diff --git a/PotShuffle.py b/PotShuffle.py index 6a4df35e..b90d7863 100644 --- a/PotShuffle.py +++ b/PotShuffle.py @@ -1022,7 +1022,7 @@ key_drop_data = { 'Ice Palace - Jelly Key Drop': ['Drop', (0x09DA21, 0xE, 3), 'dropped in Ice Palace', 'Small Key (Ice Palace)'], 'Ice Palace - Conveyor Key Drop': ['Drop', (0x09DE08, 0x3E, 8), 'dropped in Ice Palace', 'Small Key (Ice Palace)'], 'Ice Palace - Hammer Block Key Drop': ['Pot', 0x3F, 'under a block in Ice Palace', 'Small Key (Ice Palace)'], - 'Ice Palace - Many Pots Pot Key': ['Pot', 0x9F, 'int a pot in Ice Palace', 'Small Key (Ice Palace)'], + 'Ice Palace - Many Pots Pot Key': ['Pot', 0x9F, 'in a pot in Ice Palace', 'Small Key (Ice Palace)'], 'Misery Mire - Spikes Pot Key': ['Pot', 0xB3, 'in a pot in Misery Mire', 'Small Key (Misery Mire)'], 'Misery Mire - Fishbone Pot Key': ['Pot', 0xA1, 'in a pot in forgotten Mire', 'Small Key (Misery Mire)'], 'Misery Mire - Conveyor Crystal Key Drop': ['Drop', (0x09E7FB, 0xC1, 9), 'dropped in Misery Mire', 'Small Key (Misery Mire)'], diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 59f1e778..9dfc8bbd 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -111,7 +111,9 @@ These are now independent of retro mode and have three options: None, Random, an * 1.2.0.20u * Added logic for trap doors that could be opened using existing room triggers - * Added a notes field for user added notes either via CLI or Customizer + * Fixed a problem with inverted generation and the experimental flag + * Added a notes field for user added notes either via CLI or Customizer (thanks Hiimcody and Codemann) + * Fixed a typo for a specific pot hint * 1.2.0.19u * Added min/max for triforce pool, goal, and difference for CLI and Customizer. (Thanks Catobat) * Fixed a bug with dungeon generation diff --git a/source/overworld/EntranceShuffle2.py b/source/overworld/EntranceShuffle2.py index 6afc7b9e..da71c661 100644 --- a/source/overworld/EntranceShuffle2.py +++ b/source/overworld/EntranceShuffle2.py @@ -66,6 +66,10 @@ def link_entrances_new(world, player): default_map['Old Man Cave (East)'] = 'Death Mountain Return Cave Exit (West)' one_way_map['Bumper Cave (Top)'] = 'Dark Death Mountain Healer Fairy' del default_map['Bumper Cave (Top)'] + del one_way_map['Big Bomb Shop'] + one_way_map['Links House'] = 'Big Bomb Shop' + del default_map['Links House'] + default_map['Big Bomb Shop'] = 'Links House Exit' avail_pool.default_map = default_map avail_pool.one_way_map = one_way_map