Merged DR v1.2.0.0
This commit is contained in:
168
BaseClasses.py
168
BaseClasses.py
@@ -21,7 +21,7 @@ from source.dungeon.RoomObject import RoomObject
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class World(object):
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def __init__(self, players, owShuffle, owCrossed, owMixed, shuffle, doorShuffle, logic, mode, swords, difficulty, difficulty_adjustments,
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timer, progressive, goal, algorithm, accessibility, shuffle_ganon, retro, custom, customitemarray, hints):
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timer, progressive, goal, algorithm, accessibility, shuffle_ganon, custom, customitemarray, hints):
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self.players = players
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self.teams = 1
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self.owShuffle = owShuffle.copy()
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@@ -34,6 +34,7 @@ class World(object):
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self.shuffle = shuffle.copy()
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self.doorShuffle = doorShuffle.copy()
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self.intensity = {}
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self.door_type_mode = {}
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self.logic = logic.copy()
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self.mode = mode.copy()
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self.swords = swords.copy()
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@@ -71,7 +72,6 @@ class World(object):
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self.fix_trock_exit = {}
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self.shuffle_ganon = shuffle_ganon
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self.fix_gtower_exit = self.shuffle_ganon
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self.retro = retro.copy()
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self.custom = custom
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self.customitemarray = customitemarray
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self.can_take_damage = True
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@@ -105,10 +105,6 @@ class World(object):
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self.pot_contents = {}
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for player in range(1, players + 1):
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# If World State is Retro, set to Open and set Retro flag
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if self.mode[player] == "retro":
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self.mode[player] = "open"
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self.retro[player] = True
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def set_player_attr(attr, val):
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self.__dict__.setdefault(attr, {})[player] = val
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set_player_attr('_region_cache', {})
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@@ -132,13 +128,15 @@ class World(object):
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set_player_attr('can_access_trock_front', None)
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set_player_attr('can_access_trock_big_chest', None)
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set_player_attr('can_access_trock_middle', None)
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set_player_attr('fix_fake_world', logic[player] not in ['owglitches', 'nologic'] or shuffle[player] in ['lean', 'crossed', 'insanity', 'madness_legacy'])
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set_player_attr('fix_fake_world', logic[player] not in ['owglitches', 'nologic'] or shuffle[player] in ['lean', 'crossed', 'insanity'])
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set_player_attr('mapshuffle', False)
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set_player_attr('compassshuffle', False)
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set_player_attr('keyshuffle', False)
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set_player_attr('keyshuffle', 'none')
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set_player_attr('bigkeyshuffle', False)
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set_player_attr('restrict_boss_items', 'none')
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set_player_attr('bombbag', False)
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set_player_attr('flute_mode', False)
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set_player_attr('bow_mode', False)
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set_player_attr('difficulty_requirements', None)
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set_player_attr('boss_shuffle', 'none')
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set_player_attr('enemy_shuffle', 'none')
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@@ -151,6 +149,7 @@ class World(object):
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set_player_attr('crystals_ganon_orig', {})
