, 0x01), 'Crystal 7': (0x37A, 0x08),
'Big Key (Eastern Palace)': (0x367, 0x20), 'Compass (Eastern Palace)': (0x365, 0x20), 'Map (Eastern Palace)': (0x369, 0x20),
'Big Key (Desert Palace)': (0x367, 0x10), 'Compass (Desert Palace)': (0x365, 0x10), 'Map (Desert Palace)': (0x369, 0x10),
'Big Key (Tower of Hera)': (0x366, 0x20), 'Compass (Tower of Hera)': (0x364, 0x20), 'Map (Tower of Hera)': (0x368, 0x20),
'Big Key (Escape)': (0x367, 0xC0), 'Compass (Escape)': (0x365, 0xC0), 'Map (Escape)': (0x369, 0xC0),
'Big Key (Palace of Darkness)': (0x367, 0x02), 'Compass (Palace of Darkness)': (0x365, 0x02), 'Map (Palace of Darkness)': (0x369, 0x02),
'Big Key (Thieves Town)': (0x366, 0x10), 'Compass (Thieves Town)': (0x364, 0x10), 'Map (Thieves Town)': (0x368, 0x10),
'Big Key (Skull Woods)': (0x366, 0x80), 'Compass (Skull Woods)': (0x364, 0x80), 'Map (Skull Woods)': (0x368, 0x80),
'Big Key (Swamp Palace)': (0x367, 0x04), 'Compass (Swamp Palace)': (0x365, 0x04), 'Map (Swamp Palace)': (0x369, 0x04),
'Big Key (Ice Palace)': (0x366, 0x40), 'Compass (Ice Palace)': (0x364, 0x40), 'Map (Ice Palace)': (0x368, 0x40),
'Big Key (Misery Mire)': (0x367, 0x01), 'Compass (Misery Mire)': (0x365, 0x01), 'Map (Misery Mire)': (0x369, 0x01),
'Big Key (Turtle Rock)': (0x366, 0x08), 'Compass (Turtle Rock)': (0x364, 0x08), 'Map (Turtle Rock)': (0x368, 0x08),
'Big Key (Ganons Tower)': (0x366, 0x04), 'Compass (Ganons Tower)': (0x364, 0x04), 'Map (Ganons Tower)': (0x368, 0x04)}
set_or_table = {'Flippers': (0x356, 1, 0x379, 0x02),'Pegasus Boots': (0x355, 1, 0x379, 0x04),
'Shovel': (0x34C, 1, 0x38C, 0x04), 'Ocarina': (0x34C, 3, 0x38C, 0x01),
'Mushroom': (0x344, 1, 0x38C, 0x20 | 0x08), 'Magic Powder': (0x344, 2, 0x38C, 0x10),
'Blue Boomerang': (0x341, 1, 0x38C, 0x80), 'Red Boomerang': (0x341, 2, 0x38C, 0x40)}
keys = {'Small Key (Eastern Palace)': [0x37E], 'Small Key (Desert Palace)': [0x37F],
'Small Key (Tower of Hera)': [0x386],
'Small Key (Agahnims Tower)': [0x380], 'Small Key (Palace of Darkness)': [0x382],
'Small Key (Thieves Town)': [0x387],
'Small Key (Skull Woods)': [0x384], 'Small Key (Swamp Palace)': [0x381],
'Small Key (Ice Palace)': [0x385],
'Small Key (Misery Mire)': [0x383], 'Small Key (Turtle Rock)': [0x388],
'Small Key (Ganons Tower)': [0x389],
'Small Key (Universal)': [0x38B], 'Small Key (Escape)': [0x37C, 0x37D]}
bottles = {'Bottle': 2, 'Bottle (Red Potion)': 3, 'Bottle (Green Potion)': 4, 'Bottle (Blue Potion)': 5,
'Bottle (Fairy)': 6, 'Bottle (Bee)': 7, 'Bottle (Good Bee)': 8}
rupees = {'Rupee (1)': 1, 'Rupees (5)': 5, 'Rupees (20)': 20, 'Rupees (50)': 50, 'Rupees (100)': 100, 'Rupees (300)': 300}
bomb_caps = {'Bomb Upgrade (+5)': 5, 'Bomb Upgrade (+10)': 10}
arrow_caps = {'Arrow Upgrade (+5)': 5, 'Arrow Upgrade (+10)': 10}
bombs = {'Single Bomb': 1, 'Bombs (3)': 3, 'Bombs (10)': 10}
