Merged in DR v1.5.0
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@@ -1,4 +1,5 @@
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import RaceRandom as random
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from collections import defaultdict
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from Utils import snes_to_pc
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from source.dungeon.EnemyList import SpriteType, EnemySprite, sprite_translation
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@@ -443,12 +444,16 @@ def randomize_enemies(world, player):
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if world.enemy_shuffle[player] != 'none':
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data_tables = world.data_tables[player]
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custom_uw, custom_ow = {}, {}
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enemy_map = world.customizer.get_enemies() if world.customizer else None
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if enemy_map and player in enemy_map:
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if 'Underworld' in enemy_map[player]:
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custom_uw = enemy_map[player]['Underworld']
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if 'Overworld' in enemy_map[player]:
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custom_ow = enemy_map[player]['Overworld']
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if world.force_enemy[player]:
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custom_ow = {area_id: {i: world.force_enemy[player] for i, s in enumerate(sprite_list)} for area_id, sprite_list in world.data_tables[player].ow_enemy_table.items()}
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custom_uw = {room_id: {i: world.force_enemy[player] for i, s in enumerate(sprite_list)} for room_id, sprite_list in world.data_tables[player].uw_enemy_table.room_map.items()}
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else:
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enemy_map = world.customizer.get_enemies() if world.customizer else None
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if enemy_map and player in enemy_map:
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if 'Underworld' in enemy_map[player]:
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custom_uw = enemy_map[player]['Underworld']
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if 'Overworld' in enemy_map[player]:
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custom_ow = enemy_map[player]['Overworld']
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randomize_underworld_sprite_sheets(data_tables.sprite_sheets, data_tables, custom_uw)
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randomize_underworld_rooms(data_tables, world, player, custom_uw)
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randomize_overworld_sprite_sheets(data_tables.sprite_sheets, data_tables, custom_ow)
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