Separate OWG and HMG connection code
Split making HMG entrances and connecting them Correctly link IP lobby (not portal)
This commit is contained in:
22
Main.py
22
Main.py
@@ -27,7 +27,7 @@ from Fill import distribute_items_restrictive, promote_dungeon_items, fill_dunge
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from Fill import dungeon_tracking
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from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression, lock_shop_locations
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops, fill_specific_items
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from UnderworldGlitchRules import create_hybridmajor_connections, get_hybridmajor_connection_entrances
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from UnderworldGlitchRules import connect_hmg_entrances_regions, create_hmg_entrances_regions
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from Utils import output_path, parse_player_names
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config, verify_item_pool_config
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@@ -282,7 +282,8 @@ def main(args, seed=None, fish=None):
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for player in range(1, world.players + 1):
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(world, player)
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create_hmg_entrances_regions(world, player)
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connect_hmg_entrances_regions(world, player)
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generate_itempool(world, player)
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verify_item_pool_config(world)
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@@ -544,6 +545,10 @@ def copy_world(world):
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connection = Entrance(player, 'Uncle S&Q', parent)
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parent.exits.append(connection)
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connection.connect(target)
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# This makes the regions for HMG only
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# we'll connect them later after all other connections are made (OW <=> UW, Portals)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hmg_entrances_regions(ret, player)
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# copy bosses
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for dungeon in world.dungeons:
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@@ -560,7 +565,6 @@ def copy_world(world):
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# We have to skip these for now. They require both the rest of the entrances _and_ the dungeon portals to be copied first
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# We will connect them later
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hmg_entrances = get_hybridmajor_connection_entrances()
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for region in world.regions:
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copied_region = ret.get_region(region.name, region.player)
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@@ -571,8 +575,6 @@ def copy_world(world):
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for location in copied_region.locations:
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location.parent_region = copied_region
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for entrance in region.entrances:
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if entrance.name in hmg_entrances:
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continue
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ret.get_entrance(entrance.name, entrance.player).connect(copied_region)
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# fill locations
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@@ -620,15 +622,15 @@ def copy_world(world):
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for player in range(1, world.players + 1):
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(ret, player)
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connect_hmg_entrances_regions(ret, player)
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for region in world.regions:
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copied_region = ret.get_region(region.name, region.player)
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for entrance in region.entrances:
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if entrance.name not in hmg_entrances:
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continue
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ret.get_entrance(entrance.name, entrance.player).connect(copied_region)
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ent = ret.get_entrance(entrance.name, entrance.player)
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if (ent.connected_region != copied_region):
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ent.connect(copied_region)
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for player in range(1, world.players + 1):
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set_rules(ret, player)
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