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set_player_attr('crystals_gt_orig', {})
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set_player_attr('open_pyramid', 'auto')
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set_player_attr('take_any', 'none')
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set_player_attr('treasure_hunt_icon', 'Triforce Piece')
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set_player_attr('treasure_hunt_count', 0)
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set_player_attr('treasure_hunt_total', 0)
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@@ -160,16 +159,23 @@ class World(object):
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set_player_attr('collection_rate', False)
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set_player_attr('colorizepots', False)
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set_player_attr('pot_pool', {})
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set_player_attr('decoupledoors', False)
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set_player_attr('door_type_mode', 'original')
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set_player_attr('shopsanity', False)
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set_player_attr('mixed_travel', 'prevent')
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set_player_attr('standardize_palettes', 'standardize')
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set_player_attr('force_fix', {'gt': False, 'sw': False, 'pod': False, 'tr': False})
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set_player_attr('prizes', {'pull': [0, 0, 0], 'crab': [0, 0], 'stun': 0, 'fish': 0})
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set_player_attr('prizes', {'dig;': [], 'pull': [0, 0, 0], 'crab': [0, 0], 'stun': 0, 'fish': 0, 'enemies': []})
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set_player_attr('exp_cache', defaultdict(dict))
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set_player_attr('enabled_entrances', {})
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def finish_init(self):
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for player in range(1, self.players + 1):
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if self.mode[player] == 'retro':
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self.mode[player] == 'open'
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def get_name_string_for_object(self, obj):
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return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})'
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@@ -451,7 +457,8 @@ class World(object):
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def push_precollected(self, item):
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item.world = self
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if (item.smallkey and self.keyshuffle[item.player]) or (item.bigkey and self.bigkeyshuffle[item.player]):
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if ((item.smallkey and self.keyshuffle[item.player] != 'none')
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or (item.bigkey and self.bigkeyshuffle[item.player])):
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item.advancement = True
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self.precollected_items.append(item)
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self.state.collect(item, True)
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@@ -586,6 +593,7 @@ class CollectionState(object):
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self.opened_doors = {player: set() for player in range(1, parent.players + 1)}
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self.dungeons_to_check = {player: defaultdict(dict) for player in range(1, parent.players + 1)}
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self.dungeon_limits = None
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self.placing_item = None
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# self.trace = None
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def update_reachable_regions(self, player):
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@@ -655,7 +663,7 @@ class CollectionState(object):
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if key_logic.sm_doors[door]:
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self.reached_doors[player].add(key_logic.sm_doors[door].name)
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if not connection.can_reach(self):
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checklist_key = 'Universal' if self.world.retro[player] else dungeon_name
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checklist_key = 'Universal' if self.world.keyshuffle[player] == 'universal' else dungeon_name
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checklist = self.dungeons_to_check[player][checklist_key]
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checklist[connection.name] = (connection, crystal_state)
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elif door.name not in self.opened_doors[player]:
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@@ -827,7 +835,7 @@ class CollectionState(object):
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return None