arrows = {'Single Arrow': 1, 'Arrows (10)': 10}
if item.name in set_table:
equip[set_table[item.name][0]] = set_table[item.name][1]
elif item.name in or_table:
equip[or_table[item.name][0]] |= or_table[item.name][1]
elif item.name in set_or_table:
equip[set_or_table[item.name][0]] = set_or_table[item.name][1]
equip[set_or_table[item.name][2]] |= set_or_table[item.name][3]
elif item.name in keys:
for address in keys[item.name]:
equip[address] = min(equip[address] + 1, 99)
elif item.name in bottles:
if equip[0x34F] < world.difficulty_requirements[player].progressive_bottle_limit:
equip[0x35C + equip[0x34F]] = bottles[item.name]
equip[0x34F] += 1
elif item.name in rupees:
equip[0x360:0x362] = list(min(equip[0x360] + (equip[0x361] << 8) + rupees[item.name], 9999).to_bytes(2, byteorder='little', signed=False))
equip[0x362:0x364] = list(min(equip[0x362] + (equip[0x363] << 8) + rupees[item.name], 9999).to_bytes(2, byteorder='little', signed=False))
elif item.name in bomb_caps:
starting_max_bombs = min(starting_max_bombs + bomb_caps[item.name], 50)
elif item.name in arrow_caps:
starting_max_arrows = min(starting_max_arrows + arrow_caps[item.name], 70)
elif item.name in bombs:
equip[0x343] += bombs[item.name]
elif item.name in arrows:
if world.retro[player]:
equip[0x38E] |= 0x80
equip[0x377] = 1
else:
equip[0x377] += arrows[item.name]
elif item.name in ['Piece of Heart', 'Boss Heart Container', 'Sanctuary Heart Container']:
if item.name == 'Piece of Heart':
equip[0x36B] = (equip[0x36B] + 1) % 4
if item.name != 'Piece of Heart' or equip[0x36B] == 0:
equip[0x36C] = min(equip[0x36C] + 0x08, 0xA0)
equip[0x36D] = min(equip[0x36D] + 0x08, 0xA0)
else:
raise RuntimeError("Unsupported pre-collected item: {}".format(item))
raise RuntimeError(f'Unsupported item in starting equipment: {item.name}')
equip[0x343] = min(equip[0x343], starting_max_bombs)
rom.write_byte(0x180034, starting_max_bombs)
equip[0x377] = min(equip[0x377], starting_max_arrows)
rom.write_byte(0x180035, starting_max_arrows)
rom.write_bytes(0x180046, equip[0x360:0x362])
if equip[0x359]:
rom.write_byte(0x180043, equip[0x359])
assert equip[:0x340] == [0] * 0x340
rom.write_bytes(0x183000, equip[0x340:])
rom.write_bytes(0x271A6, equip[0x340:0x340+60])
rom.write_byte(0x18004A, 0x00 if world.mode[player] != 'inverted' else 0x01) # Inverted mode
rom.write_byte(0x18005D, 0x00) # Hammer always breaks barrier
@@ -965,7 +1124,9 @@ def patch_rom(world, player, rom, enemized):
rom.write_byte(0x18005E, world.crystals_needed_for_gt[player])
rom.write_byte(0x18005F, world.crystals_needed_for_ganon[player])
rom.write_byte(0x18008A, 0x01 if world.mode[player] == "standard" else 0x00) # block HC upstairs doors in rain state in standard mode
