From e3ddd8dcdc6223f7a18bfa03755cadfd916dd922 Mon Sep 17 00:00:00 2001 From: LLCoolDave Date: Mon, 5 Jun 2017 13:09:28 +0200 Subject: [PATCH] Add missing Bow requirement for upstairs in GTower. --- Rules.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Rules.py b/Rules.py index 186eaabf..584a717f 100644 --- a/Rules.py +++ b/Rules.py @@ -295,7 +295,7 @@ def global_rules(world): set_rule(world.get_location('[dungeon-A2-B1] Ganons Tower - Armos Room [left chest]'), lambda state: state.has('Bow') or state.has_blunt_weapon()) set_rule(world.get_location('[dungeon-A2-B1] Ganons Tower - Armos Room [bottom chest]'), lambda state: state.has('Bow') or state.has_blunt_weapon()) set_rule(world.get_location('[dungeon-A2-B1] Ganons Tower - Armos Room [right chest]'), lambda state: state.has('Bow') or state.has_blunt_weapon()) - set_rule(world.get_entrance('Ganons Tower Big Key Door'), lambda state: state.can_collect('Big Key (Ganons Tower)')) + set_rule(world.get_entrance('Ganons Tower Big Key Door'), lambda state: state.can_collect('Big Key (Ganons Tower)') and state.has('Bow')) set_rule(world.get_entrance('Ganons Tower Torch Rooms'), lambda state: state.has_fire_source()) set_rule(world.get_entrance('Ganons Tower Moldorm Door'), lambda state: state.can_collect('Small Key (Ganons Tower)', 4)) set_rule(world.get_entrance('Ganons Tower Moldorm Gap'), lambda state: state.has('Hookshot')) @@ -304,7 +304,7 @@ def global_rules(world): '[dungeon-A2-6F] Ganons Tower - Room before Moldorm', '[dungeon-A2-6F] Ganons Tower - Moldorm Room']: forbid_item(world.get_location(location), 'Big Key (Ganons Tower)') - set_rule(world.get_location('Ganon'), lambda state: state.has_beam_sword() and state.has_fire_source() and (state.has('Tempered Sword') or state.has('Golden Sword') or state.has('Silver Arrows') or state.has('Lamp') or state.has('Bottle') or state.has('Half Magic') or state.has('Quarter Magic'))) # need to light torch a sufficient amount of times + set_rule(world.get_location('Ganon'), lambda state: state.has_beam_sword() and state.has_fire_source() and (state.has('Tempered Sword') or state.has('Golden Sword') or (state.has('Silver Arrows') and state.has('Bow')) or state.has('Lamp') or state.has('Bottle') or state.has('Half Magic') or state.has('Quarter Magic'))) # need to light torch a sufficient amount of times set_rule(world.get_entrance('Ganon Drop'), lambda state: state.has_beam_sword()) # need to damage ganon to get tiles to drop