Initial Inverted implementation

Missing Flute and mirror exits
Missing removal and redirection of deprecated inverted rules
This commit is contained in:
codemann8
2021-05-20 05:47:42 -05:00
12 changed files with 551 additions and 766 deletions

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@@ -3,10 +3,9 @@ from DoorShuffle import link_doors
from Doors import create_doors
from Dungeons import create_dungeons, get_dungeon_item_pool
from EntranceShuffle import link_inverted_entrances
from InvertedRegions import create_inverted_regions
from ItemList import generate_itempool, difficulties
from Items import ItemFactory
from Regions import mark_light_world_regions, create_dungeon_regions, create_shops
from Regions import create_regions, mark_light_world_regions, create_dungeon_regions, create_shops
from RoomData import create_rooms
from Rules import set_rules
from test.TestBase import TestBase
@@ -18,7 +17,7 @@ class TestInverted(TestBase):
{1: True}, {1: False}, False, None, {1: False})
self.world.difficulty_requirements[1] = difficulties['normal']
self.world.intensity = {1: 1}
create_inverted_regions(self.world, 1)
create_regions(self.world, 1)
create_dungeon_regions(self.world, 1)
create_shops(self.world, 1)
create_doors(self.world, 1)

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@@ -4,7 +4,6 @@ from BaseClasses import World
from Dungeons import create_dungeons
from EntranceShuffle import connect_entrance, Inverted_LW_Entrances, Inverted_LW_Dungeon_Entrances, Inverted_LW_Single_Cave_Doors, Inverted_Old_Man_Entrances, Inverted_DW_Entrances, Inverted_DW_Dungeon_Entrances, Inverted_DW_Single_Cave_Doors, \
Inverted_LW_Entrances_Must_Exit, Inverted_LW_Dungeon_Entrances_Must_Exit, Inverted_Bomb_Shop_Multi_Cave_Doors, Inverted_Bomb_Shop_Single_Cave_Doors, Inverted_Blacksmith_Single_Cave_Doors, Inverted_Blacksmith_Multi_Cave_Doors
from InvertedRegions import create_inverted_regions
from ItemList import difficulties
from Rules import set_inverted_big_bomb_rules
from test.inverted.TestInverted import TestInverted

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@@ -3,11 +3,10 @@ from DoorShuffle import link_doors
from Doors import create_doors
from Dungeons import create_dungeons, get_dungeon_item_pool
from EntranceShuffle import link_inverted_entrances
from InvertedRegions import create_inverted_regions
from ItemList import generate_itempool, difficulties
from Items import ItemFactory
from OverworldGlitchRules import create_owg_connections
from Regions import mark_light_world_regions, create_dungeon_regions, create_shops
from Regions import create_regions, mark_light_world_regions, create_dungeon_regions, create_shops
from RoomData import create_rooms
from Rules import set_rules
from test.TestBase import TestBase
@@ -19,7 +18,7 @@ class TestInvertedOWG(TestBase):
{1: True}, {1: False}, False, None, {1: False})
self.world.difficulty_requirements[1] = difficulties['normal']
self.world.intensity = {1: 1}
create_inverted_regions(self.world, 1)
create_regions(self.world, 1)
create_dungeon_regions(self.world, 1)
create_shops(self.world, 1)
create_doors(self.world, 1)

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@@ -3,11 +3,10 @@ from DoorShuffle import link_doors
from Doors import create_doors
from Dungeons import create_dungeons, get_dungeon_item_pool
from EntranceShuffle import link_entrances
from InvertedRegions import mark_dark_world_regions
from ItemList import difficulties, generate_itempool
from Items import ItemFactory
from OverworldGlitchRules import create_owg_connections
from Regions import create_regions, create_dungeon_regions, create_shops
from Regions import create_regions, create_dungeon_regions, create_shops, mark_dark_world_regions
from RoomData import create_rooms
from Rules import set_rules
from test.TestBase import TestBase

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@@ -3,10 +3,9 @@ from DoorShuffle import link_doors
from Doors import create_doors
from Dungeons import create_dungeons, get_dungeon_item_pool
from EntranceShuffle import link_entrances
from InvertedRegions import mark_dark_world_regions
from ItemList import difficulties, generate_itempool
from Items import ItemFactory
from Regions import create_regions, create_dungeon_regions, create_shops
from Regions import create_regions, create_dungeon_regions, create_shops, mark_dark_world_regions
from RoomData import create_rooms
from Rules import set_rules
from test.TestBase import TestBase