# block HC upstairs doors in rain state in standard mode
rom.write_byte(0x18008A, 0x01 if world.mode[player] == "standard" and world.shuffle[player] != 'vanilla' else 0x00)
rom.write_byte(0x18016A, 0x10 | ((0x01 if world.keyshuffle[player] else 0x00)
| (0x02 if world.compassshuffle[player] else 0x00)
@@ -1114,16 +1275,14 @@ try:
except ImportError:
RaceRom = None
def get_race_rom_patches(rom):
patches = {str(0x180213): [0x01, 0x00]} # Tournament Seed
def patch_race_rom(rom):
rom.write_bytes(0x180213, [0x01, 0x00]) # Tournament Seed
if 'RaceRom' in sys.modules:
RaceRom.encrypt(rom, patches)
return patches
RaceRom.encrypt(rom)
def write_custom_shops(rom, world, player):
shops = [shop for shop in world.shops if shop.replaceable and shop.active and shop.region.player == player]
shops = [shop for shop in world.shops if shop.custom and shop.region.player == player]
shop_data = bytearray()
items_data = bytearray()
@@ -1171,7 +1330,9 @@ def hud_format_text(text):
return output[:32]
def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite, names = None):
def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite, ow_palettes, uw_palettes, names = None):
if sprite and not isinstance(sprite, Sprite):
sprite = Sprite(sprite) if os.path.isfile(sprite) else get_sprite_from_name(sprite)
# enable instant item menu
if fastmenu == 'instant':
@@ -1197,119 +1358,13 @@ def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, spr
rom.write_byte(0x18004B, 0x01 if quickswap else 0x00)
music_volumes = [
(0x00, [0xD373B, 0xD375B, 0xD90F8]),
(0x14, [0xDA710, 0xDA7A4, 0xDA7BB, 0xDA7D2]),
(0x3C, [0xD5954, 0xD653B, 0xDA736, 0xDA752, 0xDA772, 0xDA792]),
(0x50, [0xD5B47, 0xD5B5E]),
(0x54, [0xD4306]),
(0x64,
[0xD6878, 0xD6883, 0xD6E48, 0xD6E76, 0xD6EFB, 0xD6F2D, 0xDA211, 0xDA35B, 0xDA37B, 0xDA38E, 0xDA39F, 0xDA5C3,
0xDA691, 0xDA6A8, 0xDA6DF]),
(0x78,
[0xD2349, 0xD3F45, 0xD42EB, 0xD48B9, 0xD48FF, 0xD543F, 0xD5817, 0xD5957, 0xD5ACB, 0xD5AE8, 0xD5B4A, 0xDA5DE,
0xDA608, 0xDA635,
0xDA662, 0xDA71F, 0xDA7AF, 0xDA7C6, 0xDA7DD]),
(0x82, [0xD2F00, 0xDA3D5]),
(0xA0,
[0xD249C, 0xD24CD, 0xD2C09, 0xD2C53, 0xD2CAF, 0xD2CEB, 0xD2D91, 0xD2EE6, 0xD38ED, 0xD3C91, 0xD3CD3, 0xD3CE8,
0xD3F0C,
0xD3F82, 0xD405F, 0xD4139, 0xD4198, 0xD41D5, 0xD41F6, 0xD422B, 0xD4270, 0xD42B1, 0xD4334, 0xD4371, 0xD43A6,
0xD43DB,
0xD441E, 0xD4597, 0xD4B3C, 0xD4BAB, 0xD4C03, 0xD4C53, 0xD4C7F, 0xD4D9C, 0xD5424, 0xD65D2, 0xD664F, 0xD6698,
0xD66FF,
0xD6985, 0xD6C5C, 0xD6C6F, 0xD6C8E, 0xD6CB4, 0xD6D7D, 0xD827D, 0xD960C, 0xD9828, 0xDA233, 0xDA3A2, 0xDA49E,
0xDA72B,
0xDA745, 0xDA765, 0xDA785, 0xDABF6, 0xDAC0D, 0xDAEBE, 0xDAFAC]),
(0xAA, [0xD9A02, 0xD9BD6]),
(0xB4,
[0xD21CD, 0xD2279, 0xD2E66, 0xD2E70, 0xD2EAB, 0xD3B97, 0xD3BAC, 0xD3BE8, 0xD3C0D, 0xD3C39, 0xD3C68, 0xD3C9F,
0xD3CBC,
0xD401E, 0xD4290, 0xD443E, 0xD456F, 0xD47D3, 0xD4D43, 0xD4DCC, 0xD4EBA, 0xD4F0B, 0xD4FE5, 0xD5012, 0xD54BC,
0xD54D5,
