Add new insanity mode
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@@ -300,7 +300,7 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode):
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pool.extend(basicgloves)
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# insanity shuffle doesn't have fake LW/DW logic so for now guaranteed Mirror and Moon Pearl at the start
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if shuffle == 'insanity':
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if shuffle == 'insanity_legacy':
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placed_items.append(('Link\'s House', 'Magic Mirror'))
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placed_items.append(('Sanctuary', 'Moon Pearl'))
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else:
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@@ -503,7 +503,7 @@ def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, c
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pool.extend(['Fighter Sword'] * customitemarray[32])
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pool.extend(['Progressive Sword'] * customitemarray[36])
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if shuffle == 'insanity':
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if shuffle == 'insanity_legacy':
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placed_items.append(('Link\'s House', 'Magic Mirror'))
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placed_items.append(('Sanctuary', 'Moon Pearl'))
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pool.extend(['Magic Mirror'] * max((customitemarray[22] -1 ), 0))
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