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def set_dungeon_limits(self, player, dungeon_name):
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if self.world.retro[player] and self.world.mode[player] == 'standard':
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if self.world.keyshuffle[player] == 'universal' and self.world.mode[player] == 'standard':
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self.dungeon_limits = ['Hyrule Castle', 'Agahnims Tower']
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else:
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self.dungeon_limits = [dungeon_name]
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@@ -851,14 +859,16 @@ class CollectionState(object):
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door_candidates.append(door.name)
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return door_candidates
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door_candidates, skip = [], set()
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if state.world.accessibility[player] != 'locations' and remaining_keys == 0 and dungeon_name in state.world.key_logic[player]:
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if (state.world.accessibility[player] != 'locations' and remaining_keys == 0 and dungeon_name != 'Universal'
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and state.placing_item and state.placing_item.name == small_key_name):
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key_logic = state.world.key_logic[player][dungeon_name]
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for door, paired in key_logic.sm_doors.items():
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if door.name in key_logic.door_rules:
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rule = key_logic.door_rules[door.name]
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key = KeyRuleType.AllowSmall
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if (key in rule.new_rules and key_total >= rule.new_rules[key] and door.name not in skip
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and door.name in state.reached_doors[player] and door.name not in state.opened_doors[player]):
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and door.name in state.reached_doors[player] and door.name not in state.opened_doors[player]
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and rule.small_location.item is None):
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if paired:
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door_candidates.append((door.name, paired.name))
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skip.add(paired.name)
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@@ -894,6 +904,7 @@ class CollectionState(object):
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player: defaultdict(dict, {name: copy.copy(checklist)
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for name, checklist in self.dungeons_to_check[player].items()})
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for player in range(1, self.world.players + 1)}
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ret.placing_item = self.placing_item
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return ret
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def apply_dungeon_exploration(self, rrp, player, dungeon_name, checklist):
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@@ -977,7 +988,7 @@ class CollectionState(object):
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'Golden Sword', 'Progressive Sword', 'Progressive Glove', 'Silver Arrows', 'Green Pendant',
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'Blue Pendant', 'Red Pendant', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5',
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'Crystal 6', 'Crystal 7', 'Blue Boomerang', 'Red Boomerang', 'Blue Shield', 'Red Shield',
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'Mirror Shield', 'Progressive Shield', 'Bug Catching Net', 'Cane of Byrna', 'Ocarina (Activated)'
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'Mirror Shield', 'Progressive Shield', 'Bug Catching Net', 'Cane of Byrna', 'Ocarina (Activated)',
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'Boss Heart Container', 'Sanctuary Heart Container', 'Piece of Heart', 'Magic Upgrade (1/2)',
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'Magic Upgrade (1/4)']
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or item_name.startswith(('Bottle', 'Small Key', 'Big Key'))
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@@ -1018,7 +1029,7 @@ class CollectionState(object):
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new_locations = True
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while new_locations:
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reachable_events = [location for location in locations if location.event and
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(not key_only or (not self.world.keyshuffle[location.item.player] and location.item.smallkey) or (not self.world.bigkeyshuffle[location.item.player] and location.item.bigkey))