0xD54F0, 0xD5509, 0xD57D8, 0xD59B9, 0xD5A2F, 0xD5AEB, 0xD5E5E, 0xD5FE9, 0xD658F, 0xD674A, 0xD6827, 0xD69D6,
0xD69F5,
0xD6A05, 0xD6AE9, 0xD6DCF, 0xD6E20, 0xD6ECB, 0xD71D4, 0xD71E6, 0xD7203, 0xD721E, 0xD8724, 0xD8732, 0xD9652,
0xD9698,
0xD9CBC, 0xD9DC0, 0xD9E49, 0xDAA68, 0xDAA77, 0xDAA88, 0xDAA99, 0xDAF04]),
(0x8c,
[0xD1D28, 0xD1D41, 0xD1D5C, 0xD1D77, 0xD1EEE, 0xD311D, 0xD31D1, 0xD4148, 0xD5543, 0xD5B6F, 0xD65B3, 0xD6760,
0xD6B6B,
0xD6DF6, 0xD6E0D, 0xD73A1, 0xD814C, 0xD825D, 0xD82BE, 0xD8340, 0xD8394, 0xD842C, 0xD8796, 0xD8903, 0xD892A,
0xD91E8,
0xD922B, 0xD92E0, 0xD937E, 0xD93C1, 0xDA958, 0xDA971, 0xDA98C, 0xDA9A7]),
(0xC8,
[0xD1D92, 0xD1DBD, 0xD1DEB, 0xD1F5D, 0xD1F9F, 0xD1FBD, 0xD1FDC, 0xD1FEA, 0xD20CA, 0xD21BB, 0xD22C9, 0xD2754,
0xD284C,
0xD2866, 0xD2887, 0xD28A0, 0xD28BA, 0xD28DB, 0xD28F4, 0xD293E, 0xD2BF3, 0xD2C1F, 0xD2C69, 0xD2CA1, 0xD2CC5,
0xD2D05,
0xD2D73, 0xD2DAF, 0xD2E3D, 0xD2F36, 0xD2F46, 0xD2F6F, 0xD2FCF, 0xD2FDF, 0xD302B, 0xD3086, 0xD3099, 0xD30A5,
0xD30CD,
0xD30F6, 0xD3154, 0xD3184, 0xD333A, 0xD33D9, 0xD349F, 0xD354A, 0xD35E5, 0xD3624, 0xD363C, 0xD3672, 0xD3691,
0xD36B4,
0xD36C6, 0xD3724, 0xD3767, 0xD38CB, 0xD3B1D, 0xD3B2F, 0xD3B55, 0xD3B70, 0xD3B81, 0xD3BBF, 0xD3F65, 0xD3FA6,
0xD404F,
0xD4087, 0xD417A, 0xD41A0, 0xD425C, 0xD4319, 0xD433C, 0xD43EF, 0xD440C, 0xD4452, 0xD4494, 0xD44B5, 0xD4512,
0xD45D1,
0xD45EF, 0xD4682, 0xD46C3, 0xD483C, 0xD4848, 0xD4855, 0xD4862, 0xD486F, 0xD487C, 0xD4A1C, 0xD4A3B, 0xD4A60,
0xD4B27,
0xD4C7A, 0xD4D12, 0xD4D81, 0xD4E90, 0xD4ED6, 0xD4EE2, 0xD5005, 0xD502E, 0xD503C, 0xD5081, 0xD51B1, 0xD51C7,
0xD51CF,
0xD51EF, 0xD520C, 0xD5214, 0xD5231, 0xD5257, 0xD526D, 0xD5275, 0xD52AF, 0xD52BD, 0xD52CD, 0xD52DB, 0xD549C,
0xD5801,
0xD58A4, 0xD5A68, 0xD5A7F, 0xD5C12, 0xD5D71, 0xD5E10, 0xD5E9A, 0xD5F8B, 0xD5FA4, 0xD651A, 0xD6542, 0xD65ED,
0xD661D,
0xD66D7, 0xD6776, 0xD68BD, 0xD68E5, 0xD6956, 0xD6973, 0xD69A8, 0xD6A51, 0xD6A86, 0xD6B96, 0xD6C3E, 0xD6D4A,
0xD6E9C,
0xD6F80, 0xD717E, 0xD7190, 0xD71B9, 0xD811D, 0xD8139, 0xD816B, 0xD818A, 0xD819E, 0xD81BE, 0xD829C, 0xD82E1,
0xD8306,
0xD830E, 0xD835E, 0xD83AB, 0xD83CA, 0xD83F0, 0xD83F8, 0xD844B, 0xD8479, 0xD849E, 0xD84CB, 0xD84EB, 0xD84F3,
0xD854A,
0xD8573, 0xD859D, 0xD85B4, 0xD85CE, 0xD862A, 0xD8681, 0xD87E3, 0xD87FF, 0xD887B, 0xD88C6, 0xD88E3, 0xD8944,
0xD897B,
0xD8C97, 0xD8CA4, 0xD8CB3, 0xD8CC2, 0xD8CD1, 0xD8D01, 0xD917B, 0xD918C, 0xD919A, 0xD91B5, 0xD91D0, 0xD91DD,
0xD9220,
0xD9273, 0xD9284, 0xD9292, 0xD92AD, 0xD92C8, 0xD92D5, 0xD9311, 0xD9322, 0xD9330, 0xD934B, 0xD9366, 0xD9373,
0xD93B6,
0xD97A6, 0xD97C2, 0xD97DC, 0xD97FB, 0xD9811, 0xD98FF, 0xD996F, 0xD99A8, 0xD99D5, 0xD9A30, 0xD9A4E, 0xD9A6B,
0xD9A88,
0xD9AF7, 0xD9B1D, 0xD9B43, 0xD9B7C, 0xD9BA9, 0xD9C84, 0xD9C8D, 0xD9CAC, 0xD9CE8, 0xD9CF3, 0xD9CFD, 0xD9D46,
0xDA35E,
0xDA37E, 0xDA391, 0xDA478, 0xDA4C3, 0xDA4D7, 0xDA4F6, 0xDA515, 0xDA6E2, 0xDA9C2, 0xDA9ED, 0xDAA1B, 0xDAA57,
