Merged DR v1.2.0.0
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@@ -2039,7 +2039,8 @@ Exit_Pool_Base = ['Links House Exit',
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'Skull Pot Circle',
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'Pyramid']
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# these are connections that cannot be shuffled and always exist. They link together separate parts of the world we need to divide into regions
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# these are connections that cannot be shuffled and always exist.
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# They link together separate parts of the world we need to divide into regions
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mandatory_connections = [('Old Man S&Q', 'Old Man House'),
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# UW Connections
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@@ -2378,7 +2379,7 @@ door_addresses = {'Links House': (0x00, (0x0104, 0x2c
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'Light Hype Fairy': (0x6B, (0x0115, 0x34, 0x00a0, 0x0c04, 0x0900, 0x0c58, 0x0988, 0x0c73, 0x0985, 0x0a, 0xf6, 0x0000, 0x0000), 0x02),
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'Desert Fairy': (0x71, (0x0115, 0x3a, 0x0000, 0x0e00, 0x0400, 0x0e26, 0x0468, 0x0e6d, 0x0485, 0x00, 0x00, 0x0000, 0x0000), 0x00),
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'Kings Grave': (0x5A, (0x0113, 0x14, 0x0320, 0x0456, 0x0900, 0x04a6, 0x0998, 0x04c3, 0x097d, 0x0a, 0xf6, 0x0000, 0x0000), 0x20),
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'Tavern North': (0x42, (0x0103, 0x18, 0x1440, 0x08a7, 0x0206, 0x08f9, 0x0288, 0x0914, 0x0293, 0xf7, 0x09, 0xFFFF, 0x0000), 0x00), # do not use, buggy
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'Tavern North': (0x42, (0x0103, 0x18, 0x1440, 0x08a7, 0x0206, 0x091b, 0x0288, 0x0914, 0x0293, 0xf7, 0x09, 0xFFFF, 0x0000), 0x00),
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'Chicken House': (0x4A, (0x0108, 0x18, 0x1120, 0x0837, 0x0106, 0x0888, 0x0188, 0x08a4, 0x0193, 0x07, 0xf9, 0x1530, 0x0000), 0x00),
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'Aginahs Cave': (0x70, (0x010a, 0x30, 0x0656, 0x0cc6, 0x02aa, 0x0d18, 0x0328, 0x0d33, 0x032f, 0x08, 0xf8, 0x0000, 0x0000), 0x00),
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'Sahasrahlas Hut': (0x44, (0x0105, 0x1e, 0x0610, 0x06d4, 0x0c76, 0x0727, 0x0cf0, 0x0743, 0x0cfb, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
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@@ -2659,7 +2660,7 @@ ow_prize_table = {'Links House': (0x8b1, 0xb2d),
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'Light Hype Fairy': (0x940, 0xc80),
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'Desert Fairy': (0x420, 0xe00),
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'Kings Grave': (0x920, 0x520),
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'Tavern North': None, # can't mark this one technically
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'Tavern North': (0x270, 0x900),
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'Chicken House': (0x120, 0x880),
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'Aginahs Cave': (0x2e0, 0xd00),
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'Sahasrahlas Hut': (0xcf0, 0x6c0),
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