From e41b44aa9e7ed049ccb613623ddeb19ddcee5f30 Mon Sep 17 00:00:00 2001 From: Cody Date: Mon, 7 Aug 2023 17:32:41 -0400 Subject: [PATCH] Update Items.py Fix some typos, update hookshot text --- Items.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Items.py b/Items.py index dbbf040d..8b033b63 100644 --- a/Items.py +++ b/Items.py @@ -27,7 +27,7 @@ item_table = {'Bow': (True, False, None, 0x0B, 'Bow!\nJoin the archer class!', ' 'Progressive Bow': (True, False, None, 0x64, 'Bow!\nJoin the archer class!', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'A Bow'), 'Book of Mudora': (True, False, None, 0x1D, 'This is a\nparadox?!', 'and the story book', 'the scholarly kid', 'moon runes for sale', 'drugs for literacy', 'book-worm boy can read again', 'The Book'), 'Hammer': (True, False, None, 0x09, 'stop\nhammer time!', 'and m c hammer', 'hammer-smashing kid', 'm c hammer for sale', 'stop... hammer time', 'stop, hammer time', 'The Hammer'), - 'Hookshot': (True, False, None, 0x0A, 'Hookshot!\nGrab all the things!', 'and the tickle beam', 'tickle-monster kid', 'tickle beam for sale', 'witch and tickle boy', 'beam boy tickles again', 'The Hookshot'), + 'Hookshot': (True, False, None, 0x0A, 'Hookshot!\nBOING! BOING!', 'and the tickle beam', 'tickle-monster kid', 'tickle beam for sale', 'witch and tickle boy', 'beam boy tickles again', 'The Hookshot'), 'Magic Mirror': (True, False, None, 0x1A, 'Mirror!\nTake some time to\nreflect on this moment!', 'the face reflector', 'the narcissistic kid', 'your face for sale', 'trades looking-glass', 'narcissistic boy is happy again', 'The Mirror'), 'Ocarina': (True, False, None, 0x14, 'Ocarina!\nA Flute by another name', 'and the duck call', 'the duck-call kid', 'duck call for sale', 'duck-calls for trade', 'ocarina boy plays again', 'The Flute'), 'Pegasus Boots': (True, False, None, 0x4B, 'Pegasus Boots!\nGotta go fast!', 'and the sprint shoes', 'the running-man kid', 'sprint shoe for sale', 'shrooms for speed', 'gotta-go-fast boy runs again', 'The Boots'), @@ -106,13 +106,13 @@ item_table = {'Bow': (True, False, None, 0x0B, 'Bow!\nJoin the archer class!', ' 'Rupoor': (False, False, None, 0x59, 'Rupoor!\nI\'ll take your rupees!', 'and the toll-booth', 'the toll-booth kid', 'double loss for sale', 'witch stole your rupees', 'affluent boy steals rupees', 'A rupoor'), 'Red Clock': (False, True, None, 0x5B, 'Red Clock!\nA waste of time.', 'the ruby clock', 'the ruby-time kid', 'red time for sale', 'for ruby time', 'moment boy travels time again', 'A red clock'), 'Blue Clock': (False, True, None, 0x5C, 'Blue Clock!\nA bit of time!', 'the sapphire clock', 'sapphire-time kid', 'blue time for sale', 'for sapphire time', 'moment boy time travels again', 'A blue clock'), - 'Green Clock': (False, True, None, 0x5D, 'Green Clock!\Tons of time!', 'the emerald clock', 'the emerald-time kid', 'green time for sale', 'for emerald time', 'moment boy adjusts time again', 'A green clock'), + 'Green Clock': (False, True, None, 0x5D, 'Green Clock!\nTons of time!', 'the emerald clock', 'the emerald-time kid', 'green time for sale', 'for emerald time', 'moment boy adjusts time again', 'A green clock'), 'Single RNG': (False, True, None, 0x62, 'something you don\'t yet have', None, None, None, None, 'unknown boy somethings again', 'A new mystery'), 'Multi RNG': (False, True, None, 0x63, 'something you may already have', None, None, None, None, 'unknown boy somethings again', 'A total mystery'), 'Magic Upgrade (1/2)': (True, False, None, 0x4E, 'Half Magic!\nDouble your magic power!', 'and the spell power', 'the magic-saving kid', 'wizardry for sale', 'mekalekahi mekahiney ho', 'magic boy saves magic again', 'Half magic'), # can be required to beat mothula in an open seed in very very rare circumstance 'Magic Upgrade (1/4)': (True, False, None, 0x4F, 'Quarter Magic!\nMagic is basically free now!', 'and the spell power', 'the magic-saving kid', 'wizardry for sale', 'mekalekahi mekahiney ho', 'magic boy saves magic again', 'Quarter magic'), # can be required to beat mothula in an open seed in very very rare circumstance 'Small Key (Eastern Palace)': (False, False, 'SmallKey', 0xA2, 'A Small Key for\nDesert Palace', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'A small key to Eastern Palace'), - 'Big Key (Eastern Palace)': (False, False, 'BigKey', 0x9D, 'A Big Key for\nDesert Palace', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'A big key to Eastern Palace'), + 'Big Key (Eastern Palace)': (False, False, 'BigKey', 0x9D, 'A Big Key for\nEastern Palace', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'A big key to Eastern Palace'), 'Compass (Eastern Palace)': (False, True, 'Compass', 0x8D, 'A Compass for\nEastern Palace', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'A compass to Eastern Palace'), 'Map (Eastern Palace)': (False, True, 'Map', 0x7D, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'A map to Eastern Palace'), 'Small Key (Desert Palace)': (False, False, 'SmallKey', 0xA3, 'A Small Key for\nDesert Palace', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'A small key to Desert Palace'),