Kill Landing/Warp End "Doors"
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@@ -863,7 +863,6 @@ class Door(object):
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self.dest = None
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self.parentChunk = None
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self.blocked = False # Indicates if the door is normally blocked off. (Sanc door or always closed)
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self.landing = False # Indicates a door only for matching Holes/Warp # Todo: add to those
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self.smallKey = False # There's a small key door on this side
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self.bigKey = False # There's a big key door on this side
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self.ugly = False # Indicates that it can't be seen from the front (e.g. back of a big key door)
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