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(not key_only or (self.world.keyshuffle[location.item.player] == 'none' and location.item.smallkey) or (not self.world.bigkeyshuffle[location.item.player] and location.item.bigkey))
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and location.can_reach(self)]
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reachable_events = self._do_not_flood_the_keys(reachable_events)
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new_locations = False
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@@ -1078,7 +1089,7 @@ class CollectionState(object):
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return self.prog_items[item, player] >= count
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def has_sm_key(self, item, player, count=1):
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if self.world.retro[player]:
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if self.world.keyshuffle[player] == 'universal':
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if self.world.mode[player] == 'standard' and self.world.doorShuffle[player] == 'vanilla' and item == 'Small Key (Escape)':
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return True # Cannot access the shop until escape is finished. This is safe because the key is manually placed in make_custom_item_pool
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return self.can_buy_unlimited('Small Key (Universal)', player)
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@@ -1207,7 +1218,7 @@ class CollectionState(object):
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or self.has('Cane of Somaria', player))
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def can_shoot_arrows(self, player):
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if self.world.retro[player]:
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if self.world.bow_mode[player] in ['retro', 'retro_silvers']:
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#todo: Non-progressive silvers grant wooden arrows, but progressive bows do not. Always require shop arrows to be safe
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return self.has('Bow', player) and (self.can_buy_unlimited('Single Arrow', player) or self.has('Single Arrow', player))
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return self.has('Bow', player)
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@@ -1253,7 +1264,8 @@ class CollectionState(object):
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if any(map(lambda i: i.name in ['Ocarina', 'Ocarina (Activated)'], self.world.precollected_items)):
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return True
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lw = self.world.get_region('Kakariko Area', player)
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return self.has('Ocarina (Activated)', player) or (self.has('Ocarina', player) and lw.can_reach(self) and self.is_not_bunny(lw, player))
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return self.has('Ocarina (Activated)', player) or (self.has('Ocarina', player) and lw.can_reach(self)
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and self.is_not_bunny(lw, player))
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def can_melt_things(self, player):
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return self.has('Fire Rod', player) or (self.has('Bombos', player) and self.has_sword(player))
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@@ -1496,7 +1508,7 @@ class Region(object):
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return False
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def can_fill(self, item):
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inside_dungeon_item = ((item.smallkey and not self.world.keyshuffle[item.player])
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inside_dungeon_item = ((item.smallkey and self.world.keyshuffle[item.player] == 'none')
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or (item.bigkey and not self.world.bigkeyshuffle[item.player])
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or (item.map and not self.world.mapshuffle[item.player])
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or (item.compass and not self.world.compassshuffle[item.player]))
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@@ -2276,7 +2288,6 @@ class Sector(object):
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self.item_logic = set()
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self.chest_location_set = set()
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def region_set(self):
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if self.r_name_set is None:
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self.r_name_set = dict.fromkeys(map(lambda r: r.name, self.regions))
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@@ -2558,7 +2569,7 @@ class Location(object):
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def gen_name(self):
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name = self.name
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world = self.parent_region.world if self.parent_region and self.parent_region.world else None
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if self.parent_region.dungeon and world and world.doorShuffle[self.player] == 'crossed':
