MirrorScroll block erase removed
Standard+Crossed ammo issue addressed Fix for vitreous' eye dropping keys Fix for vanilla linking doors (hc back hallway)
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12
Rom.py
12
Rom.py
@@ -22,7 +22,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '35153af01c45841b5a3f4d9c341a7887'
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RANDOMIZERBASEHASH = 'b7b962ea562962200c4c88c0b615f8fe'
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class JsonRom(object):
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@@ -1229,6 +1229,7 @@ def patch_rom(world, rom, player, team, enemized):
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rom.write_bytes(0x180185, [0,0,0]) # Uncle respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x180188, [0,0,0]) # Zelda respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x18018B, [0,0,0]) # Mantle respawn refills (magic, bombs, arrows)
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bow_max, bomb_max, magic_max = 0, 0, 0
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if world.mode[player] == 'standard':
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if uncle_location.item is not None and uncle_location.item.name in ['Bow', 'Progressive Bow']:
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rom.write_byte(0x18004E, 1) # Escape Fill (arrows)
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@@ -1236,16 +1237,25 @@ def patch_rom(world, rom, player, team, enemized):
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rom.write_bytes(0x180185, [0,0,70]) # Uncle respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x180188, [0,0,10]) # Zelda respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x18018B, [0,0,10]) # Mantle respawn refills (magic, bombs, arrows)
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bow_max = 70
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elif uncle_location.item is not None and uncle_location.item.name in ['Bombs (10)']:
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rom.write_byte(0x18004E, 2) # Escape Fill (bombs)
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rom.write_bytes(0x180185, [0,50,0]) # Uncle respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x180188, [0,3,0]) # Zelda respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x18018B, [0,3,0]) # Mantle respawn refills (magic, bombs, arrows)
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bomb_max = 50
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elif uncle_location.item is not None and uncle_location.item.name in ['Cane of Somaria', 'Cane of Byrna', 'Fire Rod']:
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rom.write_byte(0x18004E, 4) # Escape Fill (magic)
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rom.write_bytes(0x180185, [0x80,0,0]) # Uncle respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x180188, [0x20,0,0]) # Zelda respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x18018B, [0x20,0,0]) # Mantle respawn refills (magic, bombs, arrows)
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magic_max = 0x80
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if world.doorShuffle[player] == 'crossed':
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# Uncle respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x180185, [max(0x20, magic_max), max(3, bomb_max), max(10, bow_max)])
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rom.write_bytes(0x180188, [0x20, 3, 10]) # Zelda respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x18018B, [0x20, 3, 10]) # Mantle respawn refills (magic, bombs, arrows)
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# patch swamp: Need to enable permanent drain of water as dam or swamp were moved
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rom.write_byte(0x18003D, 0x01 if world.swamp_patch_required[player] else 0x00)
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