0xDABAF,
0xDABC9, 0xDABE2, 0xDAC28, 0xDAC46, 0xDAC63, 0xDACB8, 0xDACEC, 0xDAD08, 0xDAD25, 0xDAD42, 0xDAD5F, 0xDAE17,
0xDAE34,
0xDAE51, 0xDAF2E, 0xDAF55, 0xDAF6B, 0xDAF81, 0xDB14F, 0xDB16B, 0xDB180, 0xDB195, 0xDB1AA]),
(0xD2, [0xD2B88, 0xD364A, 0xD369F, 0xD3747]),
(0xDC,
[0xD213F, 0xD2174, 0xD229E, 0xD2426, 0xD4731, 0xD4753, 0xD4774, 0xD4795, 0xD47B6, 0xD4AA5, 0xD4AE4, 0xD4B96,
0xD4CA5,
0xD5477, 0xD5A3D, 0xD6566, 0xD672C, 0xD67C0, 0xD69B8, 0xD6AB1, 0xD6C05, 0xD6DB3, 0xD71AB, 0xD8E2D, 0xD8F0D,
0xD94E0,
0xD9544, 0xD95A8, 0xD9982, 0xD9B56, 0xDA694, 0xDA6AB, 0xDAE88, 0xDAEC8, 0xDAEE6, 0xDB1BF]),
(0xE6, [0xD210A, 0xD22DC, 0xD2447, 0xD5A4D, 0xD5DDC, 0xDA251, 0xDA26C]),
(0xF0, [0xD945E, 0xD967D, 0xD96C2, 0xD9C95, 0xD9EE6, 0xDA5C6]),
(0xFA,
[0xD2047, 0xD24C2, 0xD24EC, 0xD25A4, 0xD51A8, 0xD51E6, 0xD524E, 0xD529E, 0xD6045, 0xD81DE, 0xD821E, 0xD94AA,
0xD9A9E,
0xD9AE4, 0xDA289]),
(0xFF, [0xD2085, 0xD21C5, 0xD5F28])
]
for volume, addresses in music_volumes:
for address in addresses:
rom.write_byte(address, volume if not disable_music else 0x00)
rom.write_byte(0x0CFE18, 0x00 if disable_music else rom.orig_buffer[0x0CFE18] if rom.orig_buffer else 0x70)
rom.write_byte(0x0CFEC1, 0x00 if disable_music else rom.orig_buffer[0x0CFEC1] if rom.orig_buffer else 0xC0)
rom.write_bytes(0x0D0000, [0x00, 0x00] if disable_music else rom.orig_buffer[0x0D0000:0x0D0002] if rom.orig_buffer else [0xDA, 0x58])
rom.write_bytes(0x0D00E7, [0xC4, 0x58] if disable_music else rom.orig_buffer[0x0D00E7:0x0D00E9] if rom.orig_buffer else [0xDA, 0x58])
rom.write_byte(0x18021A, 1 if disable_music else 0x00)
# restore Mirror sound effect volumes (for existing seeds that lack it)
rom.write_byte(0xD3E04, 0xC8)
rom.write_byte(0xD3DC6, 0xC8)
rom.write_byte(0xD3D6E, 0xC8)
rom.write_byte(0xD3D34, 0xC8)
rom.write_byte(0xD3D55, 0xC8)
rom.write_byte(0xD3E38, 0xC8)
rom.write_byte(0xD3DAA, 0xFA)
# set heart beep rate
rom.write_byte(0x180033, {'off': 0x00, 'half': 0x40, 'quarter': 0x80, 'normal': 0x20, 'double': 0x10}[beep])
@@ -1332,6 +1387,18 @@ def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, spr
if sprite is not None:
write_sprite(rom, sprite)
default_ow_palettes(rom)
if ow_palettes == 'random':
randomize_ow_palettes(rom)
elif ow_palettes == 'blackout':
blackout_ow_palettes(rom)
default_uw_palettes(rom)
if uw_palettes == 'random':
randomize_uw_palettes(rom)
elif uw_palettes == 'blackout':
blackout_uw_palettes(rom)
# set player names
for player, name in names.items():
if 0 < player <= 64:
@@ -1348,6 +1415,130 @@ def write_sprite(rom, sprite):
rom.write_bytes(0xDD308, sprite.palette)
rom.write_bytes(0xDEDF5, sprite.glove_palette)
def set_color(rom, address, color, shade):
r = round(min(color[0], 0xFF) * pow(0.8, shade) * 0x1F / 0xFF)
g = round(min(color[1], 0xFF) * pow(0.8, shade) * 0x1F / 0xFF)