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if self.parent_region.dungeon and world and world.doorShuffle[self.player] not in ['basic', 'vanilla']:
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name += f' @ {self.parent_region.dungeon.name}'
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if world and world.players > 1:
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name += f' ({world.get_player_names(self.player)})'
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@@ -2643,7 +2654,7 @@ class Item(object):
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return item_dungeon
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def is_inside_dungeon_item(self, world):
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return ((self.smallkey and not world.keyshuffle[self.player])
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return ((self.smallkey and world.keyshuffle[self.player] == 'none')
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or (self.bigkey and not world.bigkeyshuffle[self.player])
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or (self.compass and not world.compassshuffle[self.player])
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or (self.map and not world.mapshuffle[self.player]))
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@@ -2794,9 +2805,10 @@ class Spoiler(object):
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'versions': {'Door':ERVersion, 'Overworld':ORVersion},
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'logic': self.world.logic,
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'mode': self.world.mode,
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'retro': self.world.retro,
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'bombbag': self.world.bombbag,
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'weapons': self.world.swords,
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'flute_mode': self.world.flute_mode,
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'bow_mode': self.world.bow_mode,
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'goal': self.world.goal,
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'ow_shuffle': self.world.owShuffle,
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'ow_terrain': self.world.owTerrain,
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@@ -2809,9 +2821,13 @@ class Spoiler(object):
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'shuffle': self.world.shuffle,
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'shuffleganon': self.world.shuffle_ganon,
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'shufflelinks': self.world.shufflelinks,
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'shuffletavern': self.world.shuffletavern,
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'take_any': self.world.take_any,
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'overworld_map': self.world.overworld_map,
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'door_shuffle': self.world.doorShuffle,
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'intensity': self.world.intensity,
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'door_type_mode': self.world.door_type_mode,
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'decoupledoors': self.world.decoupledoors,
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'dungeon_counters': self.world.dungeon_counters,
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'item_pool': self.world.difficulty,
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'item_functionality': self.world.difficulty_adjustments,
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@@ -2996,7 +3012,6 @@ class Spoiler(object):
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outfile.write('Settings Code:'.ljust(line_width) + '%s\n' % self.metadata["code"][player])
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outfile.write('Logic:'.ljust(line_width) + '%s\n' % self.metadata['logic'][player])
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outfile.write('Mode:'.ljust(line_width) + '%s\n' % self.metadata['mode'][player])
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outfile.write('Retro:'.ljust(line_width) + '%s\n' % yn(self.metadata['retro'][player]))
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outfile.write('Swords:'.ljust(line_width) + '%s\n' % self.metadata['weapons'][player])
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outfile.write('Goal:'.ljust(line_width) + '%s\n' % self.metadata['goal'][player])
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if self.metadata['goal'][player] in ['triforcehunt', 'trinity']:
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@@ -3008,6 +3023,9 @@ class Spoiler(object):
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outfile.write('Restricted Boss Items:'.ljust(line_width) + '%s\n' % self.metadata['restricted_boss_items'][player])
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outfile.write('Difficulty:'.ljust(line_width) + '%s\n' % self.metadata['item_pool'][player])
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outfile.write('Item Functionality:'.ljust(line_width) + '%s\n' % self.metadata['item_functionality'][player])
