Merged DR v1.2.0.0

This commit is contained in:
codemann8
2022-12-03 01:52:22 -06:00
68 changed files with 10253 additions and 1200 deletions

View File

@@ -122,6 +122,18 @@
"Hard: Reduced functionality.",
"Expert: Greatly reduced functionality."
],
"flute_mode": [
"Determines if you need to wake up the bird or not on flute pickup (default: %(default)s)",
"Normal: Normal functionality.",
"Active: Flute is activated on pickup."
],
"bow_mode": [
"Determines how the bow acts in the pool (default: %(default)s)",
"Progressive: Two progressive bows placed. First picked up is the bow. Second is silvers.",
"Silvers Separate: Bow and silvers are completely separate items.",
"Retro: Z1 Bow where arrows cost money and the Single Arrow must be bought or found to shoot",
"Retro + Silvers: Bow and silvers are completely separate items."
],
"timer": [
"Select game timer setting. Affects available itempool. (default: %(default)s)",
"None: No timer.",
@@ -250,6 +262,7 @@
"door_shuffle": [
"Select Door Shuffling Algorithm. (default: %(default)s)",
"Basic: Doors are mixed within a single dungeon.",
"Partitioned Doors are mixed in 3 partitions: L1-3+HC+AT, D1-4, D5-8",
"Crossed: Doors are mixed between all dungeons.",
"Vanilla: All doors are connected the same way they were in the",
" base game."
@@ -261,6 +274,14 @@
"3: And shuffles dungeon lobbies",
"random: Picks one of those at random"
],
"door_type_mode" : [
"Door Types to Shuffle (default: %(default)s)",
"original: Shuffles key doors, bombable, and dashable doors",
"big: Adds big key doors",
"all: Adds traps doors (and any future supported door types)",
"chaos: Increases the number of door types in all dungeon pools"
],
"decoupledoors" : [ "Door entrances and exits are decoupled" ],
"experimental": [ "Enable experimental features. (default: %(default)s)" ],
"dungeon_counters": [ "Enable dungeon chest counters. (default: %(default)s)" ],
"crystals_ganon": [
@@ -331,10 +352,17 @@
"Keys are universal, shooting arrows costs rupees,",
"and a few other little things make this more like Zelda-1. (default: %(default)s)"
],
"pseudoboots": [ " Players starts with pseudo boots that allow dashing but no item checks (default: %(default)s)"],
"take_any": [
"Take Any caves from Zelda 1 (default: %(default)s)",
"None: No take any caves",
"Random: Take any caves can replace a random set of un-interesting caves. See documentation for full list",
"Fixed: Take any caves will replace certain location. See documentation for full list"
],
"pseudoboots": [ " Start with pseudo boots that allow dashing but no item checks (default: %(default)s)"],
"bombbag": ["Start with 0 bomb capacity. Two capacity upgrades (+10) are added to the pool (default: %(default)s)" ],
"startinventory": [ "Specifies a list of items that will be in your starting inventory (separated by commas). (default: %(default)s)" ],
"usestartinventory": [ "Toggle usage of Starting Inventory." ],
"customizer": ["Path to a customizer file."],
"custom": [ "Not supported." ],
"customitemarray": [ "Not supported." ],
"accessibility": [
@@ -359,6 +387,9 @@
"shufflelinks": [
"Include Link's House in the entrance shuffle pool. (default: %(default)s)"
],
"shuffletavern": [
"Include the back of the tavern in the entrance shuffle pool. (default: %(default)s)"
],
"overworld_map": [
"Control if and how the overworld map indicators show the locations of dungeons (default: %(default)s)"
],