b = round(min(color[2], 0xFF) * pow(0.8, shade) * 0x1F / 0xFF)
rom.write_bytes(address, ((b << 10) | (g << 5) | (r << 0)).to_bytes(2, byteorder='little', signed=False))
def default_ow_palettes(rom):
if not rom.orig_buffer:
return
rom.write_bytes(0xDE604, rom.orig_buffer[0xDE604:0xDEBB4])
for address in [0x067FB4, 0x067F94, 0x067FC6, 0x067FE6, 0x067FE1, 0x05FEA9, 0x05FEB3]:
rom.write_bytes(address, rom.orig_buffer[address:address+2])
def randomize_ow_palettes(rom):
grass, grass2, grass3, dirt, dirt2, water, clouds, dwdirt,\
dwgrass, dwwater, dwdmdirt, dwdmgrass, dwdmclouds1, dwdmclouds2 = [[random.randint(60, 215) for _ in range(3)] for _ in range(14)]
dwtree = [c + random.randint(-20, 10) for c in dwgrass]
treeleaf = [c + random.randint(-20, 10) for c in grass]
patches = {0x067FB4: (grass, 0), 0x067F94: (grass, 0), 0x067FC6: (grass, 0), 0x067FE6: (grass, 0), 0x067FE1: (grass, 3), 0x05FEA9: (grass, 0), 0x05FEB3: (dwgrass, 1),
0x0DD4AC: (grass, 2), 0x0DE6DE: (grass2, 2), 0x0DE6E0: (grass2, 1), 0x0DD4AE: (grass2, 1), 0x0DE9FA: (grass2, 1), 0x0DEA0E: (grass2, 1), 0x0DE9FE: (grass2, 0),
0x0DD3D2: (grass2, 2), 0x0DE88C: (grass2, 2), 0x0DE8A8: (grass2, 2), 0x0DE9F8: (grass2, 2), 0x0DEA4E: (grass2, 2), 0x0DEAF6: (grass2, 2), 0x0DEB2E: (grass2, 2), 0x0DEB4A: (grass2, 2),
0x0DE892: (grass, 1), 0x0DE886: (grass, 0), 0x0DE6D2: (grass, 0), 0x0DE6FA: (grass, 3), 0x0DE6FC: (grass, 0), 0x0DE6FE: (grass, 0), 0x0DE70A: (grass, 0), 0x0DE708: (grass, 2), 0x0DE70C: (grass, 1),
0x0DE6D4: (dirt, 2), 0x0DE6CA: (dirt, 5), 0x0DE6CC: (dirt, 4), 0x0DE6CE: (dirt, 3), 0x0DE6E2: (dirt, 2), 0x0DE6D8: (dirt, 5), 0x0DE6DA: (dirt, 4), 0x0DE6DC: (dirt, 2),
0x0DE6F0: (dirt, 2), 0x0DE6E6: (dirt, 5), 0x0DE6E8: (dirt, 4), 0x0DE6EA: (dirt, 2), 0x0DE6EC: (dirt, 4), 0x0DE6EE: (dirt, 2),
0x0DE91E: (grass, 0),
0x0DE920: (dirt, 2), 0x0DE916: (dirt, 3), 0x0DE934: (dirt, 3),
0x0DE92C: (grass, 0), 0x0DE93A: (grass, 0), 0x0DE91C: (grass, 1), 0x0DE92A: (grass, 1), 0x0DEA1C: (grass, 0), 0x0DEA2A: (grass, 0), 0x0DEA30: (grass, 0),
0x0DEA2E: (dirt, 5),
0x0DE884: (grass, 3), 0x0DE8AE: (grass, 3), 0x0DE8BE: (grass, 3), 0x0DE8E4: (grass, 3), 0x0DE938: (grass, 3), 0x0DE9C4: (grass, 3), 0x0DE6D0: (grass, 4),
0x0DE890: (treeleaf, 1), 0x0DE894: (treeleaf, 0),
0x0DE924: (water, 3), 0x0DE668: (water, 3), 0x0DE66A: (water, 2), 0x0DE670: (water, 1), 0x0DE918: (water, 1), 0x0DE66C: (water, 0), 0x0DE91A: (water, 0), 0x0DE92E: (water, 1), 0x0DEA1A: (water, 1), 0x0DEA16: (water, 3), 0x0DEA10: (water, 4),
0x0DE66E: (dirt, 3), 0x0DE672: (dirt, 2), 0x0DE932: (dirt, 4), 0x0DE936: (dirt, 2), 0x0DE93C: (dirt, 1),
0x0DE756: (dirt2, 4), 0x0DE764: (dirt2, 4), 0x0DE772: (dirt2, 4), 0x0DE994: (dirt2, 4), 0x0DE9A2: (dirt2, 4), 0x0DE758: (dirt2, 3), 0x0DE766: (dirt2, 3), 0x0DE774: (dirt2, 3),