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outfile.write('Flute Mode:'.ljust(line_width) + '%s\n' % self.metadata['flute_mode'][player])
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outfile.write('Bow Mode:'.ljust(line_width) + '%s\n' % self.metadata['bow_mode'][player])
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outfile.write('Take Any Caves:'.ljust(line_width) + '%s\n' % self.metadata['take_any'][player])
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outfile.write('Shopsanity:'.ljust(line_width) + '%s\n' % yn(self.metadata['shopsanity'][player]))
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outfile.write('Bombbag:'.ljust(line_width) + '%s\n' % yn(self.metadata['bombbag'][player]))
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outfile.write('Pseudoboots:'.ljust(line_width) + '%s\n' % yn(self.metadata['pseudoboots'][player]))
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@@ -3025,12 +3043,15 @@ class Spoiler(object):
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if self.metadata['shuffle'][player] != 'vanilla':
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outfile.write('Shuffle GT/Ganon:'.ljust(line_width) + '%s\n' % yn(self.metadata['shuffleganon'][player]))
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outfile.write('Shuffle Links:'.ljust(line_width) + '%s\n' % yn(self.metadata['shufflelinks'][player]))
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outfile.write('Shuffle Tavern:'.ljust(line_width) + '%s\n' % yn(self.metadata['shuffletavern'][player]))
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if self.metadata['shuffle'][player] != 'vanilla' or self.metadata['ow_mixed'][player]:
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outfile.write('Overworld Map:'.ljust(line_width) + '%s\n' % self.metadata['overworld_map'][player])
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outfile.write('Pyramid Hole Pre-opened:'.ljust(line_width) + '%s\n' % self.metadata['open_pyramid'][player])
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outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player])
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if self.metadata['door_shuffle'][player] != 'vanilla':
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outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player])
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outfile.write('Door Type Mode:'.ljust(line_width) + '%s\n' % self.metadata['door_type_mode'][player])
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outfile.write('Decouple Doors:'.ljust(line_width) + '%s\n' % yn(self.metadata['decoupledoors'][player]))
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outfile.write('Experimental:'.ljust(line_width) + '%s\n' % yn(self.metadata['experimental'][player]))
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outfile.write('Dungeon Counters:'.ljust(line_width) + '%s\n' % self.metadata['dungeon_counters'][player])
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outfile.write('Enemy Drop Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['dropshuffle'][player]))
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@@ -3038,7 +3059,7 @@ class Spoiler(object):
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outfile.write('Pot Shuffle (Legacy):'.ljust(line_width) + '%s\n' % yn(self.metadata['potshuffle'][player]))
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outfile.write('Map Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['mapshuffle'][player]))
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outfile.write('Compass Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['compassshuffle'][player]))
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outfile.write('Small Key Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['keyshuffle'][player]))
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outfile.write('Small Key Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['keyshuffle'][player])
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outfile.write('Big Key Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['bigkeyshuffle'][player]))
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outfile.write('Boss Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['boss_shuffle'][player])
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outfile.write('Enemy Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['enemy_shuffle'][player])
|
||||
@@ -3311,12 +3332,12 @@ class Pot(object):
|
||||
return hash((self.x, self.y, self.room))
|
||||
|
||||
|
||||
# byte 0: DDOO OEEE (DR, OR, ER)
|
||||
dr_mode = {"basic": 1, "crossed": 2, "vanilla": 0}
|
||||
or_mode = {"vanilla": 0, "parallel": 1, "full": 1}
|
||||
er_mode = {"vanilla": 0, "simple": 1, "restricted": 2, "full": 3, "lite": 4, "lean": 5, "crossed": 6, "insanity": 7, "dungeonsfull": 8, "dungeonssimple": 9}
|
||||
# byte 0: DDDE EEEE (DR, ER)
|
||||
dr_mode = {"basic": 1, "crossed": 2, "vanilla": 0, "partitioned": 3}
|
||||
er_mode = {"vanilla": 0, "simple": 1, "restricted": 2, "full": 3, "crossed": 4, "insanity": 5, 'lite': 8,
|
||||
'lean': 9, "dungeonsfull": 7, "dungeonssimple": 6}
|
||||
|
||||
# byte 1: LLLW WSSR (logic, mode, sword, retro)
|
||||
# byte 1: LLLW WSS? (logic, mode, sword)
|
||||
logic_mode = {"noglitches": 0, "minorglitches": 1, "nologic": 2, "owglitches": 3, "majorglitches": 4}
