From e335de8e92dbe03bfae3aedc293ca5fd7715f44c Mon Sep 17 00:00:00 2001 From: codemann8 Date: Sun, 8 Jan 2023 03:39:25 -0600 Subject: [PATCH] Fixing problems when connecting entrances from outside ER --- EntranceShuffle.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/EntranceShuffle.py b/EntranceShuffle.py index 69904af1..cc0faba9 100644 --- a/EntranceShuffle.py +++ b/EntranceShuffle.py @@ -10,7 +10,7 @@ from Utils import stack_size3a entrance_pool = list() exit_pool = list() entrance_exits = list() -ignore_pool = False +ignore_pool = True suppress_spoiler = True def link_entrances(world, player): @@ -699,9 +699,9 @@ def connect_logical(world, entrancename, exitname, player, isTwoWay = False): def connect_entrance(world, entrancename, exitname, player, mark_two_way=True): if not ignore_pool: logging.getLogger('').debug('Connecting %s -> %s', entrancename, exitname) - assert entrancename in entrance_pool, 'Entrance not in pool: ' + entrancename + assert entrancename in entrance_pool, f'Entrance not in pool: {entrancename}' if mark_two_way: - assert exitname in exit_pool, 'Exit not in pool: ' + exitname + assert exitname in exit_pool, f'Exit not in pool: {exitname}' entrance = world.get_entrance(entrancename, player) # check if we got an entrance or a region to connect to