0x0DE996: (dirt2, 3), 0x0DE9A4: (dirt2, 3), 0x0DE75A: (dirt2, 2), 0x0DE768: (dirt2, 2), 0x0DE776: (dirt2, 2), 0x0DE778: (dirt2, 2), 0x0DE998: (dirt2, 2), 0x0DE9A6: (dirt2, 2),
0x0DE9AC: (dirt2, 1), 0x0DE99E: (dirt2, 1), 0x0DE760: (dirt2, 1), 0x0DE77A: (dirt2, 1), 0x0DE77C: (dirt2, 1), 0x0DE798: (dirt2, 1), 0x0DE980: (dirt2, 1),
0x0DE75C: (grass3, 2), 0x0DE786: (grass3, 2), 0x0DE794: (grass3, 2), 0x0DE99A: (grass3, 2), 0x0DE75E: (grass3, 1), 0x0DE788: (grass3, 1), 0x0DE796: (grass3, 1), 0x0DE99C: (grass3, 1),
0x0DE76A: (clouds, 2), 0x0DE9A8: (clouds, 2), 0x0DE76E: (clouds, 0), 0x0DE9AA: (clouds, 0), 0x0DE8DA: (clouds, 0), 0x0DE8D8: (clouds, 0), 0x0DE8D0: (clouds, 0), 0x0DE98C: (clouds, 2), 0x0DE990: (clouds, 0),
0x0DEB34: (dwtree, 4), 0x0DEB30: (dwtree, 3), 0x0DEB32: (dwtree, 1),
0x0DE710: (dwdirt, 5), 0x0DE71E: (dwdirt, 5), 0x0DE72C: (dwdirt, 5), 0x0DEAD6: (dwdirt, 5), 0x0DE712: (dwdirt, 4), 0x0DE720: (dwdirt, 4), 0x0DE72E: (dwdirt, 4), 0x0DE660: (dwdirt, 4),
0x0DEAD8: (dwdirt, 4), 0x0DEADA: (dwdirt, 3), 0x0DE714: (dwdirt, 3), 0x0DE722: (dwdirt, 3), 0x0DE730: (dwdirt, 3), 0x0DE732: (dwdirt, 3), 0x0DE734: (dwdirt, 2), 0x0DE736: (dwdirt, 2),
0x0DE728: (dwdirt, 2), 0x0DE71A: (dwdirt, 2), 0x0DE664: (dwdirt, 2), 0x0DEAE0: (dwdirt, 2),
0x0DE716: (dwgrass, 3), 0x0DE740: (dwgrass, 3), 0x0DE74E: (dwgrass, 3), 0x0DEAC0: (dwgrass, 3), 0x0DEACE: (dwgrass, 3), 0x0DEADC: (dwgrass, 3), 0x0DEB24: (dwgrass, 3), 0x0DE752: (dwgrass, 2),
0x0DE718: (dwgrass, 1), 0x0DE742: (dwgrass, 1), 0x0DE750: (dwgrass, 1), 0x0DEB26: (dwgrass, 1), 0x0DEAC2: (dwgrass, 1), 0x0DEAD0: (dwgrass, 1), 0x0DEADE: (dwgrass, 1),
0x0DE65A: (dwwater, 5), 0x0DE65C: (dwwater, 3), 0x0DEAC8: (dwwater, 3), 0x0DEAD2: (dwwater, 2), 0x0DEABC: (dwwater, 2), 0x0DE662: (dwwater, 2), 0x0DE65E: (dwwater, 1), 0x0DEABE: (dwwater, 1), 0x0DEA98: (dwwater, 2),
0x0DE79A: (dwdmdirt, 6), 0x0DE7A8: (dwdmdirt, 6), 0x0DE7B6: (dwdmdirt, 6), 0x0DEB60: (dwdmdirt, 6), 0x0DEB6E: (dwdmdirt, 6), 0x0DE93E: (dwdmdirt, 6), 0x0DE94C: (dwdmdirt, 6), 0x0DEBA6: (dwdmdirt, 6),
0x0DE79C: (dwdmdirt, 4), 0x0DE7AA: (dwdmdirt, 4), 0x0DE7B8: (dwdmdirt, 4), 0x0DEB70: (dwdmdirt, 4), 0x0DEBA8: (dwdmdirt, 4), 0x0DEB72: (dwdmdirt, 3), 0x0DEB74: (dwdmdirt, 3), 0x0DE79E: (dwdmdirt, 3), 0x0DE7AC: (dwdmdirt, 3), 0x0DEBAA: (dwdmdirt, 3), 0x0DE7A0: (dwdmdirt, 3),
0x0DE7BC: (dwdmgrass, 3),
0x0DEBAC: (dwdmdirt, 2), 0x0DE7AE: (dwdmdirt, 2), 0x0DE7C2: (dwdmdirt, 2), 0x0DE7A6: (dwdmdirt, 2), 0x0DEB7A: (dwdmdirt, 2), 0x0DEB6C: (dwdmdirt, 2), 0x0DE7C0: (dwdmdirt, 2),
0x0DE7A2: (dwdmgrass, 3), 0x0DE7BE: (dwdmgrass, 3), 0x0DE7CC: (dwdmgrass, 3), 0x0DE7DA: (dwdmgrass, 3), 0x0DEB6A: (dwdmgrass, 3), 0x0DE948: (dwdmgrass, 3), 0x0DE956: (dwdmgrass, 3), 0x0DE964: (dwdmgrass, 3), 0x0DE7CE: (dwdmgrass, 1), 0x0DE7A4: (dwdmgrass, 1), 0x0DEBA2: (dwdmgrass, 1), 0x0DEBB0: (dwdmgrass, 1),