|
||||
world_mode = {"open": 0, "standard": 1, "inverted": 2}
|
||||
sword_mode = {"random": 0, "assured": 1, "swordless": 2, "vanilla": 3}
|
||||
@@ -3326,13 +3347,13 @@ goal_mode = {"ganon": 0, "pedestal": 1, "dungeons": 2, "triforcehunt": 3, "cryst
|
||||
diff_mode = {"normal": 0, "hard": 1, "expert": 2}
|
||||
func_mode = {"normal": 0, "hard": 1, "expert": 2}
|
||||
|
||||
# byte 3: S?MM PIII (shop, unused, mixed, palettes, intensity)
|
||||
# byte 3: SDMM PIII (shop, decouple doors, mixed, palettes, intensity)
|
||||
# keydrop now has it's own byte
|
||||
mixed_travel_mode = {"prevent": 0, "allow": 1, "force": 2}
|
||||
# intensity is 3 bits (reserves 4-7 levels)
|
||||
|
||||
# new byte 4: ?DDD PPPP (unused, drop, pottery)
|
||||
# dropshuffle reserves 2 bits, pottery needs 2 but reserves 2 for future modes)
|
||||
# new byte 4: TDDD PPPP (tavern shuffle, drop, pottery)
|
||||
# dropshuffle reserves 2 bits, pottery needs 4)
|
||||
pottery_mode = {'none': 0, 'keys': 2, 'lottery': 3, 'dungeon': 4, 'cave': 5, 'cavekeys': 6, 'reduced': 7,
|
||||
'clustered': 8, 'nonempty': 9}
|
||||
|
||||
@@ -3342,7 +3363,8 @@ counter_mode = {"default": 0, "off": 1, "on": 2, "pickup": 3}
|
||||
# byte 6: CCCC CPAA (crystals ganon, pyramid, access
|
||||
access_mode = {"items": 0, "locations": 1, "none": 2}
|
||||
|
||||
# byte 7: BSMC ??EE (big, small, maps, compass, bosses, enemies)
|
||||
# byte 7: B?MC DDEE (big, ?, maps, compass, door_type, enemies)
|
||||
door_type_mode = {'original': 0, 'big': 1, 'all': 2, 'chaos': 3}
|
||||
enemy_mode = {"none": 0, "shuffled": 1, "chaos": 2, "random": 2, "legacy": 3}
|
||||
|
||||
# byte 8: HHHD DPBS (enemy_health, enemy_dmg, potshuffle, bomb logic, shuffle links)
|
||||
@@ -3356,12 +3378,27 @@ rb_mode = {"none": 0, "mapcompass": 1, "dungeon": 2}
|
||||
algo_mode = {"balanced": 0, "equitable": 1, "vanilla_fill": 2, "dungeon_only": 3, "district": 4, 'major_only': 5}
|
||||
boss_mode = {"none": 0, "simple": 1, "full": 2, "chaos": 3, 'random': 3, 'unique': 4}
|
||||
|
||||
# byte 10: settings_version
|
||||
|
||||
# byte 11: OOOT WCCC (OWR layout, free terrain, whirlpools, OWR crossed)
|
||||
or_mode = {"vanilla": 0, "parallel": 1, "full": 2}
|
||||
orcrossed_mode = {"none": 0, "polar": 1, "grouped": 2, "limited": 3, "chaos": 4}
|
||||
|
||||
# byte 12: KMB? FF?? (keep similar, mixed/tile flip, bonk drops, flute spots)
|
||||
flutespot_mode = {"vanilla": 0, "balanced": 1, "random": 2}
|
||||
|
||||
# byte 13: FBBB, TTSS (flute_mode, bow_mode, take_any, small_key_mode)
|
||||
flute_mode = {'normal': 0, 'active': 1}
|
||||
keyshuffle_mode = {'none': 0, 'wild': 1, 'universal': 2} # reserved 8 modes?
|
||||
take_any_mode = {'none': 0, 'random': 1, 'fixed': 2}
|
||||
bow_mode = {'progressive': 0, 'silvers': 1, 'retro': 2, 'retro_silver': 3}
|
||||
|
||||
# additions
|
||||
# psuedoboots does not effect code
|
||||
# sfx_shuffle and other adjust items does not effect settings code
|
||||
|
||||
# Bump this when making changes that are not backwards compatible (nearly all of them)
|
||||
settings_version = 0
|
||||
settings_version = 1
|
||||
|
||||
|
||||
class Settings(object):
|
||||
@@ -3369,43 +3406,52 @@ class Settings(object):
|
||||
@staticmethod
|
||||
def make_code(w, p):
|
||||
code = bytes([
|
||||
(dr_mode[w.doorShuffle[p]] << 6) | (or_mode[w.owShuffle[p]] << 5) | (0x10 if w.owCrossed[p] != 'none' else 0) | (0x08 if w.owMixed[p] else 0) | er_mode[w.shuffle[p]],
|
||||
(dr_mode[w.doorShuffle[p]] << 5) | er_mode[w.shuffle[p]],
|
||||
|
||||
(logic_mode[w.logic[p]] << 5) | (world_mode[w.mode[p]] << 3)
|
||||
| (sword_mode[w.swords[p]] << 1) | (1 if w.retro[p] else 0),
|
||||
| (sword_mode[w.swords[p]] << 1),
|
||||
|
||||
(goal_mode[w.goal[p]] << 5) | (diff_mode[w.difficulty[p]] << 3)
|
||||
| (func_mode[w.difficulty_adjustments[p]] << 1) | (1 if w.hints[p] else 0),
|
||||
|
||||
(0x80 if w.shopsanity[p] else 0) | (mixed_travel_mode[w.mixed_travel[p]] << 4)
|
||||
(0x80 if w.shopsanity[p] else 0) | (0x40 if w.decoupledoors[p] else 0)
|
||||
| (mixed_travel_mode[w.mixed_travel[p]] << 4)
|
||||
| (0x8 if w.standardize_palettes[p] == "original" else 0)
|
||||
| (0 if w.intensity[p] == "random" else w.intensity[p]),
|
||||
|
||||
(0x10 if w.dropshuffle[p] else 0) | (pottery_mode[w.pottery[p]]),
|
||||
(0x80 if w.shuffletavern[p] else 0) | (0x10 if w.dropshuffle[p] else 0) | (pottery_mode[w.pottery[p]]),
|
||||
|
||||
((8 if w.crystals_gt_orig[p] == "random" else int(w.crystals_gt_orig[p])) << 3)
|
||||
| (counter_mode[w.dungeon_counters[p]] << 1) | (1 if w.experimental[p] else 0),
|
||||
|
||||
((8 if w.crystals_ganon_orig[p] == "random" else int(w.crystals_ganon_orig[p])) << 3)
|
||||
| (0x4 if w.is_pyramid_open(p) else 0) | access_mode[w.accessibility[p]],
|
||||
| (0x4 if w.open_pyramid[p] else 0) | access_mode[w.accessibility[p]],
|
||||
|
||||
(0x80 if w.bigkeyshuffle[p] else 0) | (0x40 if w.keyshuffle[p] else 0)
|
||||
(0x80 if w.bigkeyshuffle[p] else 0)
|
||||
| (0x20 if w.mapshuffle[p] else 0) | (0x10 if w.compassshuffle[p] else 0)
|
||||
| (enemy_mode[w.enemy_shuffle[p]]),
|
||||
| (door_type_mode[w.door_type_mode[p]] << 2) | (enemy_mode[w.enemy_shuffle[p]]),
|
||||
|
||||
(e_health[w.enemy_health[p]] << 5) | (e_dmg[w.enemy_damage[p]] << 3) | (0x4 if w.potshuffle[p] else 0)
