MirrorScroll block erase removed

Standard+Crossed ammo issue addressed
Fix for vitreous' eye dropping keys
Fix for vanilla linking doors (hc back hallway)
This commit is contained in:
aerinon
2020-04-02 13:15:08 -06:00
parent e5a1c59f85
commit e30f66742b
7 changed files with 59 additions and 11 deletions

View File

@@ -11,12 +11,14 @@ jsl AdjustTransition
nop
;turn off linking doors -- see .notRoomLinkDoor label in Bank02.asm
org $02b5a6
bra NotLinkDoor1
org $02b5a8 ; <- 135a8 - Bank02.asm : 8368 (LDA $7EC004 : STA $A0)
jsl CheckLinkDoorR
bcc NotLinkDoor1
org $02b5b6
NotLinkDoor1:
org $02b647
bra NotLinkDoor2
org $02b649 ; <- 135a8 - Bank02.asm : 8482 (LDA $7EC004 : STA $A0)
jsl CheckLinkDoorL
bcc NotLinkDoor2
org $02b657
NotLinkDoor2:
@@ -77,10 +79,16 @@ org $2081f2
jsl MirrorCheckOverride2
org $20825c
jsl MirrorCheckOverride2
org $07a955 ; <- Bank07.asm : around 6564 (JP is a bit different) (STZ $05FC : STZ $05FD)
jsl BlockEraseFix
nop #2
org $02b82a
jsl FixShopCode
org $1ddeea ; <- Bank1D.asm : 286 (JSL Sprite_LoadProperties)
jsl VitreousKeyReset
; These two, if enabled together, have implications for vanilla BK doors in IP/Hera/Mire
; IPBJ is common enough to consider not doing this. Mire is not a concern for vanilla - maybe glitched modes