0x0DE644: (dwdmclouds1, 2), 0x0DEB84: (dwdmclouds1, 2), 0x0DE648: (dwdmclouds1, 1), 0x0DEB88: (dwdmclouds1, 1),
0x0DEBAE: (dwdmclouds2, 2), 0x0DE7B0: (dwdmclouds2, 2), 0x0DE7B4: (dwdmclouds2, 0), 0x0DEB78: (dwdmclouds2, 0), 0x0DEBB2: (dwdmclouds2, 0)
}
for address, (color, shade) in patches.items():
set_color(rom, address, color, shade)
def blackout_ow_palettes(rom):
rom.write_bytes(0xDE604, [0] * 0xC4)
for i in range(0xDE6C8, 0xDE86C, 70):
rom.write_bytes(i, [0] * 64)
rom.write_bytes(i+66, [0] * 4)
rom.write_bytes(0xDE86C, [0] * 0x348)
for address in [0x067FB4, 0x067F94, 0x067FC6, 0x067FE6, 0x067FE1, 0x05FEA9, 0x05FEB3]:
rom.write_bytes(address, [0,0])
def default_uw_palettes(rom):
if not rom.orig_buffer:
return
rom.write_bytes(0xDD734, rom.orig_buffer[0xDD734:0xDE544])
def randomize_uw_palettes(rom):
for dungeon in range(20):
wall, pot, chest, floor1, floor2, floor3 = [[random.randint(60, 240) for _ in range(3)] for _ in range(6)]
for i in range(5):
shade = 10 - (i * 2)
set_color(rom, 0x0DD734 + (0xB4 * dungeon) + (i * 2), wall, shade)
set_color(rom, 0x0DD770 + (0xB4 * dungeon) + (i * 2), wall, shade)
set_color(rom, 0x0DD744 + (0xB4 * dungeon) + (i * 2), wall, shade)
if dungeon == 0:
set_color(rom, 0x0DD7CA + (0xB4 * dungeon) + (i * 2), wall, shade)
if dungeon == 2:
set_color(rom, 0x0DD74E + (0xB4 * dungeon), wall, 3)
set_color(rom, 0x0DD750 + (0xB4 * dungeon), wall, 5)
set_color(rom, 0x0DD73E + (0xB4 * dungeon), wall, 3)
set_color(rom, 0x0DD740 + (0xB4 * dungeon), wall, 5)
set_color(rom, 0x0DD7E4 + (0xB4 * dungeon), wall, 4)
set_color(rom, 0x0DD7E6 + (0xB4 * dungeon), wall, 2)
set_color(rom, 0xDD7DA + (0xB4 * dungeon), wall, 10)
set_color(rom, 0xDD7DC + (0xB4 * dungeon), wall, 8)
set_color(rom, 0x0DD75A + (0xB4 * dungeon), pot, 7)
set_color(rom, 0x0DD75C + (0xB4 * dungeon), pot, 1)
set_color(rom, 0x0DD75E + (0xB4 * dungeon), pot, 3)
set_color(rom, 0x0DD76A + (0xB4 * dungeon), wall, 7)
set_color(rom, 0x0DD76C + (0xB4 * dungeon), wall, 2)
set_color(rom, 0x0DD76E + (0xB4 * dungeon), wall, 4)
set_color(rom, 0x0DD7AE + (0xB4 * dungeon), chest, 2)
set_color(rom, 0x0DD7B0 + (0xB4 * dungeon), chest, 0)
for i in range(3):
shade = 6 - (i * 2)
set_color(rom, 0x0DD764 + (0xB4 * dungeon) + (i * 2), floor1, shade)
set_color(rom, 0x0DD782 + (0xB4 * dungeon) + (i * 2), floor1, shade + 3)
set_color(rom, 0x0DD7A0 + (0xB4 * dungeon) + (i * 2), floor2, shade)
set_color(rom, 0x0DD7BE + (0xB4 * dungeon) + (i * 2), floor2, shade + 3)
set_color(rom, 0x0DD7E2 + (0xB4 * dungeon), floor3, 3)
set_color(rom, 0x0DD796 + (0xB4 * dungeon), floor3, 4)
def blackout_uw_palettes(rom):
for i in range(0xDD734, 0xDE544, 180):
rom.write_bytes(i, [0] * 38)
rom.write_bytes(i+44, [0] * 76)
rom.write_bytes(i+136, [0] * 44)
def write_string_to_rom(rom, target, string):
address, maxbytes = text_addresses[target]