|
||||
| (0x2 if w.bombbag[p] else 0) | (1 if w.shufflelinks[p] else 0),
|
||||
|
||||
(rb_mode[w.restrict_boss_items[p]] << 6) | (algo_mode[w.algorithm] << 3) | (boss_mode[w.boss_shuffle[p]]),
|
||||
|
||||
settings_version])
|
||||
settings_version,
|
||||
|
||||
(or_mode[w.owShuffle[p]] << 5) | (0x10 if w.owTerrain[p] else 0) | (0x08 if w.owWhirlpoolShuffle[p] else 0) | orcrossed_mode[w.owCrossed[p]],
|
||||
|
||||
(0x80 if w.owKeepSimilar[p] else 0) | (0x40 if w.owMixed[p] else 0) | (0x20 if w.shuffle_bonk_drops[p] else 0) | (flutespot_mode[w.owFluteShuffle[p]] << 4),
|
||||
|
||||
(flute_mode[w.flute_mode[p]] << 7 | bow_mode[w.bow_mode[p]] << 4
|
||||
| take_any_mode[w.take_any[p]] << 2 | keyshuffle_mode[w.keyshuffle[p]])
|
||||
])
|
||||
return base64.b64encode(code, "+-".encode()).decode()
|
||||
|
||||
@staticmethod
|
||||
def adjust_args_from_code(code, player, args):
|
||||
settings, p = base64.b64decode(code.encode(), "+-".encode()), player
|
||||
|
||||
if len(settings) < 11:
|
||||
if len(settings) < 14:
|
||||
raise Exception('Provided code is incompatible with this version')
|
||||
if settings[10] != settings_version:
|
||||
raise Exception('Provided code is incompatible with this version')
|
||||
@@ -3413,9 +3459,8 @@ class Settings(object):
|
||||
def r(d):
|
||||
return {y: x for x, y in d.items()}
|
||||
|
||||
args.shuffle[p] = r(er_mode)[settings[0] & 0x0F]
|
||||
args.ow_shuffle[p] = r(or_mode)[(settings[0] & 0x30) >> 4]
|
||||
args.door_shuffle[p] = r(dr_mode)[(settings[0] & 0xC0) >> 6]
|
||||
args.shuffle[p] = r(er_mode)[settings[0] & 0x1F]
|
||||
args.door_shuffle[p] = r(dr_mode)[(settings[0] & 0xE0) >> 5]
|
||||
args.logic[p] = r(logic_mode)[(settings[1] & 0xE0) >> 5]
|
||||
args.mode[p] = r(world_mode)[(settings[1] & 0x18) >> 3]
|
||||
args.swords[p] = r(sword_mode)[(settings[1] & 0x6) >> 1]
|
||||
@@ -3423,16 +3468,16 @@ class Settings(object):
|
||||
args.item_functionality[p] = r(func_mode)[(settings[2] & 0x6) >> 1]
|
||||
args.goal[p] = r(goal_mode)[(settings[2] & 0xE0) >> 5]
|
||||
args.accessibility[p] = r(access_mode)[settings[6] & 0x3]
|
||||
args.retro[p] = True if settings[1] & 0x01 else False
|
||||
# args.retro[p] = True if settings[1] & 0x01 else False
|
||||
args.hints[p] = True if settings[2] & 0x01 else False
|
||||
args.shopsanity[p] = True if settings[3] & 0x80 else False
|
||||
# args.keydropshuffle[p] = True if settings[3] & 0x40 else False
|
||||
args.decoupledoors[p] = True if settings[3] & 0x40 else False
|
||||
args.mixed_travel[p] = r(mixed_travel_mode)[(settings[3] & 0x30) >> 4]
|
||||
args.standardize_palettes[p] = "original" if settings[3] & 0x8 else "standardize"
|
||||
intensity = settings[3] & 0x7
|
||||
args.intensity[p] = "random" if intensity == 0 else intensity
|
||||
|
||||
# args.shuffleswitches[p] = True if settings[4] & 0x80 else False
|
||||
args.shuffletavern[p] = True if settings[4] & 0x80 else False
|
||||
args.dropshuffle[p] = True if settings[4] & 0x10 else False
|
||||
args.pottery[p] = r(pottery_mode)[settings[4] & 0x0F]
|
||||
|
||||
@@ -3446,10 +3491,10 @@ class Settings(object):
|
||||
args.openpyramid[p] = True if settings[6] & 0x4 else False
|
||||
|
||||
args.bigkeyshuffle[p] = True if settings[7] & 0x80 else False
|
||||
args.keyshuffle[p] = True if settings[7] & 0x40 else False
|
||||
# args.keyshuffle[p] = True if settings[7] & 0x40 else False
|
||||
args.mapshuffle[p] = True if settings[7] & 0x20 else False
|
||||
args.compassshuffle[p] = True if settings[7] & 0x10 else False
|
||||
# args.shufflebosses[p] = r(boss_mode)[(settings[7] & 0xc) >> 2]
|
||||
args.door_type_mode[p] = r(door_type_mode)[(settings[7] & 0xc) >> 2]
|
||||
args.shuffleenemies[p] = r(enemy_mode)[settings[7] & 0x3]
|
||||
|
||||
args.enemy_health[p] = r(e_health)[(settings[8] & 0xE0) >> 5]
|
||||
@@ -3457,11 +3502,28 @@ class Settings(object):
|
||||
args.shufflepots[p] = True if settings[8] & 0x4 else False
|
||||
args.bombbag[p] = True if settings[8] & 0x2 else False
|
||||
args.shufflelinks[p] = True if settings[8] & 0x1 else False
|
||||
|
||||
if len(settings) > 9:
|
||||
args.restrict_boss_items[p] = r(rb_mode)[(settings[9] & 0xC0) >> 6]
|
||||
args.algorithm = r(algo_mode)[(settings[9] & 0x38) >> 3]
|
||||
args.shufflebosses[p] = r(boss_mode)[(settings[9] & 0x07)]
|
||||
|
||||
args.ow_shuffle[p] = r(or_mode)[(settings[11] & 0xE0) >> 5]
|
||||
args.ow_terrain[p] = True if settings[11] & 0x10 else False
|
||||
args.ow_whirlpool[p] = True if settings[11] & 0x08 else False
|
||||
args.ow_crossed[p] = r(orcrossed_mode)[(settings[11] & 0x07)]
|
||||
|
||||
args.ow_keepsimilar[p] = True if settings[12] & 0x80 else False
|
||||
args.ow_mixed[p] = True if settings[12] & 0x40 else False
|
||||
args.bonk_drops[p] = True if settings[12] & 0x20 else False
|
||||
args.ow_fluteshuffle[p] = r(flutespot_mode)[(settings[12] & 0x0C) >> 2]
|
||||
|
||||
if len(settings) > 13:
|
||||
args.flute_mode[p] = r(flute_mode)[(settings[13] & 0x80) >> 7]
|
||||
args.bow_mode[p] = r(bow_mode)[(settings[13] & 0x70) >> 4]
|
||||
args.take_any[p] = r(take_any_mode)[(settings[13] & 0xC) >> 2]
|
||||
args.keyshuffle[p] = r(keyshuffle_mode)[settings[13] & 0x3]
|
||||
|
||||
|
||||
class KeyRuleType(FastEnum):
|
||||
WorstCase = 0
|
||||
|
||||
Reference in New Issue
Block a user