Separate OWG and HMG connection code

Split making HMG entrances and connecting them
Correctly link IP lobby (not portal)
This commit is contained in:
KrisDavie
2024-12-23 15:55:44 +01:00
committed by aerinon
parent d2f4271a87
commit e5f38b2d01
3 changed files with 49 additions and 50 deletions

20
Main.py
View File

@@ -27,7 +27,7 @@ from Fill import distribute_items_restrictive, promote_dungeon_items, fill_dunge
from Fill import dungeon_tracking
from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression, lock_shop_locations
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops, fill_specific_items
from UnderworldGlitchRules import create_hybridmajor_connections, get_hybridmajor_connection_entrances
from UnderworldGlitchRules import connect_hmg_entrances_regions, create_hmg_entrances_regions
from Utils import output_path, parse_player_names
from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config, verify_item_pool_config
@@ -282,7 +282,8 @@ def main(args, seed=None, fish=None):
for player in range(1, world.players + 1):
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hybridmajor_connections(world, player)
create_hmg_entrances_regions(world, player)
connect_hmg_entrances_regions(world, player)
generate_itempool(world, player)
verify_item_pool_config(world)
@@ -544,6 +545,10 @@ def copy_world(world):
connection = Entrance(player, 'Uncle S&Q', parent)
parent.exits.append(connection)
connection.connect(target)
# This makes the regions for HMG only
# we'll connect them later after all other connections are made (OW <=> UW, Portals)
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hmg_entrances_regions(ret, player)
# copy bosses
for dungeon in world.dungeons:
@@ -560,7 +565,6 @@ def copy_world(world):
# We have to skip these for now. They require both the rest of the entrances _and_ the dungeon portals to be copied first
# We will connect them later
hmg_entrances = get_hybridmajor_connection_entrances()
for region in world.regions:
copied_region = ret.get_region(region.name, region.player)
@@ -571,8 +575,6 @@ def copy_world(world):
for location in copied_region.locations:
location.parent_region = copied_region
for entrance in region.entrances:
if entrance.name in hmg_entrances:
continue
ret.get_entrance(entrance.name, entrance.player).connect(copied_region)
# fill locations
@@ -620,14 +622,14 @@ def copy_world(world):
for player in range(1, world.players + 1):
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hybridmajor_connections(ret, player)
connect_hmg_entrances_regions(ret, player)
for region in world.regions:
copied_region = ret.get_region(region.name, region.player)
for entrance in region.entrances:
if entrance.name not in hmg_entrances:
continue
ret.get_entrance(entrance.name, entrance.player).connect(copied_region)
ent = ret.get_entrance(entrance.name, entrance.player)
if (ent.connected_region != copied_region):
ent.connect(copied_region)
for player in range(1, world.players + 1):
set_rules(ret, player)

View File

@@ -282,20 +282,12 @@ def add_alternate_rule(entrance, rule):
old_rule = entrance.access_rule
entrance.access_rule = lambda state: old_rule(state) or rule(state)
def create_no_logic_connections(player, world, connections, connect_external=False):
def create_no_logic_connections(player, world, connections):
for entrance, parent_region, target_region, *rule_override in connections:
parent = world.get_region(parent_region, player)
if isinstance(target_region, Region):
target_region = target_region.name
if connect_external and target_region.endswith(" Portal"):
target = world.get_portal(target_region[:-7], player).find_portal_entrance().parent_region
else:
target = world.get_region(target_region, player)
connection = Entrance(player, entrance, parent)
connection.spot_type = 'OWG'
parent.exits.append(connection)
connection.connect(target)

View File

@@ -1,9 +1,7 @@
import functools
from BaseClasses import Entrance, DoorType
from BaseClasses import Entrance, DoorType, Door
from DoorShuffle import connect_simple_door
import Rules
from OverworldGlitchRules import create_no_logic_connections
from Doors import create_door
kikiskip_spots = [
("Kiki Skip", "Spectacle Rock Cave (Bottom)", "Palace of Darkness Portal")
@@ -13,7 +11,7 @@ mirehera_spots = [("Mire to Hera Clip", "Mire Torches Top", "Hera Portal")]
heraswamp_spots = [("Hera to Swamp Clip", "Mire Torches Top", "Swamp Portal")]
icepalace_spots = [("Ice Lobby Clip", "Ice Portal", "Ice Bomb Drop - Top")]
icepalace_spots = [("Ice Lobby Clip", "Ice Lobby", "Ice Bomb Drop - Top")]
thievesdesert_spots = [
("Thieves to Desert West Clip", "Thieves Attic", "Desert West Portal"),
@@ -29,10 +27,7 @@ paradox_spots = [
("Paradox Front Teleport", "Paradox Cave Front", "Paradox Cave Chest Area")
]
# Create connections between dungeons/locations
def create_hybridmajor_connections(world, player):
fix_fake_worlds = world.fix_fake_world[player]
def create_hmg_entrances_regions(world, player):
for spots in [
kikiskip_spots,
mirehera_spots,
@@ -42,34 +37,44 @@ def create_hybridmajor_connections(world, player):
specrock_spots,
paradox_spots,
]:
create_no_logic_connections(player, world, spots, connect_external=fix_fake_worlds)
for entrance, parent_region, _, *_ in spots:
parent = world.get_region(parent_region, player)
connection = Entrance(player, entrance, parent)
connection.spot_type = 'HMG'
if connection not in parent.exits:
parent.exits.append(connection)
ip_bomb_top_reg = world.get_region("Ice Bomb Drop - Top", player)
ip_clip_entrance = Entrance(player, "Ice Bomb Drop Clip", ip_bomb_top_reg)
ip_bomb_top_reg.exits.append(ip_clip_entrance)
def connect_hmg_entrances_regions(world, player):
for spots in [
kikiskip_spots,
mirehera_spots,
heraswamp_spots,
icepalace_spots,
thievesdesert_spots,
specrock_spots,
paradox_spots,
]:
for entrance, _, target_region, *_ in spots:
connection = world.get_entrance(entrance, player)
if world.fix_fake_world[player] and target_region.endswith(" Portal"):
target = world.get_portal(target_region[:-7], player).find_portal_entrance().parent_region
else:
target = world.get_region(target_region, player)
connection.connect(target)
# Add the new Ice path (back of bomb drop to front) to the world and model it properly
clip_door = create_door(player, "Ice Bomb Drop Clip", DoorType.Logical)
ip_clip_entrance = world.get_entrance('Ice Bomb Drop Clip', 1)
clip_door = Door(player, "Ice Bomb Drop Clip", DoorType.Logical, ip_clip_entrance)
world.doors += [clip_door]
world.initialize_doors([clip_door])
ice_bomb_top_reg = world.get_region("Ice Bomb Drop - Top", player)
ice_bomb_top_reg.exits.append(
Entrance(player, "Ice Bomb Drop Clip", ice_bomb_top_reg)
)
connect_simple_door(world, "Ice Bomb Drop Clip", "Ice Bomb Drop", player)
def get_hybridmajor_connection_entrances():
connections = []
for connector in (
kikiskip_spots
+ mirehera_spots
+ heraswamp_spots
+ icepalace_spots
+ thievesdesert_spots
+ specrock_spots
+ paradox_spots
):
connections.append(connector[0])
connections.append('Ice Bomb Drop Clip')
return set(connections)
# For some entrances, we need to fake having pearl, because we're in fake DW/LW.
# This creates a copy of the input state that has Moon Pearl.
def fake_pearl_state(state, player):